Compare Deadlink prices across 50+ stores and find the best deal. Developed by Gruby Entertainment. Published by SuperGG.com. Released on 7/27/2023. Available on PC. Genres: Action, Indie. Metacritic score: 80/100.

Fourteen developers in Warsaw built one of the tightest cyberpunk shooters of 2023. If the words "roguelite" and "Doom Eternal" in the same sentence make you lean forward, you already know.

My first ten minutes with Deadlink felt like being shoved into traffic. No warm-up lap, no gentle difficulty curve. Just a neon-drenched arena, a horde of gang-coded grunts in clown masks, and a robot body that will absolutely die if you stand still for more than two seconds. That pressure is the whole point, and once I found my footing, it stopped feeling hostile and started feeling electric. The game runs on four Combat Shell classes, each carrying genuinely distinct identities. The Soldier opens with a shotgun, a grappling hook to close distance fast, and a scrambler that tags nearby enemies for shield drops. The Hunter goes invisible, teleports behind targets, and favors a revolver for headshot fishing. The Juggernaut brings a graviton fist for closing distance and melee mayhem. Each class can be loaded up with Matrix Implants, which are the real engine of Deadlink's build variety. Implants slot into columns tied to specific actions, so the ability to chain together a mark-on-grapple with an elemental proc on a weapon swap becomes something you architect, not just stumble into. Legendary implants and Turing Tokens for permanent upgrades layer over that, meaning every run whether it ends in a wipeout or a clear adds something forward. That "just one more" pull is genuine and well-paced. The audiovisual presentation is punching far above a small studio's weight class. The art lands somewhere between Shogo, System Shock, and a Saturday-morning cartoon run through a cyberpunk filter, all chunky enemy silhouettes and holographic ad boards. The soundtrack does heavy lifting. It is genuinely electrifying rather than background noise, the kind of score that makes you feel like a better player than you probably are. Weapon feedback earns its own praise, from the satisfying pump-rack of the shotgun to the mechanical clamp animation when you pick up the Arc Cannon. The voice acting for the hub characters, an aloof scientist, a stern military contact, a quirky hacker, is surprisingly committed for an indie release and builds more world than the genre usually bothers with. Where the seams show is in variety. The biomes move through cramped slums, grimy warehouses, twisted labs and corporate offices, but the pool of enemy types and arena layouts gets familiar after several hours. Boss encounters follow a single aggressive strategy across the board, and critics who played deep into higher difficulty tiers called out certain weapons as simply outclassed, with the Arc Cannon occupying an obvious tier above everything else at hardest settings. Players who fall out of love with roguelites fast will feel the repetition. The story wraps on a note that several reviewers found deflating given how much momentum the mid-game builds. For the people this clicks for, it clicks hard. Deadlink earned a Metacritic score of 80 and a Very Positive rating on Steam, and that reception reflects a real quality floor. Gruby Entertainment is a fourteen-person Warsaw studio and this is their debut. The craft embedded in the movement system, the mark-and-kill feedback loop, and the implant synergy design is the work of people who thought carefully about what makes FPS roguelites satisfying. It is not the genre's most content-rich option. It is one of the best-feeling ones. Kai, Scout Team

Deadlink
ActionIndie

Deadlink

Jul 27, 2023Gruby EntertainmentSuperGG.com
GamerScout Says

Fourteen developers in Warsaw built one of the tightest cyberpunk shooters of 2023. If the words "roguelite" and "Doom Eternal" in the same sentence make you lean forward, you already know.

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Screenshots & Media

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About Deadlink

My first ten minutes with Deadlink felt like being shoved into traffic. No warm-up lap, no gentle difficulty curve. Just a neon-drenched arena, a horde of gang-coded grunts in clown masks, and a robot body that will absolutely die if you stand still for more than two seconds. That pressure is the whole point, and once I found my footing, it stopped feeling hostile and started feeling electric. The game runs on four Combat Shell classes, each carrying genuinely distinct identities. The Soldier opens with a shotgun, a grappling hook to close distance fast, and a scrambler that tags nearby enemies for shield drops. The Hunter goes invisible, teleports behind targets, and favors a revolver for headshot fishing. The Juggernaut brings a graviton fist for closing distance and melee mayhem. Each class can be loaded up with Matrix Implants, which are the real engine of Deadlink's build variety. Implants slot into columns tied to specific actions, so the ability to chain together a mark-on-grapple with an elemental proc on a weapon swap becomes something you architect, not just stumble into. Legendary implants and Turing Tokens for permanent upgrades layer over that, meaning every run whether it ends in a wipeout or a clear adds something forward. That "just one more" pull is genuine and well-paced. The audiovisual presentation is punching far above a small studio's weight class. The art lands somewhere between Shogo, System Shock, and a Saturday-morning cartoon run through a cyberpunk filter, all chunky enemy silhouettes and holographic ad boards. The soundtrack does heavy lifting. It is genuinely electrifying rather than background noise, the kind of score that makes you feel like a better player than you probably are. Weapon feedback earns its own praise, from the satisfying pump-rack of the shotgun to the mechanical clamp animation when you pick up the Arc Cannon. The voice acting for the hub characters, an aloof scientist, a stern military contact, a quirky hacker, is surprisingly committed for an indie release and builds more world than the genre usually bothers with. Where the seams show is in variety. The biomes move through cramped slums, grimy warehouses, twisted labs and corporate offices, but the pool of enemy types and arena layouts gets familiar after several hours. Boss encounters follow a single aggressive strategy across the board, and critics who played deep into higher difficulty tiers called out certain weapons as simply outclassed, with the Arc Cannon occupying an obvious tier above everything else at hardest settings. Players who fall out of love with roguelites fast will feel the repetition. The story wraps on a note that several reviewers found deflating given how much momentum the mid-game builds. For the people this clicks for, it clicks hard. Deadlink earned a Metacritic score of 80 and a Very Positive rating on Steam, and that reception reflects a real quality floor. Gruby Entertainment is a fourteen-person Warsaw studio and this is their debut. The craft embedded in the movement system, the mark-and-kill feedback loop, and the implant synergy design is the work of people who thought carefully about what makes FPS roguelites satisfying. It is not the genre's most content-rich option. It is one of the best-feeling ones. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaArena CombatMark-and-Loot LoopClass-Based RunsImplant BuildsElemental Weapon ModsDoom-Inspired MovementHub ProgressionChronodeck Time Trial

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 29 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
6 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
AMD Radeon™ HD 7970 or NVIDIA GeForce GTX 680 2 GB
Processor
AMD FX-8350 or Intel i5-3570

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
15 GB available space
Graphics
AMD Radeon™ RX 590 or NVIDIA GeForce GTX 1060 6GB
Processor
AMD Ryzen™ 5 2600 (Intel i7-4770)

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Gruby Entertainment
Publisher
SuperGG.com
Release Date
Jul 27, 2023

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Frequently asked questions about Deadlink

Where can I buy Deadlink cheapest?

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What platforms is Deadlink available on?

Deadlink is available on PC.

When was Deadlink released?

Deadlink was released on 27 July 2023.

Who developed Deadlink?

Deadlink was developed by Gruby Entertainment and published by SuperGG.com.

Is Deadlink worth buying?

Deadlink holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.