Compare Deadlight key prices across 50+ stores and find the best deal. Developed by Tequila Works, S.L.. Published by Microsoft Studios. Released on 10/25/2012. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 78/100.

A moody 2.5D zombie platformer set in a decayed 1986 Seattle, where atmosphere does more heavy lifting than the combat ever will.

Deadlight is a 2.5D side-scrolling platformer wrapped in a survival horror skin, developed by Tequila Works and set in a crumbling 1986 Pacific Northwest overrun by the undead (called Shadows here, not zombies). You play as Randall Wayne, a ranger searching for his family in a city that already feels like a eulogy. The tone is deliberately cinematic - think rotoscoped movement, layered silhouette environments, and a colour palette that bleeds amber and ash across every screen. For a studio debut, the visual craft is genuinely striking, and the soundscape earns its keep: distant growls, muffled radio static, and a score that knows when silence works harder than strings. The core loop is platforming with light combat. Randall can climb, vault, and shimmy through collapsing buildings with reasonable fluency, though the controls carry a slight weightiness that takes adjustment. Combat is intentionally weak - your axe and pistol feel like tools of last resort rather than power fantasies, which suits the survival framing. The game quietly nudges you to outrun and outwit rather than fight. There are also light puzzle segments and a handful of stealth-adjacent moments that break up the traversal without overcomplicating things. Hidden diary pages and collectibles reward exploration for players who want a richer read on the world. Where Deadlight struggles is in its brevity versus its ambition. The narrative reaches for something genuinely melancholic - a man who has already lost too much, pushing forward on reflex - but at around three to four hours for most players, it ends before it fully earns its emotional climax. The story threads are not all resolved with the care the setup promises, and the ending has divided players since launch. The checkpoint system also has rough edges, occasionally respawning you further back than feels fair after a messy death. At its original full price these were real complaints. As a shorter experience in a sale, they sting less. Who is Deadlight actually for? Players who respond to atmosphere over mechanics, who can appreciate a game that was clearly made with a singular artistic vision even if execution doesn't match every ambition. Fans of cinematic indie platformers from the early 2010s - the era that gave us Limbo and Mark of the Ninja - will find familiar DNA here. The Remastered edition on Steam includes a Nightmare difficulty mode and a survival arena mode that add modest replay value beyond the campaign. It is not a long game, and it is not a deep one, but in its best stretches - a quiet rain-soaked rooftop, a panicked sprint through a collapsing sewer - it achieves something rare: genuine dread delivered through art direction alone. Kai, Scout Team

Deadlight key
ActionAdventureIndie

Deadlight key

Oct 25, 2012Tequila Works, S.L.Microsoft Studios
GamerScout Says

A moody 2.5D zombie platformer set in a decayed 1986 Seattle, where atmosphere does more heavy lifting than the combat ever will.

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About Deadlight key

Deadlight is a 2.5D side-scrolling platformer wrapped in a survival horror skin, developed by Tequila Works and set in a crumbling 1986 Pacific Northwest overrun by the undead (called Shadows here, not zombies). You play as Randall Wayne, a ranger searching for his family in a city that already feels like a eulogy. The tone is deliberately cinematic - think rotoscoped movement, layered silhouette environments, and a colour palette that bleeds amber and ash across every screen. For a studio debut, the visual craft is genuinely striking, and the soundscape earns its keep: distant growls, muffled radio static, and a score that knows when silence works harder than strings. The core loop is platforming with light combat. Randall can climb, vault, and shimmy through collapsing buildings with reasonable fluency, though the controls carry a slight weightiness that takes adjustment. Combat is intentionally weak - your axe and pistol feel like tools of last resort rather than power fantasies, which suits the survival framing. The game quietly nudges you to outrun and outwit rather than fight. There are also light puzzle segments and a handful of stealth-adjacent moments that break up the traversal without overcomplicating things. Hidden diary pages and collectibles reward exploration for players who want a richer read on the world. Where Deadlight struggles is in its brevity versus its ambition. The narrative reaches for something genuinely melancholic - a man who has already lost too much, pushing forward on reflex - but at around three to four hours for most players, it ends before it fully earns its emotional climax. The story threads are not all resolved with the care the setup promises, and the ending has divided players since launch. The checkpoint system also has rough edges, occasionally respawning you further back than feels fair after a messy death. At its original full price these were real complaints. As a shorter experience in a sale, they sting less. Who is Deadlight actually for? Players who respond to atmosphere over mechanics, who can appreciate a game that was clearly made with a singular artistic vision even if execution doesn't match every ambition. Fans of cinematic indie platformers from the early 2010s - the era that gave us Limbo and Mark of the Ninja - will find familiar DNA here. The Remastered edition on Steam includes a Nightmare difficulty mode and a survival arena mode that add modest replay value beyond the campaign. It is not a long game, and it is not a deep one, but in its best stretches - a quiet rain-soaked rooftop, a panicked sprint through a collapsing sewer - it achieves something rare: genuine dread delivered through art direction alone. Kai, Scout Team

Tags

steam2.5D PlatformerCinematicPost-ApocalypticStealth ElementsDark AtmosphereShort PlaythroughCollectiblesRemastered

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
79%(12,750)

Game Info

Developer
Tequila Works, S.L.
Publisher
Microsoft Studios
Release Date
Oct 25, 2012

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