Compare Dead Cells: The Fatal Seed Bundle prices across 50+ stores and find the best deal. Developed by Motion Twin, Evil Empire. Published by Motion Twin. Released on 5/10/2017. Available on PC. Genres: Action, Single Player, Side View, Indie, Platform.

Dead Cells plus two of its best DLCs in one shot: a complete, brutally satisfying roguelite that keeps reshaping itself every run.

Dead Cells is a side-scrolling roguelite action-platformer built around a loop so clean it borders on meditative. You play as the Beheaded, a prisoner on a plague-ravaged island, and your job is simple in theory: fight through procedurally arranged biomes, grab better weapons, reach the next boss, and try not to die. Die anyway. Come back sharper. The combat threads together 2D platforming precision, souls-influenced parry timing, and a deep weapon-and-mutation system that rewards you for finding synergies rather than just mashing. Brutality, Tactics, and Survival stat tracks nudge you toward specific playstyles each run, whether that means poisoning entire screens with the right ability combo or parrying everything with an Iron Staff and a Cocoon. The Fatal Seed Bundle folds in both paid DLC expansions, and together they add meaningful texture to the base experience at every stage of the game. The Bad Seed slots into early runs, giving you branching paths before the mid-game even opens up. Fatal Falls, the harder of the two, targets experienced players and drops two standout biomes into the mid-game stretch. Fractured Shrines is a maze of sky platforms where the open architecture encourages creative movement, while Undying Shores is a rain-soaked cliffside teeming with apostates who will revive your kills if you let them. The soundtrack in both areas is genuinely lovely, the kind of thing you notice and then miss when you return to vanilla biomes. New weapons across both packs include Lightning Rods, Snake Fangs that let you teleport onto enemies for damage-over-time bursts, a soul-absorbing Ferryman's Lantern, and the Scarecrow's Sickles that arc out in a crit-inducing sweep. A summonable pet sword called Serenade also shows up, and yes, you will build around it immediately. A fair word of caution: Fatal Falls is gated behind clearing the first boss, so you will not wander into it fresh. The base game is also genuinely difficult. There are no checkpoints, permadeath is the entire point, and the boss fights have attracted consistent criticism for feeling weaker than the exploration sections that surround them. The Scarecrow specifically, the new boss in Fatal Falls, was noted by multiple reviewers as easy to read and easy to dodge, which is a mild letdown after how good the biomes building up to it feel. If you hate dying in loops, nothing in this bundle will change your mind. What separates Dead Cells from the crowd of roguelites that followed in its wake is how thoughtfully it integrates everything. The DLC does not feel bolted on. Drop into a run cold and you would not immediately know which biomes came with the base game and which arrived in patches, because the level design language and art direction hold together that tightly. The game received over 35 major updates during its supported lifespan, and the base you are buying into is a fully mature, finished product. For anyone who has been circling the genre but held off, the bundle format is the right entry point. Kai, Scout Team

Dead Cells: The Fatal Seed Bundle
ActionSingle PlayerSide ViewIndiePlatform

Dead Cells: The Fatal Seed Bundle

May 10, 2017Motion Twin, Evil EmpireMotion Twin
GamerScout Says

Dead Cells plus two of its best DLCs in one shot: a complete, brutally satisfying roguelite that keeps reshaping itself every run.

PC
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About Dead Cells: The Fatal Seed Bundle

Dead Cells is a side-scrolling roguelite action-platformer built around a loop so clean it borders on meditative. You play as the Beheaded, a prisoner on a plague-ravaged island, and your job is simple in theory: fight through procedurally arranged biomes, grab better weapons, reach the next boss, and try not to die. Die anyway. Come back sharper. The combat threads together 2D platforming precision, souls-influenced parry timing, and a deep weapon-and-mutation system that rewards you for finding synergies rather than just mashing. Brutality, Tactics, and Survival stat tracks nudge you toward specific playstyles each run, whether that means poisoning entire screens with the right ability combo or parrying everything with an Iron Staff and a Cocoon. The Fatal Seed Bundle folds in both paid DLC expansions, and together they add meaningful texture to the base experience at every stage of the game. The Bad Seed slots into early runs, giving you branching paths before the mid-game even opens up. Fatal Falls, the harder of the two, targets experienced players and drops two standout biomes into the mid-game stretch. Fractured Shrines is a maze of sky platforms where the open architecture encourages creative movement, while Undying Shores is a rain-soaked cliffside teeming with apostates who will revive your kills if you let them. The soundtrack in both areas is genuinely lovely, the kind of thing you notice and then miss when you return to vanilla biomes. New weapons across both packs include Lightning Rods, Snake Fangs that let you teleport onto enemies for damage-over-time bursts, a soul-absorbing Ferryman's Lantern, and the Scarecrow's Sickles that arc out in a crit-inducing sweep. A summonable pet sword called Serenade also shows up, and yes, you will build around it immediately. A fair word of caution: Fatal Falls is gated behind clearing the first boss, so you will not wander into it fresh. The base game is also genuinely difficult. There are no checkpoints, permadeath is the entire point, and the boss fights have attracted consistent criticism for feeling weaker than the exploration sections that surround them. The Scarecrow specifically, the new boss in Fatal Falls, was noted by multiple reviewers as easy to read and easy to dodge, which is a mild letdown after how good the biomes building up to it feel. If you hate dying in loops, nothing in this bundle will change your mind. What separates Dead Cells from the crowd of roguelites that followed in its wake is how thoughtfully it integrates everything. The DLC does not feel bolted on. Drop into a run cold and you would not immediately know which biomes came with the base game and which arrived in patches, because the level design language and art direction hold together that tightly. The game received over 35 major updates during its supported lifespan, and the base you are buying into is a fully mature, finished product. For anyone who has been circling the genre but held off, the bundle format is the right entry point. Kai, Scout Team

Tags

steamRoguevaniaPermadeathBuild SynergyMetroidvania-adjacentBoss Stem CellsWeapon MutationsProcedural BiomesHigh Skill Ceiling

System Requirements

Minimum

Memory
2 GB RAM
Storage
500 MB
Graphics
OpenGL 3.2+
64bit support
Unknown
Additional Notes
MacBook, MacBook Pro or iMac 2012 or later
System requirements
Mavericks 10.9

Recommended

Memory
4 GB RAM
Storage
500 MB
Graphics
OpenGL 3.2+
64bit support
Unknown
Additional Notes
MacBook, MacBook Pro or iMac 2012 or later
System requirements
Mavericks 10.9

Reviews & Ratings

No ratings available

Game Info

Developer
Motion Twin, Evil Empire
Publisher
Motion Twin
Release Date
May 10, 2017

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