Compare Dead Rising 2: Off the Record key prices across 50+ stores and find the best deal. Developed by Capcom Vancouver. Published by CAPCOM Co., Ltd.. Released on 10/11/2011. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 66/100.

Frank West's return to Fortune City is the best entry point for Dead Rising newcomers, but if you already survived DR2 with Chuck Greene, the overlap will hit you like a wave of deja vu.

My first reaction booting up Off the Record was a genuine double-take. The casino floors, the weapon benches, the survivor hotlines ringing off the hook. Fortune City is almost exactly where I left it in Dead Rising 2, because this is, for all practical purposes, Dead Rising 2 rebuilt around a different lead. Frank West, the photojournalist from the original game, replaces Chuck Greene as protagonist, and the story is reframed as a non-canon "what if" scenario. It is campy, self-aware, and about as concerned with narrative coherence as you would expect from a game where you can duct-tape a stuffed bear to a shotgun. The core loop that made DR2 satisfying is all here: scavenging Fortune City's multi-floor casino complex for combo weapon ingredients, managing a tight 72-hour in-game clock, rescuing survivors, and grinding Prestige Points to level up Frank's stats. What Off the Record adds on top is meaningful in some spots. Frank's camera returns from the first Dead Rising, letting you earn PP by snapping rated shots across categories like horror, drama, and brutality, which gives you an additional XP stream and rewards players who actually stop to look at the carnage rather than sprint past it. The Uranus Zone, a sci-fi theme park locked off in DR2, opens up here with new costumes, new enemy variants, and a handful of new boss fights including a psychopath encounter with Chuck Greene himself. The Sandbox mode strips out the time limit entirely for freeform zombie clearing, and a checkpoint system now saves your position before each area transition, which removes one of the series' most punishing friction points. That said, the qualifications stack up fast. The PC port is rough in 2025 terms: gamepad support is grayed out in settings, requiring a third-party fix to get a controller working, and some players report crashes when simply adjusting resolution. The GPS navigation is still awkward, the combo weapon crafting benches remain sparse and fixed, and the storyline follows the same mission beats as DR2 closely enough that returning players will feel the repetition before the credits roll. The sandbox mode, which critics at launch identified as the headline new feature, turns out to highlight rather than hide the combat's shallowness once the time pressure is gone. Where Off the Record earns its place is with players who skipped DR2, or who loved the original Dead Rising and want Frank's camera back in the mix. For that audience, this is the more complete and better-tuned version of the Fortune City experience. The checkpoint system alone makes it more approachable than its predecessor, and the added zombie density, new Scare Zombie enemy type, and broader combo weapon list give the sandbox just enough texture to hold attention for its roughly 15 to 17 hour story run. The co-op mode is functional if you are willing to work through some setup hoops. If you have already put time into DR2, the honest answer is that the camera mechanic and Uranus Zone will not fill the gap. If you have not, Off the Record is the sharper version to pick up. Come in expecting a loud, goofy, deeply mid-2000s action game with zombie crowd physics that still hold up, and you will find something genuinely enjoyable on its own terms. Alex, Scout Team

Dead Rising 2: Off the Record key
ActionAdventure

Dead Rising 2: Off the Record key

Oct 11, 2011Capcom VancouverCAPCOM Co., Ltd.
GamerScout Says

Frank West's return to Fortune City is the best entry point for Dead Rising newcomers, but if you already survived DR2 with Chuck Greene, the overlap will hit you like a wave of deja vu.

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About Dead Rising 2: Off the Record key

My first reaction booting up Off the Record was a genuine double-take. The casino floors, the weapon benches, the survivor hotlines ringing off the hook. Fortune City is almost exactly where I left it in Dead Rising 2, because this is, for all practical purposes, Dead Rising 2 rebuilt around a different lead. Frank West, the photojournalist from the original game, replaces Chuck Greene as protagonist, and the story is reframed as a non-canon "what if" scenario. It is campy, self-aware, and about as concerned with narrative coherence as you would expect from a game where you can duct-tape a stuffed bear to a shotgun. The core loop that made DR2 satisfying is all here: scavenging Fortune City's multi-floor casino complex for combo weapon ingredients, managing a tight 72-hour in-game clock, rescuing survivors, and grinding Prestige Points to level up Frank's stats. What Off the Record adds on top is meaningful in some spots. Frank's camera returns from the first Dead Rising, letting you earn PP by snapping rated shots across categories like horror, drama, and brutality, which gives you an additional XP stream and rewards players who actually stop to look at the carnage rather than sprint past it. The Uranus Zone, a sci-fi theme park locked off in DR2, opens up here with new costumes, new enemy variants, and a handful of new boss fights including a psychopath encounter with Chuck Greene himself. The Sandbox mode strips out the time limit entirely for freeform zombie clearing, and a checkpoint system now saves your position before each area transition, which removes one of the series' most punishing friction points. That said, the qualifications stack up fast. The PC port is rough in 2025 terms: gamepad support is grayed out in settings, requiring a third-party fix to get a controller working, and some players report crashes when simply adjusting resolution. The GPS navigation is still awkward, the combo weapon crafting benches remain sparse and fixed, and the storyline follows the same mission beats as DR2 closely enough that returning players will feel the repetition before the credits roll. The sandbox mode, which critics at launch identified as the headline new feature, turns out to highlight rather than hide the combat's shallowness once the time pressure is gone. Where Off the Record earns its place is with players who skipped DR2, or who loved the original Dead Rising and want Frank's camera back in the mix. For that audience, this is the more complete and better-tuned version of the Fortune City experience. The checkpoint system alone makes it more approachable than its predecessor, and the added zombie density, new Scare Zombie enemy type, and broader combo weapon list give the sandbox just enough texture to hold attention for its roughly 15 to 17 hour story run. The co-op mode is functional if you are willing to work through some setup hoops. If you have already put time into DR2, the honest answer is that the camera mechanic and Uranus Zone will not fill the gap. If you have not, Off the Record is the sharper version to pick up. Come in expecting a loud, goofy, deeply mid-2000s action game with zombie crowd physics that still hold up, and you will find something genuinely enjoyable on its own terms. Alex, Scout Team

Tags

steamZombie SandboxCamera MechanicCombo WeaponsTime ManagementPsychopath BossesCo-opNon-Canon RetellingCheckpoint SystemSandbox Mode

System Requirements

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Reviews & Ratings

Metacritic
66
Steam
77%(4,205)

Game Info

Developer
Capcom Vancouver
Publisher
CAPCOM Co., Ltd.
Release Date
Oct 11, 2011

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