Compare Date Everything! prices across 50+ stores and find the best deal. Developed by Sassy Chap Games. Published by Team17. Released on 6/17/2025. Available on PC. Genres: Simulation.

Somewhere between visual novel and comedy improv show, this household-simulator-turned-dating-game earns its absurd premise through 100 fully voice-acted characters and an alarming amount of genuine heart.

I sat down with Date Everything expecting a gimmick, the kind of novelty title that burns bright on a streaming clip and evaporates the moment you actually play it. Two hours later I was investing emotional energy in a relationship with a smoke alarm, and I genuinely could not tell you where that time went. That reaction is, in itself, the strongest argument for giving this one a shot. The setup: you lose your job to AI on day one, a mysterious parcel arrives at your door containing the Dateviators, a pair of glasses that let you Directly Acknowledge a Thing's Existence, and suddenly your entire house is populated with fully realized characters. The core loop is simple by design. Each in-game day you can activate up to five Dateables by pointing the Dateviators at an object and holding the scan button until it responds. Each character you awaken can push your relationship toward love, friendship, or outright contempt across at least three branching endings. A stat system called S.P.E.C.S. tracks your progress and gates specific dialogue options, so there is a faint layer of resource allocation underneath all the wordplay. Completionists chasing all 100 characters should budget around 80 hours for a full sweep, though a credits roll comes well before that. New Game Plus carries over your S.P.E.C.S. points and collectibles, resetting only the relationships, which at least makes second-run clean-up less painful. The content density here is genuinely hard to argue with. Over 70,000 voice lines and more than 11,000 hand-drawn character images fill a surprisingly small single-floor house. The voice cast reads like a critical-darling RPG shipping list: Troy Baker, Laura Bailey, Matthew Mercer, Neil Newbon, Brennan Lee Mulligan, and dozens more show up across characters ranging from Dorian the door to Dante the fireplace to an anthropomorphized Overwhelming Sense of Existential Dread. Each character is also credited in the in-game Date-a-Dex as you unlock them, which turns the roster into an enjoyable meta-game of "I know that voice." The writing itself lands more often than not. The object-pun character names are relentlessly committed, the humor veers adult in places (content filters are available for players who want them, and asexual/aromantic dialogue options are baked in), and individual storylines occasionally reach for something genuinely moving before swerving back into absurdity. Where critics and user reviewers diverge is on the question of whether the structure holds up over the long haul. The five-characters-per-day cap that initially makes the 100-character roster feel manageable can start to feel like artificial pacing once you are deep into a run. The game also lacks an auto-play option and a dialogue log, which are standard in most visual novels and will frustrate genre veterans when a misclick jumps past lines mid-conversation. Some reviewers flagged continuity gaps between individual character arcs, and the house itself, functioning purely as a canvas, does not evolve visually in ways that make exploration feel rewarding beyond finding new Dateables. The Steam user score sits north of 94 percent positive across thousands of reviews, so the playerbase is forgiving on these points, but if you are coming from a disciplined narrative visual novel expecting airtight continuity, temper expectations slightly. For a strategy-minded player like me, the appeal is the collection-and-optimization layer hiding inside what looks like a pure vibes experience. The S.P.E.C.S. stat allocation, the daily interaction budget, the hidden characters that require prerequisite actions to unlock, the New Game Plus carryover system: this is more structured than the premise suggests. Hidden Dateable 95, the developer mascot Sassy Chap himself, even turns the credits into a trivia gameshow about the actual dev team. That kind of self-aware layering signals a team that thought carefully about replayability, even if the mechanical ceiling is low by any genre-crossover standard. Diego, Scout Team

Date Everything!
Simulation

Date Everything!

Jun 17, 2025Sassy Chap GamesTeam17
GamerScout Says

Somewhere between visual novel and comedy improv show, this household-simulator-turned-dating-game earns its absurd premise through 100 fully voice-acted characters and an alarming amount of genuine heart.

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About Date Everything!

