Dead Age
Turn-based survival RPG where zombie outbreaks meet camp management and brutal resource decisions. Roguelite consequences keep every run tense.
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About Dead Age
Dead Age is a turn-based RPG with roguelite elements set during a zombie apocalypse. You manage a small survivor camp, send scavenging parties into danger, and fight off both the undead and hostile humans in classic JRPG-style combat. Mechanically it sits at the intersection of resource management and tactical combat: every decision about who to send on a run, which crafting recipe to prioritize, or whether to spend medkits now versus saving them for a boss fight carries real downstream consequences. The game is not a grand-strategy title, but there is enough systems depth here to keep a spreadsheet-minded player engaged across multiple playthroughs. The combat loop is where Dead Age earns its 82% Very Positive rating on Steam. Encounters are turn-based with a roster of survivor characters each filling distinct roles - brawlers, medics, sharpshooters. Enemy composition escalates as days pass, so a build that coasts through week one can get dismantled in week three if you have not invested in the right skill trees. Status effects like bleeding and infection are persistent between fights unless treated, which creates a satisfying pressure-cooker difficulty curve without ever feeling arbitrary. AI is competent rather than brilliant, but at higher difficulties the margin for error shrinks enough that you will actually think through action sequencing. For newcomers the tutorial is functional and covers the basics without being condescending. The early game gives you just enough breathing room to understand camp upgrades and the crafting chain before the difficulty dial starts turning. The main caveat is that some systems, particularly the relationship and quest flags tied to individual survivors, are explained poorly in-game. First runs will likely end in confusion rather than mastery, but the roguelite structure means starting over carries meaning rather than frustration - you unlock persistent perks between runs that make a second attempt noticeably smoother. That loop is the engine that keeps the hours accumulating. Where Dead Age stumbles is in its production values and late-game variety. The art style is serviceable but dated even by 2016 indie standards. Story writing is functional rather than compelling, and quest variety thins out noticeably in the back half of a run. Mod support is essentially absent, so there is no community-built content to extend the experience once you have seen the core systems. Players expecting narrative richness or a sprawling world map will bounce off it. This is a lean, systems-focused survival game, not an open-world RPG. For the right player - someone who enjoys resource optimization under pressure, appreciates turn-based combat with meaningful character builds, and does not need Hollywood production quality to stay engaged - Dead Age delivers a surprisingly replayable package. It respects your time in individual sessions while giving you enough persistent progression to justify coming back. Just go in with calibrated expectations: this is a tight indie with real mechanical substance, not a genre-defining landmark. Diego, Scout Team
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Game Info
- Developer
- Silent Dreams
- Publisher
- Headup Games
- Release Date
- Nov 4, 2016