Compare Days Under Custody prices across 50+ stores and find the best deal. Developed by Abraham Carreola. Published by Groupees Interactive. Released on 11/23/2015. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Forty-one percent positive on Steam from a tiny review pool tells you everything and nothing. What it hides is a lo-fi pixel horror curiosity built by one person, with two endings and a stalker on your heels.

My honest reaction when I first loaded this up was relief that someone still makes games this small and this sincere. Days Under Custody is a 2D side-scrolling pixel art horror adventure made almost entirely by one developer, Abraham Carreola, and it wears that origin without apology. The premise drops you into the skin of a person with a fractured memory: a mysterious phone caller who claims to know you, a home that starts behaving wrong, and a shapeless shadow that begins trailing you before the first chapter closes. It is not subtle. It does not need to be. The core loop is classic point-and-click-adjacent adventure logic mixed with survival horror tension. You explore environments, collect and read a substantial number of handwritten notes that carry the real weight of the story, and solve puzzles that the developer describes as randomised across runs. Whether that randomisation meaningfully changes a replay or just shuffles drawer combinations is unclear from the outside, but the two different endings give collectors and completionists a concrete reason to return. The stalker mechanic is the tension spine of the whole thing: an ever-present threat that makes you second-guess how long you spend reading lore versus moving. It is not a sophisticated AI, but it does the job of making silence feel loaded. The pixel art draws comments, and not always kind ones. The style is rough in a way that reads as deliberate-meets-budget, which will either charm you or create friction immediately. The soundtrack, however, is the part that earns genuine affection from people who finish it. It leans into ambient dread with the kind of quiet consistency that only solo developers who care deeply about atmosphere tend to achieve. If you play with headphones, the sound design alone justifies the runtime. Average playtime data puts a full run around four hours, which for a horror game driven by mystery is a reasonable proposition, assuming the story lands for you. The caveats are real. The translation from Spanish carries rough edges throughout the dialogue, and some players have reported launch issues related to a background process that does not close cleanly. The Steam review pool is tiny at twelve reviews, sitting at forty-one percent positive, which signals genuine divisiveness rather than a consensus verdict. This is not a game for people who want mechanical polish or a horror experience comparable to bigger-budget survival horror titles. It is a game for people who find something moving about a single creator trying to tell a dramatic, personal story through a genre they love, even when the seams show. For the right kind of patient, curious horror fan, there is something genuinely worth sitting with here. The note-collecting story structure, the two-ending design, and the soundtrack are all signs of someone who thought carefully about what they were building. Whether that care was fully realised is the question you answer by playing it yourself. Kai, Scout Team

Days Under Custody
AdventureIndie

Days Under Custody

Nov 23, 2015Abraham CarreolaGroupees Interactive
GamerScout Says

Forty-one percent positive on Steam from a tiny review pool tells you everything and nothing. What it hides is a lo-fi pixel horror curiosity built by one person, with two endings and a stalker on your heels.

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About Days Under Custody

My honest reaction when I first loaded this up was relief that someone still makes games this small and this sincere. Days Under Custody is a 2D side-scrolling pixel art horror adventure made almost entirely by one developer, Abraham Carreola, and it wears that origin without apology. The premise drops you into the skin of a person with a fractured memory: a mysterious phone caller who claims to know you, a home that starts behaving wrong, and a shapeless shadow that begins trailing you before the first chapter closes. It is not subtle. It does not need to be. The core loop is classic point-and-click-adjacent adventure logic mixed with survival horror tension. You explore environments, collect and read a substantial number of handwritten notes that carry the real weight of the story, and solve puzzles that the developer describes as randomised across runs. Whether that randomisation meaningfully changes a replay or just shuffles drawer combinations is unclear from the outside, but the two different endings give collectors and completionists a concrete reason to return. The stalker mechanic is the tension spine of the whole thing: an ever-present threat that makes you second-guess how long you spend reading lore versus moving. It is not a sophisticated AI, but it does the job of making silence feel loaded. The pixel art draws comments, and not always kind ones. The style is rough in a way that reads as deliberate-meets-budget, which will either charm you or create friction immediately. The soundtrack, however, is the part that earns genuine affection from people who finish it. It leans into ambient dread with the kind of quiet consistency that only solo developers who care deeply about atmosphere tend to achieve. If you play with headphones, the sound design alone justifies the runtime. Average playtime data puts a full run around four hours, which for a horror game driven by mystery is a reasonable proposition, assuming the story lands for you. The caveats are real. The translation from Spanish carries rough edges throughout the dialogue, and some players have reported launch issues related to a background process that does not close cleanly. The Steam review pool is tiny at twelve reviews, sitting at forty-one percent positive, which signals genuine divisiveness rather than a consensus verdict. This is not a game for people who want mechanical polish or a horror experience comparable to bigger-budget survival horror titles. It is a game for people who find something moving about a single creator trying to tell a dramatic, personal story through a genre they love, even when the seams show. For the right kind of patient, curious horror fan, there is something genuinely worth sitting with here. The note-collecting story structure, the two-ending design, and the soundtrack are all signs of someone who thought carefully about what they were building. Whether that care was fully realised is the question you answer by playing it yourself. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Pixel Art HorrorSolo DeveloperStalker MechanicMultiple EndingsNote CollectingAtmospheric SoundtrackShort HorrorAmnesia Narrative

System Requirements

Minimum

OS
Windows XP or above
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Intel HD 4000 / Radeon HD 6310
Processor
Dual Core AMD or Intel / AMD E-350 APU
Additional Notes
Mouse required to play.

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Game Info

Developer
Abraham Carreola
Publisher
Groupees Interactive
Release Date
Nov 23, 2015

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What platforms is Days Under Custody available on?

Days Under Custody is available on PC, Mac, Linux.

When was Days Under Custody released?

Days Under Custody was released on 23 November 2015.

Who developed Days Under Custody?

Days Under Custody was developed by Abraham Carreola and published by Groupees Interactive.