Compare Dead Rising 4 prices across 50+ stores and find the best deal. Developed by Capcom Game Studio Vancouver, Inc.. Published by CAPCOM Co., Ltd.. Released on 3/14/2017. Available on PC, Xbox. Genres: Action. Metacritic score: 74/100.

Frank West is back, the mall is decked for Christmas, and the only thing missing is any reason to feel threatened. Pure zombie-slaughter therapy, for better and worse.

I went into Dead Rising 4 curious whether the series could survive its own identity crisis, and came out with a clear answer: it depends entirely on what you want from it. If you show up expecting the tense time-management juggling act of the original, or even the chaotic pressure of Dead Rising 2, you will be frustrated inside the first hour. The timer is gone. The Psychopath bosses are gone, replaced by far blander "maniacs" who lack personality and challenge in equal measure. Manual saves are out, replaced by a generous autosave. The game has been stripped of the friction that gave the series its texture, and what remains is a surprisingly smooth power fantasy set in a Christmas-themed Willamette that looks fine but rarely surprises. What Dead Rising 4 does well, it does with genuine enthusiasm. The combo weapon crafting system has grown to over 50 blueprints, and crafting on the fly, no workbench required, keeps the action moving. Slapping together an electrified axe or an acid-spitting toy Santa never fully gets old, and the Exo suit, a mechanical exoskeleton that briefly turns Frank into a one-man wrecking crew, delivers some of the game's best absurd moments before its power depletes. Frank also gets a camera upgrade: night-vision and spectrum-analyser lenses feed into investigation sequences where you photograph evidence, which breaks up the zombie clearing nicely without ever feeling taxing. The open world is packed with collectibles, hidden weapons, and side content that pushes a completionist run well past sixteen hours, even if the nine-hour main story skims the surface. The community reaction tells the full story of the division here. Hardcore series fans, reasonably, consider this the weakest mainline entry. The removal of the day-night cycle affecting zombie behaviour, the locked-down inventory categories that prevent freely throwing melee items, the replacement voice actor for Frank, the absence of campaign co-op, and a story that loses its central conspiracy thread partway through all stack up into a legitimate grievance list. On Steam, 57 percent positive across over eight thousand reviews reflects a playerbase that is split, not merely lukewarm. Capcom responded post-launch with harder difficulty modes, but critics noted the game remained too easy even then. That said, if Dead Rising 3 was your entry point, or you have no nostalgia investment and just want a breezy sandbox to mow down hundreds of zombies in progressively dumber ways while wearing ridiculous Christmas costumes, the game holds up as exactly that. The free Capcom Heroes update, which lets Frank dress as characters from other Capcom titles, each with distinct abilities and weapons, adds a fun layer of replayability that the base game's New Game Plus alone does not. PC performance at launch had stuttering issues, and that has been a persistent complaint in user reports, so locking your settings down before diving in is worth the ten minutes. Dead Rising 4 is the clearest example I can think of where the question of worth hinges almost entirely on which version of the series you prefer. New players get a fun, low-stakes zombie sandbox with wild weapons and a likeable if somewhat neutered Frank. Returning fans get a game that chose accessibility over identity. Both readings are correct. Alex, Scout Team

Dead Rising 4
Action

Dead Rising 4

Mar 14, 2017Capcom Game Studio Vancouver, Inc.CAPCOM Co., Ltd.
GamerScout Says

Frank West is back, the mall is decked for Christmas, and the only thing missing is any reason to feel threatened. Pure zombie-slaughter therapy, for better and worse.

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About Dead Rising 4

I went into Dead Rising 4 curious whether the series could survive its own identity crisis, and came out with a clear answer: it depends entirely on what you want from it. If you show up expecting the tense time-management juggling act of the original, or even the chaotic pressure of Dead Rising 2, you will be frustrated inside the first hour. The timer is gone. The Psychopath bosses are gone, replaced by far blander "maniacs" who lack personality and challenge in equal measure. Manual saves are out, replaced by a generous autosave. The game has been stripped of the friction that gave the series its texture, and what remains is a surprisingly smooth power fantasy set in a Christmas-themed Willamette that looks fine but rarely surprises. What Dead Rising 4 does well, it does with genuine enthusiasm. The combo weapon crafting system has grown to over 50 blueprints, and crafting on the fly, no workbench required, keeps the action moving. Slapping together an electrified axe or an acid-spitting toy Santa never fully gets old, and the Exo suit, a mechanical exoskeleton that briefly turns Frank into a one-man wrecking crew, delivers some of the game's best absurd moments before its power depletes. Frank also gets a camera upgrade: night-vision and spectrum-analyser lenses feed into investigation sequences where you photograph evidence, which breaks up the zombie clearing nicely without ever feeling taxing. The open world is packed with collectibles, hidden weapons, and side content that pushes a completionist run well past sixteen hours, even if the nine-hour main story skims the surface. The community reaction tells the full story of the division here. Hardcore series fans, reasonably, consider this the weakest mainline entry. The removal of the day-night cycle affecting zombie behaviour, the locked-down inventory categories that prevent freely throwing melee items, the replacement voice actor for Frank, the absence of campaign co-op, and a story that loses its central conspiracy thread partway through all stack up into a legitimate grievance list. On Steam, 57 percent positive across over eight thousand reviews reflects a playerbase that is split, not merely lukewarm. Capcom responded post-launch with harder difficulty modes, but critics noted the game remained too easy even then. That said, if Dead Rising 3 was your entry point, or you have no nostalgia investment and just want a breezy sandbox to mow down hundreds of zombies in progressively dumber ways while wearing ridiculous Christmas costumes, the game holds up as exactly that. The free Capcom Heroes update, which lets Frank dress as characters from other Capcom titles, each with distinct abilities and weapons, adds a fun layer of replayability that the base game's New Game Plus alone does not. PC performance at launch had stuttering issues, and that has been a persistent complaint in user reports, so locking your settings down before diving in is worth the ten minutes. Dead Rising 4 is the clearest example I can think of where the question of worth hinges almost entirely on which version of the series you prefer. New players get a fun, low-stakes zombie sandbox with wild weapons and a likeable if somewhat neutered Frank. Returning fans get a game that chose accessibility over identity. Both readings are correct. Alex, Scout Team

Tags

steamCombo Weapon CraftingExo SuitOpen-World SandboxChristmas SettingInvestigation MechanicsPost-Launch UpdatesNew Game PlusLow DifficultySeries Identity ShiftCapcom Heroes Mode

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Reviews & Ratings

Metacritic
74
Steam
57%(8,285)

Game Info

Developer
Capcom Game Studio Vancouver, Inc.
Publisher
CAPCOM Co., Ltd.
Release Date
Mar 14, 2017

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