Compare Death and Taxes prices across 50+ stores and find the best deal. Developed by Placeholder Gameworks. Published by Placeholder Gameworks. Released on 2/20/2020. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

You're the Grim Reaper, but make it bureaucratic. Sort daily death files, pick who lives or dies, and watch the world unravel from your desk.

Death and Taxes is a 2D narrative sim where you sit behind a desk as the Grim Reaper, processing paperwork that determines who gets to keep breathing today. Each workday, you review a set of profile cards - complete with names, occupations, social connections, and personality snippets - then stamp them approved for death or returned to life. That is the core loop, and it is surprisingly gripping once the consequences of your choices start snowballing. The decision-making layer here is thin by grand-strategy standards, but it is designed with real intentionality. You are not just picking randomly. Patterns emerge: killing a doctor ripples into a later shortage, sparing a criminal lets a connected storyline branch, and certain hidden objectives push you toward themed runs like preserving only artists or wiping out a specific profession. The game tracks your choices across a short playthrough of roughly three to five hours, and multiple endings reward replays far more than you might expect from a title this compact. For strategy players used to week-long campaigns, think of it as a condensed morality puzzle with genuine systemic teeth rather than a visual novel dressed in strategy clothes. Narratively, the writing earns its keep. Your enigmatic supervisor Fate doles out cryptic targets and passive-aggressive performance reviews, and the office setting - complete with a fish tank, existential conversations, and some very good background detail - keeps the tone balanced between dark comedy and genuine unease. The art direction is strong, using a flat, almost editorial illustration style that makes every character card feel like a miniature portrait. It fits the theme without trying too hard. Where it falls short is longevity and mechanical depth. Three to five hours per run means even enthusiastic players will have seen most of what the game offers within a weekend. There is no mod ecosystem to speak of, no difficulty settings that meaningfully expand the decision space, and the AI consequences of your choices, while narratively satisfying, are light enough that you rarely feel like you are managing a system rather than reading a story. If you come in wanting Reigns-level replayability or Papers Please-style mechanical pressure, you will hit the ceiling faster than you want. For newcomers to strategy-adjacent games, though, this is a low-friction entry point. The tutorial is respectful - it explains what it needs to without patronizing you, and the rules are simple enough that you can start making meaningful choices within minutes. Experienced strategy players looking for a palette cleanser between heavier titles will find it satisfying in a compact, self-contained way. Just go in knowing exactly what it is: a short, smart narrative experience with light systems, not a deep sim. Diego, Scout Team

Death and Taxes
AdventureCasualIndieSimulationStrategy

Death and Taxes

Feb 20, 2020Placeholder Gameworks
GamerScout Says

You're the Grim Reaper, but make it bureaucratic. Sort daily death files, pick who lives or dies, and watch the world unravel from your desk.

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About Death and Taxes

Death and Taxes is a 2D narrative sim where you sit behind a desk as the Grim Reaper, processing paperwork that determines who gets to keep breathing today. Each workday, you review a set of profile cards - complete with names, occupations, social connections, and personality snippets - then stamp them approved for death or returned to life. That is the core loop, and it is surprisingly gripping once the consequences of your choices start snowballing. The decision-making layer here is thin by grand-strategy standards, but it is designed with real intentionality. You are not just picking randomly. Patterns emerge: killing a doctor ripples into a later shortage, sparing a criminal lets a connected storyline branch, and certain hidden objectives push you toward themed runs like preserving only artists or wiping out a specific profession. The game tracks your choices across a short playthrough of roughly three to five hours, and multiple endings reward replays far more than you might expect from a title this compact. For strategy players used to week-long campaigns, think of it as a condensed morality puzzle with genuine systemic teeth rather than a visual novel dressed in strategy clothes. Narratively, the writing earns its keep. Your enigmatic supervisor Fate doles out cryptic targets and passive-aggressive performance reviews, and the office setting - complete with a fish tank, existential conversations, and some very good background detail - keeps the tone balanced between dark comedy and genuine unease. The art direction is strong, using a flat, almost editorial illustration style that makes every character card feel like a miniature portrait. It fits the theme without trying too hard. Where it falls short is longevity and mechanical depth. Three to five hours per run means even enthusiastic players will have seen most of what the game offers within a weekend. There is no mod ecosystem to speak of, no difficulty settings that meaningfully expand the decision space, and the AI consequences of your choices, while narratively satisfying, are light enough that you rarely feel like you are managing a system rather than reading a story. If you come in wanting Reigns-level replayability or Papers Please-style mechanical pressure, you will hit the ceiling faster than you want. For newcomers to strategy-adjacent games, though, this is a low-friction entry point. The tutorial is respectful - it explains what it needs to without patronizing you, and the rules are simple enough that you can start making meaningful choices within minutes. Experienced strategy players looking for a palette cleanser between heavier titles will find it satisfying in a compact, self-contained way. Just go in knowing exactly what it is: a short, smart narrative experience with light systems, not a deep sim. Diego, Scout Team

Tags

steamNarrative ChoicesMultiple EndingsDark ComedyShort PlaythroughMorality SystemReplayable EndingsOffice SimConsequence System

System Requirements

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Reviews & Ratings

Steam
86%(8,272)

Game Info

Developer
Placeholder Gameworks
Publisher
Placeholder Gameworks
Release Date
Feb 20, 2020

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