Compare de Blob 2 prices across 50+ stores and find the best deal. Developed by Blue Tongue Entertainment. Published by THQ Nordic. Released on 6/22/2017. Available on PC, Xbox. Genres: Action, Adventure, Indie.

Loud, colorful, and genuinely chill once you stop fighting the timer - de Blob 2 is the couch co-op platformer for anyone who needs a break from sweating ranked queues.

I came to de Blob 2 as the guy who stress-tests netcode for a living, and the first thing I noticed was how completely uninterested this game is in making you suffer. That's not a knock. Sometimes your nervous system needs a session where nobody is one-tapping you through smoke. De Blob 2 is a 3D platformer where you roll through drained, monochrome cities absorbing paint and literally coloring the world back to life. Missions from the Color Underground have you liberating captured Graydians, painting landmark buildings specific colors, defeating enemies, and completing timed races across a handful of distinct themed worlds. It runs about 10 to 12 hours clean, longer if you hunt gold medals on every stage. The core loop is simple and satisfying: soak up a color, splatter it across grey surfaces, watch the music layer up as more of the map comes alive. That reactive soundtrack is genuinely clever - the more you paint, the funkier things get. The sequel adds a dash attack that burns paint points to smash through obstacles and kill most enemies, a Gravity Wall mechanic inside building interiors, and an upgrade shop called the Idea Emporium where you spend Inspiration points on things like increased paint capacity and defensive shields. Boss fights are more involved than the first game and actually ask you to apply the painting mechanics with some thought. The mid-level perspective shifts from 3D open-world to 2D platformer sections inside buildings are a smart way to break up the pacing, even if those side-scrolling segments are rarely demanding enough to get your pulse up. Here is where I have to be honest with you about the co-op, because the tags say local co-op and PvP and you should know what you are actually getting. A second player joins as Pinky, a floating robot who controls as a reticle that can shoot paint at items and blast enemies. Pinky cannot paint buildings, cannot progress the story objectives, and - critically on PC - getting the Pinky input to register with two controllers has been reported as unreliable. The split-screen competitive blob party mode with nine selectable arenas exists and is a reasonable couch-game option, but do not buy this expecting a tight two-player campaign. What you get is closer to a parent-and-kid experience than genuine co-op. The camera and targeting system are the two recurring complaints across every platform version and the PC port does not fix either. Awkward lock-on targeting in fights and a camera that occasionally fights you in tighter indoor segments are annoyances rather than dealbreakers, but they are there. The level-by-level timer that forces forward momentum also drew mixed reactions - it does keep you from going full completionist on a first pass, though the clock resets once main objectives are done and free-roam opens up. On Normal difficulty the game is squarely aimed at younger players or anyone who wants to decompress, which is exactly what it is. De Blob 2 is a port of a 2011 game, re-released for PC in 2017 by THQ Nordic via BlitWorks. It received favorable reviews across platforms at original launch and the port holds up. Controller is strongly recommended - the 3D platformer DNA was never built for keyboard and mouse. If you are looking for a light, visually loud palate cleanser between ranked sessions, or something to put on the TV with a younger family member, this delivers. Just go in with clear expectations about the co-op implementation and the low skill ceiling. Fred, Scout Team

de Blob 2
ActionAdventureIndie

de Blob 2

Jun 22, 2017Blue Tongue EntertainmentTHQ Nordic
GamerScout Says

Loud, colorful, and genuinely chill once you stop fighting the timer - de Blob 2 is the couch co-op platformer for anyone who needs a break from sweating ranked queues.

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About de Blob 2

I came to de Blob 2 as the guy who stress-tests netcode for a living, and the first thing I noticed was how completely uninterested this game is in making you suffer. That's not a knock. Sometimes your nervous system needs a session where nobody is one-tapping you through smoke. De Blob 2 is a 3D platformer where you roll through drained, monochrome cities absorbing paint and literally coloring the world back to life. Missions from the Color Underground have you liberating captured Graydians, painting landmark buildings specific colors, defeating enemies, and completing timed races across a handful of distinct themed worlds. It runs about 10 to 12 hours clean, longer if you hunt gold medals on every stage. The core loop is simple and satisfying: soak up a color, splatter it across grey surfaces, watch the music layer up as more of the map comes alive. That reactive soundtrack is genuinely clever - the more you paint, the funkier things get. The sequel adds a dash attack that burns paint points to smash through obstacles and kill most enemies, a Gravity Wall mechanic inside building interiors, and an upgrade shop called the Idea Emporium where you spend Inspiration points on things like increased paint capacity and defensive shields. Boss fights are more involved than the first game and actually ask you to apply the painting mechanics with some thought. The mid-level perspective shifts from 3D open-world to 2D platformer sections inside buildings are a smart way to break up the pacing, even if those side-scrolling segments are rarely demanding enough to get your pulse up. Here is where I have to be honest with you about the co-op, because the tags say local co-op and PvP and you should know what you are actually getting. A second player joins as Pinky, a floating robot who controls as a reticle that can shoot paint at items and blast enemies. Pinky cannot paint buildings, cannot progress the story objectives, and - critically on PC - getting the Pinky input to register with two controllers has been reported as unreliable. The split-screen competitive blob party mode with nine selectable arenas exists and is a reasonable couch-game option, but do not buy this expecting a tight two-player campaign. What you get is closer to a parent-and-kid experience than genuine co-op. The camera and targeting system are the two recurring complaints across every platform version and the PC port does not fix either. Awkward lock-on targeting in fights and a camera that occasionally fights you in tighter indoor segments are annoyances rather than dealbreakers, but they are there. The level-by-level timer that forces forward momentum also drew mixed reactions - it does keep you from going full completionist on a first pass, though the clock resets once main objectives are done and free-roam opens up. On Normal difficulty the game is squarely aimed at younger players or anyone who wants to decompress, which is exactly what it is. De Blob 2 is a port of a 2011 game, re-released for PC in 2017 by THQ Nordic via BlitWorks. It received favorable reviews across platforms at original launch and the port holds up. Controller is strongly recommended - the 3D platformer DNA was never built for keyboard and mouse. If you are looking for a light, visually loud palate cleanser between ranked sessions, or something to put on the TV with a younger family member, this delivers. Just go in with clear expectations about the co-op implementation and the low skill ceiling. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:aaa3D PlatformerCouch Co-opPaint MechanicsCasualFamily-FriendlyCollectathonReactive SoundtrackUpgrade System

System Requirements

Minimum

OS
Windows 7 (32 or 64bit), Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
GeForce 440 with 1 GB VRAM
Processor
Dual-Core CPU 3.0GHz

Recommended

OS
Windows 7 (32 or 64bit), Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
GeForce 760 with 2 GB VRAM
Processor
Quad-Core CPU 3.0GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Blue Tongue Entertainment
Publisher
THQ Nordic
Release Date
Jun 22, 2017

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