Compare Dead Secret prices across 50+ stores and find the best deal. Developed by Robot Invader. Published by Robot Invader. Released on 3/28/2016. Available on PC, Mac. Genres: Adventure, Indie.

A three-hour murder mystery that earns its dread through atmosphere rather than cheap shocks, if you can sit with a slow-building 1960s farmhouse and a masked stalker you cannot fight, this one lingers.

I have a soft spot for games that respect the limits of their own canvas, and Dead Secret is exactly that kind of game. Robot Invader set out to make a compact first-person mystery in a single Kansas farmhouse, and instead of overreaching, they polished what they had until the grain of the wood feels real. You play as Patricia Gable, a gossip columnist with bigger ambitions, who turns up at the home of the recently deceased Professor Harris Bullard convinced his death was no accident. She's right. And not everyone wants her to know that. The structure is old-school point-and-click dressed in first-person clothing. Navigation works via fixed node movement, you click to a spot, your character moves there automatically, and rooms gradually unlock in a recursive loop that keeps the small two-story farmhouse from ever feeling arbitrary. Puzzles lean on the Resident Evil school of item-meets-environment logic: find something hot to melt a frozen container, crack a code on a padlock, decipher a handwritten cipher. None of it will tax a seasoned adventure player, but nothing feels random or cruel either. Every solution has a visible trail of bread crumbs. What the game does layer in, and this is where it earns genuine unease, is a masked figure called the Woodcutter who stalks the house. There is no combat, no weapon to find. When the music ratchets up and robes appear in the doorframe, your only moves are run and hide. These moments are mercifully infrequent, just frequent enough to keep your pulse slightly elevated while you read through Bullard's journals and letters about Japanese mythology, neuroscience, and a life full of people who wanted him gone. The story gives you four suspects and five possible endings, several of which end with Patricia dead. Reaching the true ending requires accumulating enough of the right clues, and the game is honest about the weight it places on reading. There is a lot of text. Newspapers, letters, research notes, personal diaries, but the writing earns the page count. Bullard is a layered figure, and the supporting cast of the ex-wife, the young assistant, the academic colleague, and the errand boy each carry enough backstory to feel plausible as a killer. The paranormal elements, Bullard's work on a neuroscience headset that bleeds into something stranger, are kept restrained enough that they heighten the atmosphere without tipping into absurdity. Where Dead Secret shows its budget is in the visuals and audio. Geometry is functional rather than beautiful, and the ambient soundscape, while atmospheric in patches, was criticised in some reviews for occasional muddiness. Played flat on a monitor (which is the default PC experience), the point-and-click node system can feel slightly mechanical compared to free-movement contemporaries. The inventory menu also requires too many open-and-close interactions, a hangover from its VR origins where interface simplicity was a necessity. These are real friction points, not imaginary ones. A single playthrough runs roughly two to three hours; reaching all five endings adds another session or two but does not dramatically change the house you explore. That said, for the player who wants a contained, handcrafted mystery that trusts its story more than its spectacle, Dead Secret delivers something rare: a game that knows exactly when to end. Kai, Scout Team

Dead Secret
AdventureIndie

Dead Secret

Mar 28, 2016Robot Invader
GamerScout Says

A three-hour murder mystery that earns its dread through atmosphere rather than cheap shocks, if you can sit with a slow-building 1960s farmhouse and a masked stalker you cannot fight, this one lingers.

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Screenshots & Media

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About Dead Secret

I have a soft spot for games that respect the limits of their own canvas, and Dead Secret is exactly that kind of game. Robot Invader set out to make a compact first-person mystery in a single Kansas farmhouse, and instead of overreaching, they polished what they had until the grain of the wood feels real. You play as Patricia Gable, a gossip columnist with bigger ambitions, who turns up at the home of the recently deceased Professor Harris Bullard convinced his death was no accident. She's right. And not everyone wants her to know that. The structure is old-school point-and-click dressed in first-person clothing. Navigation works via fixed node movement, you click to a spot, your character moves there automatically, and rooms gradually unlock in a recursive loop that keeps the small two-story farmhouse from ever feeling arbitrary. Puzzles lean on the Resident Evil school of item-meets-environment logic: find something hot to melt a frozen container, crack a code on a padlock, decipher a handwritten cipher. None of it will tax a seasoned adventure player, but nothing feels random or cruel either. Every solution has a visible trail of bread crumbs. What the game does layer in, and this is where it earns genuine unease, is a masked figure called the Woodcutter who stalks the house. There is no combat, no weapon to find. When the music ratchets up and robes appear in the doorframe, your only moves are run and hide. These moments are mercifully infrequent, just frequent enough to keep your pulse slightly elevated while you read through Bullard's journals and letters about Japanese mythology, neuroscience, and a life full of people who wanted him gone. The story gives you four suspects and five possible endings, several of which end with Patricia dead. Reaching the true ending requires accumulating enough of the right clues, and the game is honest about the weight it places on reading. There is a lot of text. Newspapers, letters, research notes, personal diaries, but the writing earns the page count. Bullard is a layered figure, and the supporting cast of the ex-wife, the young assistant, the academic colleague, and the errand boy each carry enough backstory to feel plausible as a killer. The paranormal elements, Bullard's work on a neuroscience headset that bleeds into something stranger, are kept restrained enough that they heighten the atmosphere without tipping into absurdity. Where Dead Secret shows its budget is in the visuals and audio. Geometry is functional rather than beautiful, and the ambient soundscape, while atmospheric in patches, was criticised in some reviews for occasional muddiness. Played flat on a monitor (which is the default PC experience), the point-and-click node system can feel slightly mechanical compared to free-movement contemporaries. The inventory menu also requires too many open-and-close interactions, a hangover from its VR origins where interface simplicity was a necessity. These are real friction points, not imaginary ones. A single playthrough runs roughly two to three hours; reaching all five endings adds another session or two but does not dramatically change the house you explore. That said, for the player who wants a contained, handcrafted mystery that trusts its story more than its spectacle, Dead Secret delivers something rare: a game that knows exactly when to end. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Point-and-Click HorrorMurder MysteryFemale ProtagonistNode-Based NavigationMultiple EndingsVR-CompatibleAtmospheric TensionShort-Form Narrative

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or better, 64-bit
Memory
1 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
NVIDIA GeForce 450 or higher with 1GB Memory
Processor
Intel Core i3 2.00 GHz or AMD equivalent
VR Support
SteamVR
Additional Notes
VR Version requires Oculus recommended spec machine or better.

Recommended

OS
Windows 7 or better, 64-bit
Memory
1 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
NVIDIA 970 / AMD 290 or faster
Processor
Intel Core i5-4590 equivalent or better

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Reviews & Ratings

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Game Info

Developer
Robot Invader
Publisher
Robot Invader
Release Date
Mar 28, 2016

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Frequently asked questions about Dead Secret

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What platforms is Dead Secret available on?

Dead Secret is available on PC, Mac.

When was Dead Secret released?

Dead Secret was released on 28 March 2016.

Who developed Dead Secret?

Dead Secret was developed by Robot Invader.