
Death Game
A dark-comedy 2D platformer where dying first is the actual win condition - built in two days for a game jam, then expanded into something weird and oddly charming.
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About Death Game
I went in expecting the usual sub-dollar shovelware that clogs the bottom of Steam search results, and Death Game genuinely surprised me - not because it is a great game, but because its core mechanical inversion is clever enough to make you think for a minute. The entire loop is built around a premise that flips the standard platformer survival goal on its head: you want to die, quickly and creatively, before the game forces you into a mundane old age. That single concept reversal is the most interesting design decision in the package, and the game knows it. Originally assembled in two days for the HON Game Jam and then expanded for a commercial Steam release, Death Game sits firmly in the arcade 2D platformer space with physics-driven movement, puzzle-platformer sections, and a level editor that hooks into Steam Workshop. The Workshop integration is the single most important reason to consider this title at its price tier, because the developer-built content is thin on its own. The base campaign functions more as a tutorial for the editor than a standalone experience, and anyone expecting a structured progression arc with meaningful difficulty scaling will be disappointed. What is here is more of a sandbox starting point. The comedy angle - tagged by the community as dark comedy and listed as a capitalism sim - adds some narrative texture in the form of dry narration that reacts to how you die and how long you survive. The writing is light but self-aware, which keeps the experience from feeling hollow. Physics interactions in the platformer sections are loose and occasionally produce emergent situations that are funnier than anything scripted, which is fine given the tone. Do not approach this expecting polished controls or consistent collision detection. The moment-to-moment play is janky in ways that feel semi-intentional but will frustrate players who prefer tight inputs. The achievement list has a known issue worth flagging: community discussions confirm at least one achievement is currently unobtainable without external tools, and the developer has acknowledged it without issuing a fix as of the most recent community posts. For completionists, that is a hard stop. For everyone else it is a minor annoyance. The game also ships with support for Windows, Mac, and Linux, which covers most bases, though the Unity-based engine requirements are minimal enough that hardware is never a concern. Who is this for? Strictly: people who want a cheap, weird experiment that commits to a single subversive idea, plus anyone willing to spend time in the Workshop editor building their own short scenarios. It is not for players seeking depth, replayability through designed content, or a polished challenge. The decision-making depth that I normally care about - build variety, AI quality, late-game complexity - is not present here, and it would be dishonest to pretend otherwise. Think of it less as a game you play and more as a premise you spend twenty minutes with before deciding whether to open the level editor. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows Vista SP1+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
- Memory
- 256 MB RAM
- DirectX
- Version 10
- Storage
- 100 MB available space
- Graphics
- Graphics card with DX10 (shader model 4.0) capabilities.
- Processor
- CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)
- Additional Notes
- Game size is dependant on platform
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Enemby Games
- Publisher
- Enemby Games
- Release Date
- Apr 19, 2018