Compare Dead Effect 2 prices across 50+ stores and find the best deal. Developed by BadFly Interactive, a.s.. Published by App Holdings. Released on 5/6/2016. Available on PC, Mac. Genres: Action, Indie, RPG. Metacritic score: 53/100.

A sci-fi zombie shooter that punches above its mobile origins with a surprisingly meaty loot-and-upgrade loop, though its corridor combat and wonky voice acting will test your patience before the build depth kicks in.

I went in expecting almost nothing, and that expectation probably saved the experience. Dead Effect 2 began life as a free-to-play mobile title, and every review you read will remind you of that fact within the first paragraph, including this one, because it genuinely matters to how you should calibrate yourself before launching it on PC. What you get is a class-based sci-fi FPS set aboard the colony ship ESS Meridian, which is overrun by infected, hunted by an increasingly authoritarian military, and populated by a resistance cell that is exactly as cliched as it sounds. You pick one of three characters at the start: Gunnar Davis (heavy weapons specialist), Jane Frey (shotgun-focused), or Kay Rayner (the melee devotee with a katana and a bow). Class choice mostly determines your starting loadout and shapes which skill tree branches open earliest, but the walls between them are low enough that you can drift into any playstyle after a few hours of grinding. The progression underneath all of this is where the game quietly earns its keep. Character levels feed into a skill tree of active and passive abilities, including a bullet-time slowdown that the community rightly identifies as the cornerstone of any serious build. On top of that sits a loot system with color-graded gear, cybernetic implants, armor sets, and a crafting path toward ultimate weapons that requires serious weapon proficiency investment across categories like assault rifles, heavy weapons, shotguns, and explosives. It is a deeper loop than the exterior suggests, and for players who enjoy min-maxing a loadout between missions it becomes genuinely absorbing. The combat itself is harder to defend. The ship corridors are samey, the enemy animations are stiff, and the audio design lands somewhere between functional and forgettable. The voice acting is a particular low point: accents are performed rather than lived, and certain characters inspire secondhand embarrassment with consistency. The story hits every expected note of the space-horror genre without deviation. There are twenty-plus story missions and a hub from which you launch side missions, weapon training runs, and infestation modes, so content volume is not the problem. Repetition is. Shooting zombies down the same-feeling hallways for twenty hours requires a certain zen acceptance, or a co-op partner to offset the monotony, because the game does include cooperative multiplayer for the campaign and a PvP mode if you can find willing opponents. The mobile origins also surface in the interface, which feels undersized and slightly awkward on a full desktop setup. Controller support exists but reviews suggest keyboard and mouse is the far more comfortable option. The Metacritic score of 53 is fair in the sense that it reflects a technically average product, but it undersells how much the loot depth rewards patient players who buy into the grind. This is not a game for someone wanting tight, expressive FPS gunplay. It is a game for someone who can look past clunky combat and enjoy spec-building, gear chasing, and the slow accumulation of a maxed-out mythical loadout. Approach it at the right price and with the right mindset, and there is a decent thirty-hour time-sink buried under all the limitations. Kai, Scout Team

Dead Effect 2
ActionIndieRPG

Dead Effect 2

May 6, 2016BadFly Interactive, a.s.App Holdings
GamerScout Says

A sci-fi zombie shooter that punches above its mobile origins with a surprisingly meaty loot-and-upgrade loop, though its corridor combat and wonky voice acting will test your patience before the build depth kicks in.

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About Dead Effect 2

I went in expecting almost nothing, and that expectation probably saved the experience. Dead Effect 2 began life as a free-to-play mobile title, and every review you read will remind you of that fact within the first paragraph, including this one, because it genuinely matters to how you should calibrate yourself before launching it on PC. What you get is a class-based sci-fi FPS set aboard the colony ship ESS Meridian, which is overrun by infected, hunted by an increasingly authoritarian military, and populated by a resistance cell that is exactly as cliched as it sounds. You pick one of three characters at the start: Gunnar Davis (heavy weapons specialist), Jane Frey (shotgun-focused), or Kay Rayner (the melee devotee with a katana and a bow). Class choice mostly determines your starting loadout and shapes which skill tree branches open earliest, but the walls between them are low enough that you can drift into any playstyle after a few hours of grinding. The progression underneath all of this is where the game quietly earns its keep. Character levels feed into a skill tree of active and passive abilities, including a bullet-time slowdown that the community rightly identifies as the cornerstone of any serious build. On top of that sits a loot system with color-graded gear, cybernetic implants, armor sets, and a crafting path toward ultimate weapons that requires serious weapon proficiency investment across categories like assault rifles, heavy weapons, shotguns, and explosives. It is a deeper loop than the exterior suggests, and for players who enjoy min-maxing a loadout between missions it becomes genuinely absorbing. The combat itself is harder to defend. The ship corridors are samey, the enemy animations are stiff, and the audio design lands somewhere between functional and forgettable. The voice acting is a particular low point: accents are performed rather than lived, and certain characters inspire secondhand embarrassment with consistency. The story hits every expected note of the space-horror genre without deviation. There are twenty-plus story missions and a hub from which you launch side missions, weapon training runs, and infestation modes, so content volume is not the problem. Repetition is. Shooting zombies down the same-feeling hallways for twenty hours requires a certain zen acceptance, or a co-op partner to offset the monotony, because the game does include cooperative multiplayer for the campaign and a PvP mode if you can find willing opponents. The mobile origins also surface in the interface, which feels undersized and slightly awkward on a full desktop setup. Controller support exists but reviews suggest keyboard and mouse is the far more comfortable option. The Metacritic score of 53 is fair in the sense that it reflects a technically average product, but it undersells how much the loot depth rewards patient players who buy into the grind. This is not a game for someone wanting tight, expressive FPS gunplay. It is a game for someone who can look past clunky combat and enjoy spec-building, gear chasing, and the slow accumulation of a maxed-out mythical loadout. Approach it at the right price and with the right mindset, and there is a decent thirty-hour time-sink buried under all the limitations. Kai, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardstier:indieLoot-ShooterSkill TreesCybernetic UpgradesSci-Fi HorrorHub-Based MissionsBullet TimeCo-op CampaignPvP MultiplayerMobile Port

System Requirements

Minimum

OS
Windows 7
Memory
6 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
11 GB available space
Graphics
NVIDIA GeForce GTX 560 with 2 GB VRAM / NVIDIA GeForce GTX 760 - AMD Radeon HD 7770 with 2 GB VRAM
Processor
Intel Core i5-2400 - AMD FX-6100
Sound Card
DirectX compatible sound card
Additional Notes
Install size will gradually increase with future updates.

Recommended

OS
Windows 7, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
11 GB available space
Graphics
NVIDIA GeForce GTX 970 - AMD Radeon R9 290, or better
Processor
Intel Core i7-3770 - AMD FX-8350, or faster
Sound Card
DirectX compatible sound card
Additional Notes
Install size will gradually increase with future updates.

Reviews & Ratings

Metacritic
53

Game Info

Developer
BadFly Interactive, a.s.
Publisher
App Holdings
Release Date
May 6, 2016

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