Compare DARTHY prices across 50+ stores and find the best deal. Developed by Collin, Kaleb, & Jeya. Published by cwade games. Released on 2/16/2016. Available on PC. Genres: Casual, Indie.

A dad made this with his kids. That origin story is worn openly on its pixelated sleeve, and somehow the game is better for it. Gentle, short, occasionally punishing old-school platformer that costs less than a chocolate bar.

I have a soft spot for games that exist because someone loved their kids enough to build something with them. DARTHY is exactly that: a pixel side-scroller assembled by a developer named Collin alongside his children Kaleb and Jeya, shipped under the cwade games banner without any pretense of being something bigger than it is. That transparency of intention is actually DARTHY's most disarming quality, and it shapes every design decision in the game. Mechanically, this is old-school 2D platforming with real-time physics, a double jump, a fireball move, and coins to collect across more than ten buildings that serve as its levels. Old-school checkpoints punctuate each stage, which matters because the game absolutely intends to kill you repeatedly. Enemies called Security Ballz patrol the environments and the physics-based movement means you will occasionally roll off a ledge that you were certain you had cleared. The death loop is not punishing in a Souls-adjacent way; it is more in the vein of the NES era where failure was frequent and checkpoints were your best friend rather than a luxury. The controls are responsive enough that deaths feel fair, though at least one Steam community thread flags that keyboard remapping is missing, which is a real shortcoming for players who don't enjoy the default layout. The pixel art has a handmade warmth to it that bigger, slicker productions often sand away in the pursuit of polish. Character sprites are simple but readable, and the scenario itself, rescuing robot souls imprisoned inside Gold Doubloons by Giant Space Pirates, commits fully to its own absurdity with a kind of sincerity you only get when a project is genuinely personal rather than market-targeted. The average playtime sits somewhere around four hours, and that feels about right. DARTHY is not trying to fill a weekend; it is a compact experience with a clear beginning, middle, and end. Where does it fall short? The community has noted the lack of customizable key bindings, and for a game this stripped-back there is not much mechanical depth to return to once you have seen everything. Do not arrive expecting hidden complexity or replayability beyond a casual revisit. The mobile origins (it launched on iOS before landing on Steam) occasionally show through in level design that sometimes feels optimized for a touch screen rhythm rather than a keyboard. Steam reviews, what few exist, land at roughly 82 percent positive, which is a gentle nod of approval from a small audience who found exactly what they were looking for. If you are the kind of player who keeps a mental list of small, sincere games that nobody talks about, DARTHY belongs on it. It is not a showcase piece and it will not challenge your reflexes for long, but for the couple of hours it lasts it carries something genuinely homemade. There is real craft in knowing your scope. Kai, Scout Team

DARTHY
CasualIndie

DARTHY

Feb 16, 2016Collin, Kaleb, & Jeyacwade games
GamerScout Says

A dad made this with his kids. That origin story is worn openly on its pixelated sleeve, and somehow the game is better for it. Gentle, short, occasionally punishing old-school platformer that costs less than a chocolate bar.

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Screenshots & Media

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About DARTHY

I have a soft spot for games that exist because someone loved their kids enough to build something with them. DARTHY is exactly that: a pixel side-scroller assembled by a developer named Collin alongside his children Kaleb and Jeya, shipped under the cwade games banner without any pretense of being something bigger than it is. That transparency of intention is actually DARTHY's most disarming quality, and it shapes every design decision in the game. Mechanically, this is old-school 2D platforming with real-time physics, a double jump, a fireball move, and coins to collect across more than ten buildings that serve as its levels. Old-school checkpoints punctuate each stage, which matters because the game absolutely intends to kill you repeatedly. Enemies called Security Ballz patrol the environments and the physics-based movement means you will occasionally roll off a ledge that you were certain you had cleared. The death loop is not punishing in a Souls-adjacent way; it is more in the vein of the NES era where failure was frequent and checkpoints were your best friend rather than a luxury. The controls are responsive enough that deaths feel fair, though at least one Steam community thread flags that keyboard remapping is missing, which is a real shortcoming for players who don't enjoy the default layout. The pixel art has a handmade warmth to it that bigger, slicker productions often sand away in the pursuit of polish. Character sprites are simple but readable, and the scenario itself, rescuing robot souls imprisoned inside Gold Doubloons by Giant Space Pirates, commits fully to its own absurdity with a kind of sincerity you only get when a project is genuinely personal rather than market-targeted. The average playtime sits somewhere around four hours, and that feels about right. DARTHY is not trying to fill a weekend; it is a compact experience with a clear beginning, middle, and end. Where does it fall short? The community has noted the lack of customizable key bindings, and for a game this stripped-back there is not much mechanical depth to return to once you have seen everything. Do not arrive expecting hidden complexity or replayability beyond a casual revisit. The mobile origins (it launched on iOS before landing on Steam) occasionally show through in level design that sometimes feels optimized for a touch screen rhythm rather than a keyboard. Steam reviews, what few exist, land at roughly 82 percent positive, which is a gentle nod of approval from a small audience who found exactly what they were looking for. If you are the kind of player who keeps a mental list of small, sincere games that nobody talks about, DARTHY belongs on it. It is not a showcase piece and it will not challenge your reflexes for long, but for the couple of hours it lasts it carries something genuinely homemade. There is real craft in knowing your scope. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Old-School CheckpointsDouble JumpPhysics PlatformerFamily-MadeMobile PortShort-FormRetro Difficulty

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, 10
Memory
1 GB RAM
Storage
100 MB available space
Graphics
OpenGL 2.0 compliant video card
Processor
1.5GHz Intel/AMD CPU

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Game Info

Developer
Collin, Kaleb, & Jeya
Publisher
cwade games
Release Date
Feb 16, 2016

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Frequently asked questions about DARTHY

Where can I buy DARTHY cheapest?

Compare DARTHY prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is DARTHY available on?

DARTHY is available on PC.

When was DARTHY released?

DARTHY was released on 16 February 2016.

Who developed DARTHY?

DARTHY was developed by Collin, Kaleb, & Jeya and published by cwade games.