Compare Deadly Land prices across 50+ stores and find the best deal. Developed by SchmidtGames. Published by SchmidtGames. Released on 2/24/2020. Available on PC. Genres: Action, Casual, Indie, Early Access.

A scrappy solo-dev zombie wave shooter sitting at a crossroads: the Classic build works, and a ground-up 2.0 overhaul is coming. Buy-in now means gambling on a promise.

I've spent enough time with small Early Access shooters to know the pattern: a one-person dev drops a playable foundation, goes quiet, then resurfaces with an ambitious rebuild. Deadly Land fits that template almost exactly, and whether that's a comfort or a warning depends entirely on your patience for unfinished things. At its core, the Classic version is a first-person zombie wave shooter built around a simple but functional loop. You're dropped onto a map, zombie waves arrive in increasing numbers, and you earn points by killing enemies and breaking containers scattered across the environment. Those points go into buying weapons from a selection that varies in firerate, range, damage, penetration, spread, and recoil, or into weapon attachments that sharpen your loadout further. A Mystery Crate on the map lets you gamble your points for a random weapon, which adds a small shot of unpredictability to the grind. You also get two grenades per round, limited but punchy when a wave corners you. The multiplayer side supports up to four players in co-op, with each player choosing a character in the lobby before heading in together, which is genuinely the mode where the game finds its best energy. The honest problem right now is that the developer, SchmidtGames, has publicly stated that primary development focus has shifted entirely toward the Rebirth 2.0 overhaul. What that overhaul promises is significant: a completely new and larger map built around dynamic weather and a new lighting system, remade animations, a deep weapon loadout and progression system, more fluid character movement, refined AI behavior, a more tactical melee combat layer, and day-and-night cycles that are planned to directly influence zombie behavior. The current Classic build is described by the developer as a major transition phase artifact, meaning what you play today is not what the finished game will look like. The developer has been transparent about this, which earns some goodwill, but the timeline for Rebirth landing is at least another year of Early Access by the developer's own estimate. So the question is not really whether Deadly Land is a good game. It is whether you are the kind of player who enjoys watching a small project take shape. If you want a lean, low-stakes co-op zombie shooter to run with three friends tonight, the Classic version delivers that at a budget price point. The wave structure is uncomplicated enough that it works as a casual session game, and the weapon variety holds up for a few hours. If you are hoping for a polished, feature-complete experience, you are looking at the wrong version and possibly the wrong window. SchmidtGames is a genuinely small operation, and there is something quietly admirable about the scope of what is being attempted with the 2.0 rebuild. The ambition outpaces the current product by a wide margin, but that gap is the exact thing Early Access is supposed to exist for. Just go in with your eyes open. Kai, Scout Team

Deadly Land
ActionCasualIndieEarly Access

Deadly Land

Feb 24, 2020SchmidtGames
GamerScout Says

A scrappy solo-dev zombie wave shooter sitting at a crossroads: the Classic build works, and a ground-up 2.0 overhaul is coming. Buy-in now means gambling on a promise.

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Screenshots & Media

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About Deadly Land

I've spent enough time with small Early Access shooters to know the pattern: a one-person dev drops a playable foundation, goes quiet, then resurfaces with an ambitious rebuild. Deadly Land fits that template almost exactly, and whether that's a comfort or a warning depends entirely on your patience for unfinished things. At its core, the Classic version is a first-person zombie wave shooter built around a simple but functional loop. You're dropped onto a map, zombie waves arrive in increasing numbers, and you earn points by killing enemies and breaking containers scattered across the environment. Those points go into buying weapons from a selection that varies in firerate, range, damage, penetration, spread, and recoil, or into weapon attachments that sharpen your loadout further. A Mystery Crate on the map lets you gamble your points for a random weapon, which adds a small shot of unpredictability to the grind. You also get two grenades per round, limited but punchy when a wave corners you. The multiplayer side supports up to four players in co-op, with each player choosing a character in the lobby before heading in together, which is genuinely the mode where the game finds its best energy. The honest problem right now is that the developer, SchmidtGames, has publicly stated that primary development focus has shifted entirely toward the Rebirth 2.0 overhaul. What that overhaul promises is significant: a completely new and larger map built around dynamic weather and a new lighting system, remade animations, a deep weapon loadout and progression system, more fluid character movement, refined AI behavior, a more tactical melee combat layer, and day-and-night cycles that are planned to directly influence zombie behavior. The current Classic build is described by the developer as a major transition phase artifact, meaning what you play today is not what the finished game will look like. The developer has been transparent about this, which earns some goodwill, but the timeline for Rebirth landing is at least another year of Early Access by the developer's own estimate. So the question is not really whether Deadly Land is a good game. It is whether you are the kind of player who enjoys watching a small project take shape. If you want a lean, low-stakes co-op zombie shooter to run with three friends tonight, the Classic version delivers that at a budget price point. The wave structure is uncomplicated enough that it works as a casual session game, and the weapon variety holds up for a few hours. If you are hoping for a polished, feature-complete experience, you are looking at the wrong version and possibly the wrong window. SchmidtGames is a genuinely small operation, and there is something quietly admirable about the scope of what is being attempted with the 2.0 rebuild. The ambition outpaces the current product by a wide margin, but that gap is the exact thing Early Access is supposed to exist for. Just go in with your eyes open. Kai, Scout Team

Tags

singleplayermultiplayercooponline-cooptier:indieWave Survival4-Player Co-opWeapon AttachmentsMystery LootDynamic Weather (Upcoming)Solo DevEarly Access RebuildPoint-Buy Economy

System Requirements

Minimum

OS
Windows 10/11 (64-Bit)
Memory
8 GB RAM
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Processor
Intel Core i5-4460 oder AMD FX-6300

Recommended

OS
Windows 10/11 (64-Bit)
Memory
16 GB RAM
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
Processor
Intel Core i7-6700K / AMD Ryzen 5 1600
Additional Notes
SSD strongly recommended

Reviews & Ratings

No ratings available

Game Info

Developer
SchmidtGames
Publisher
SchmidtGames
Release Date
Feb 24, 2020

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