
Deadlock II: Shrine Wars
A late-90s 4X that keeps its colony count to one planet, meaning you hit your neighbours fast and every diplomacy call matters from turn one.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Deadlock II: Shrine Wars
My spreadsheet instincts lit up the moment I understood what Deadlock II is actually doing structurally: instead of sprawling you across a galaxy, it pins all seven races onto a single shared planet map and forces meaningful contact almost immediately. That constraint is the game's best design idea. You colonise territories with a Colonizer vehicle, drop buildings into each territory's six-by-six grid, assign colonists to farms, mines, factories, and universities, and then watch the resource math either reward or punish your build order within a dozen turns. The tech tree across 13-plus researchable technologies is the part that still holds up best in 2024, and the community agrees: players consistently single out the research progression as the most satisfying loop in the game. The seven races - ChCh-t, Cyth, Humans, Maug, Re'Lu, Skirineen, Tarth, and Uva Mosk - each carry distinct mechanical identities that push you toward different opening strategies. ChCh-t multiply fast and should flood the map early with tier-1 infrastructure, upgrading once labour becomes abundant. Tarth lean into brute military production and high food output. Humans tax at the highest rate but are uniquely vulnerable to Skirineen espionage scandals. The Cyth can never deploy their full workforce but maintain rock-steady morale, and their scouts can poison enemy food supplies. The asymmetry is real, if not as pronounced as in a modern faction-driven 4X - the differences nudge playstyle rather than demanding completely separate strategic plans. Diplomacy, including military pacts and shared-victory pacts, adds another axis: ally with someone, share a win condition, and suddenly your endgame calculus changes completely. Here is where honesty is required. The AI is the game's oldest wound. Opponents rarely press an attack unprompted, won't expand into undefended open territories, and build their colonies poorly - meaning mid-to-late game the challenge drops off unless you are playing at harder difficulty settings or bringing human opponents into the TCP/IP multiplayer (which itself requires compatibility workarounds on modern Windows). Combat resolves automatically rather than interactively, so ground troops and naval dreadnoughts matter in terms of stat investment, not manual command. The morale system rates anything below 90 out of 100 as a crisis, which creates a permanent micromanagement itch that some players will find tedious. Early turns also follow a near-identical opening sequence every game because everyone starts at the same tech level, and those first 30 or so turns can feel like going through the motions before the map fills up and real decisions begin. The bigger question right now is compatibility. Player reports confirm this release does not run reliably on Windows 10 or later without manually applying a DDRAW fix and setting compatibility mode - steps that are documented in community guides but require effort. If you are not prepared to spend fifteen minutes before your first session reading a forum thread, frustration awaits. Once past that gate, though, you have a genuinely compact 4X with a focused planet-level scope that suits players who find Master of Orion-style galaxy management overwhelming. The included scenario editor and skirmish mode on random maps extend the solo value past the campaign, which is ultimately a sequence of pre-built scenarios rather than a procedurally generated challenge. For a strategy fan approaching this fresh, the manual and in-game tooltips are solid enough that the learning curve is a real slope rather than a cliff. Give it the patient first session it needs, learn your race's build-order priorities early, and the mid-game diplomacy and tech choices do generate genuine decisions. Just go in knowing the AI will not carry the late game alone. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP / Vista / 7 (This product will NOT work in Windows 8)
- DirectX
- Version 7.0
- Storage
- 800 MB available space
- Graphics
- 100% DirectX compatible graphics
- Processor
- 1.0 GHz Processor
- Sound Card
- 100% DirectX compatible card or onboard sound
Recommended
- OS
- Windows 7 (This product will NOT work in Windows 8)
- DirectX
- Version 7.0
- Storage
- 800 MB available space
- Graphics
- 100% DirectX compatible graphics
- Processor
- 1.8 GHz Processor
- Sound Card
- 100% DirectX compatible card or onboard sound
Community Discussion
Be the first to comment on Deadlock II: Shrine Wars.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Cyberlore Studios, Inc.
- Publisher
- Atari
- Release Date
- Oct 23, 2014