
de Blob
A Wii cult classic that finally landed on PC - chill, colourful, and honest about what it is. Grab a controller and leave the keyboard in the drawer.
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About de Blob
I'll be upfront: I came to de Blob as the guy who usually has a 240hz panel and a mouse mat the size of a dinner table. This is not that kind of game. It is a 2008 Wii platformer that got a PC port in 2017, and it makes zero apologies for either of those facts. What surprised me is how little that matters once you actually start rolling. The core loop is simple to the point of being meditative. You play as de Blob, a paint-filled sphere bouncing through ten city-sized levels, absorbing colour from Paintbots and smearing it across buildings, trees, lampposts, and every surface you can reach. Red, blue, and yellow are your starting palette, and you mix them on the fly to hit colour-specific mission targets handed out by the Colour Underground resistance group. The paint meter doubles as your health bar - get hit by ink and you bleed paint; find water and you wash clean. Gates between level sections lock until you hit point thresholds, so you are always nudged forward, but the open layout means you pick your own route to get there. It genuinely does feel like Tony Hawk's graffiti mode stretched across a small city, which is not a comparison I expected to be making. The soundtrack is the stealth MVP here. Levels start almost silent, and as you paint more of the environment, new musical layers stack on top of each other until the whole zone is pumping a full funky arrangement. It is clever design that makes progress feel rewarding even when the mission objectives are straightforward. The ten-level campaign will run you around eight to fifteen hours depending on how deep you go into completionist territory - painting every surface, freeing every Raydian, finding every billboard and blimp. There is also a free paint mode that unlocks once you clear a stage, which strips out enemies and timers and just lets you colour things. The local multiplayer - Paint Match, Blob on the Run, Blob Race - supports up to four players with split-screen, though it reads as a bolt-on rather than a core reason to buy. Now, the problems. The camera is legitimately bad. It has opinions about where it wants to point, those opinions conflict with yours frequently, and the PC port did not fix this. It is an unmodified Wii game underneath, and you feel it. The lock-on targeting will grab the wrong Paintbot more often than you would like. Playing on keyboard and mouse is possible in the same way that eating soup with a fork is technically possible. Use a controller - any controller - and most of the frustration drops away. There are also no Steam achievements, which bothered a chunk of the community at launch and still occasionally gets flagged in discussions. The visuals, while colourful, did not receive a meaningful graphical upgrade from the original Wii release, so do not go in expecting a remaster in the modern sense of the word. If you need ranked modes, netcode discussion, or weapon balance patches, this is categorically the wrong page. But if you have kids, a couch, and some spare controllers, or if you just want something low-stakes to decompress with that is not another open-world checklist, de Blob holds up better than it has any right to. The camera will irritate you. The loop will probably still pull you back. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 (32 or 64bit), Windows 8, Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce 310 with 1 GB VRAM
- Processor
- Dual Core CPU 2.50 GHz
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 7 (32 or 64bit), Windows 8, Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce 650 with 2 GB VRAM
- Processor
- Dual Core CPU 3 GHz
- Sound Card
- DirectX compatible card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Blue Tongue Entertainment
- Publisher
- THQ Nordic
- Release Date
- Apr 27, 2017
