Compare Deadliest Catch: The Game prices across 50+ stores and find the best deal. Developed by 4Fishing. Published by Ultimate Games S.A.. Released on 4/14/2020. Available on PC, Xbox. Genres: Adventure, Indie, Simulation.

King crab fishing sounds punishing on paper, and this game makes sure it feels that way too. A niche sim for process-obsessed players only, with serious bugs and a loop so thin it snaps fast.

My strategy-sim instincts told me to dig into Deadliest Catch: The Game the same way I would any resource-management title: learn the systems, optimize the loop, scale up. Thirty minutes in, I realized the problem is that the loop barely exists. You are a one-man crew starting from scratch at the dock, buying fuel and bait, reading a map to find king crab hotspots based on water depth, temperature, and seabed type, dropping crab pots, sailing away, returning to haul them up with a winch and grappling hook, and then manually rotating each individual crab with the analogue sticks to check its sex and size before sorting it onto the tray. Pot capacity can hold hundreds of crabs. That sorting sequence is not a minigame. It is the game. If the strategic framing of reading water conditions to maximize haul sounds appealing, I want to be honest with you: it takes about twenty minutes to understand, and there is almost nothing layered on top of it. The progression structure gives you something to spend earnings on. As money accumulates across seasons, you invest in ship upgrades, better equipment, and a crew of up to four hired hands who eventually absorb the most tedious tasks. That arc from solo greenhorn to managing a small operation is the most sim-like the game gets, and it does provide a mild satisfaction curve. Wagers against AI competitors add some light competitive tension in later seasons. But the decision-making depth that strategy players expect is absent. Crab migration and weather systems exist on paper, yet the weather has been widely reported to carry zero mechanical consequence despite stormy conditions being present nearly all the time. The AI competition is not sophisticated. There is no fail state that feels earned, and the season-end economy is fragile enough that a misplaced button press can dump an entire pot back into the ocean. The technical state compounds every design problem. Steam reviews have sat at a mixed 52 percent across over 1,500 votes since launch, and the specific complaints are consistent across years of coverage: softlocks during the tutorial, no autosave, game-breaking bugs at season transitions, low-resolution textures that reviewers described as looking like an early 360-era release, and controls that remain counter-intuitive even after post-launch patches. A single audio track loops until most players mute it. The first-person perspective gives you a character who appears to have no hands. These are not quirks of a charming budget sim. They are friction that makes the process unpleasant for exactly the player this game is supposed to serve. Who is this actually for, then? There is a genuinely small audience that will find something here. If you have watched the Discovery Channel show and want to understand the procedural reality of the job, the step-by-step process of loading, deploying, retrieving, and sorting pots does reflect the real workflow with reasonable accuracy. Some players in the community have logged meaningful hours optimizing seasonal earnings and appreciate the deliberate pace. But that audience is narrow, and even within it, the bugs are hard to forgive given that the game has had several years to be fixed and community posts still flag unresolved issues. Simulator fans who enjoyed something like Farming Simulator or Euro Truck for their process-reward rhythm will find this loop far too short and far too broken to scratch the same itch. Diego, Scout Team

Deadliest Catch: The Game
AdventureIndieSimulation

Deadliest Catch: The Game

Apr 14, 20204FishingUltimate Games S.A.
GamerScout Says

King crab fishing sounds punishing on paper, and this game makes sure it feels that way too. A niche sim for process-obsessed players only, with serious bugs and a loop so thin it snaps fast.

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Screenshots & Media

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About Deadliest Catch: The Game

My strategy-sim instincts told me to dig into Deadliest Catch: The Game the same way I would any resource-management title: learn the systems, optimize the loop, scale up. Thirty minutes in, I realized the problem is that the loop barely exists. You are a one-man crew starting from scratch at the dock, buying fuel and bait, reading a map to find king crab hotspots based on water depth, temperature, and seabed type, dropping crab pots, sailing away, returning to haul them up with a winch and grappling hook, and then manually rotating each individual crab with the analogue sticks to check its sex and size before sorting it onto the tray. Pot capacity can hold hundreds of crabs. That sorting sequence is not a minigame. It is the game. If the strategic framing of reading water conditions to maximize haul sounds appealing, I want to be honest with you: it takes about twenty minutes to understand, and there is almost nothing layered on top of it. The progression structure gives you something to spend earnings on. As money accumulates across seasons, you invest in ship upgrades, better equipment, and a crew of up to four hired hands who eventually absorb the most tedious tasks. That arc from solo greenhorn to managing a small operation is the most sim-like the game gets, and it does provide a mild satisfaction curve. Wagers against AI competitors add some light competitive tension in later seasons. But the decision-making depth that strategy players expect is absent. Crab migration and weather systems exist on paper, yet the weather has been widely reported to carry zero mechanical consequence despite stormy conditions being present nearly all the time. The AI competition is not sophisticated. There is no fail state that feels earned, and the season-end economy is fragile enough that a misplaced button press can dump an entire pot back into the ocean. The technical state compounds every design problem. Steam reviews have sat at a mixed 52 percent across over 1,500 votes since launch, and the specific complaints are consistent across years of coverage: softlocks during the tutorial, no autosave, game-breaking bugs at season transitions, low-resolution textures that reviewers described as looking like an early 360-era release, and controls that remain counter-intuitive even after post-launch patches. A single audio track loops until most players mute it. The first-person perspective gives you a character who appears to have no hands. These are not quirks of a charming budget sim. They are friction that makes the process unpleasant for exactly the player this game is supposed to serve. Who is this actually for, then? There is a genuinely small audience that will find something here. If you have watched the Discovery Channel show and want to understand the procedural reality of the job, the step-by-step process of loading, deploying, retrieving, and sorting pots does reflect the real workflow with reasonable accuracy. Some players in the community have logged meaningful hours optimizing seasonal earnings and appreciate the deliberate pace. But that audience is narrow, and even within it, the bugs are hard to forgive given that the game has had several years to be fixed and community posts still flag unresolved issues. Simulator fans who enjoyed something like Farming Simulator or Euro Truck for their process-reward rhythm will find this loop far too short and far too broken to scratch the same itch. Diego, Scout Team

Tags

singleplayerachievementstier:aaaFishing SimCrew ManagementSeason ProgressionBuggy LaunchTV Tie-inResource LoopNiche Sim

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 8 or 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 960 4GB
Processor
Intel Core i3 3,20GHz / AMD Phenom II X4 955 3,2 GHz
Sound Card
DirectX® 11.0 compatible
Additional Notes
Requires a 64-bit processor and operating system

Recommended

OS
Windows 8 or 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB
Processor
Intel Core i7-4790 3,6GHz / AMD Ryzen 5 1600 3,2GHz
Sound Card
DirectX® 11.0 compatible
Additional Notes
Requires a 64-bit processor and operating system

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Reviews & Ratings

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Game Info

Developer
4Fishing
Publisher
Ultimate Games S.A.
Release Date
Apr 14, 2020

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Deadliest Catch: The Game is available on PC, Xbox.

When was Deadliest Catch: The Game released?

Deadliest Catch: The Game was released on 14 April 2020.

Who developed Deadliest Catch: The Game?

Deadliest Catch: The Game was developed by 4Fishing and published by Ultimate Games S.A..