I sat down with Date Everything expecting a gimmick, the kind of novelty title that burns bright on a streaming clip and evaporates the moment you actually play it. Two hours later I was investing emotional energy in a relationship with a smoke alarm, and I genuinely could not tell you where that time went. That reaction is, in itself, the strongest argument for giving this one a shot. The setup: you lose your job to AI on day one, a mysterious parcel arrives at your door containing the Dateviators, a pair of glasses that let you Directly Acknowledge a Thing's Existence, and suddenly your entire house is populated with fully realized characters. The core loop is simple by design. Each in-game day you can activate up to five Dateables by pointing the Dateviators at an object and holding the scan button until it responds. Each character you awaken can push your relationship toward love, friendship, or outright contempt across at least three branching endings. A stat system called S.P.E.C.S. tracks your progress and gates specific dialogue options, so there is a faint layer of resource allocation underneath all the wordplay. Completionists chasing all 100 characters should budget around 80 hours for a full sweep, though a credits roll comes well before that. New Game Plus carries over your S.P.E.C.S. points and collectibles, resetting only the relationships, which at least makes second-run clean-up less painful. The content density here is genuinely hard to argue with. Over 70,000 voice lines and more than 11,000 hand-drawn character images fill a surprisingly small single-floor house. The voice cast reads like a critical-darling RPG shipping list: Troy Baker, Laura Bailey, Matthew Mercer, Neil Newbon, Brennan Lee Mulligan, and dozens more show up across characters ranging from Dorian the door to Dante the fireplace to an anthropomorphized Overwhelming Sense of Existential Dread. Each character is also credited in the in-game Date-a-Dex as you unlock them, which turns the roster into an enjoyable meta-game of "I know that voice." The writing itself lands more often than not. The object-pun character names are relentlessly committed, the humor veers adult in places (content filters are available for players who want them, and asexual/aromantic dialogue options are baked in), and individual storylines occasionally reach for something genuinely moving before swerving back into absurdity. Where critics and user reviewers diverge is on the question of whether the structure holds up over the long haul. The five-characters-per-day cap that initially makes the 100-character roster feel manageable can start to feel like artificial pacing once you are deep into a run. The game also lacks an auto-play option and a dialogue log, which are standard in most visual novels and will frustrate genre veterans when a misclick jumps past lines mid-conversation. Some reviewers flagged continuity gaps between individual character arcs, and the house itself, functioning purely as a canvas, does not evolve visually in ways that make exploration feel rewarding beyond finding new Dateables. The Steam user score sits north of 94 percent positive across thousands of reviews, so the playerbase is forgiving on these points, but if you are coming from a disciplined narrative visual novel expecting airtight continuity, temper expectations slightly. For a strategy-minded player like me, the appeal is the collection-and-optimization layer hiding inside what looks like a pure vibes experience. The S.P.E.C.S. stat allocation, the daily interaction budget, the hidden characters that require prerequisite actions to unlock, the New Game Plus carryover system: this is more structured than the premise suggests. Hidden Dateable 95, the developer mascot Sassy Chap himself, even turns the credits into a trivia gameshow about the actual dev team. That kind of self-aware layering signals a team that thought carefully about replayability, even if the mechanical ceiling is low by any genre-crossover standard. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Visual Novel HybridBranching EndingsNew Game PlusHidden CollectiblesStat GatingAdult Content ToggleCompletionist-FriendlyLarge Voice Cast

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 660, 2 GB or AMD Radeon R9 270, 2 GB or Intel Arc A310, 4 GB
Processor
Intel Core i5-2500 or AMD FX-4350
Additional Notes
Low 1080p @ 30 FPS

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A380, 6 GB
Processor
Intel Core i5-6600 or AMD Ryzen 5 1600X
Additional Notes
High 1080p @ 60 FPS

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Game Info

Developer
Sassy Chap Games
Publisher
Team17
Release Date
Jun 17, 2025

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2026-06-100.90(lowest)

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What platforms is Date Everything! available on?

Date Everything! is available on PC.

When was Date Everything! released?

Date Everything! was released on 17 June 2025.

Who developed Date Everything!?

Date Everything! was developed by Sassy Chap Games and published by Team17.