Compare Darkheart: Flight of the Harpies prices across 50+ stores and find the best deal. Developed by Lazy Turtle Games. Published by HH-Games. Released on 12/15/2018. Available on PC. Genres: Adventure, Casual.

A short, polished hidden object adventure that punches above its budget on visuals and voice work - just don't expect to be challenged or to stay busy past a single evening.

My first impression of Darkheart: Flight of the Harpies was surprise - surprise that something this visually tidy came out of a small studio with no major franchise behind it. This is a hidden object adventure in the classic Big Fish mold: point-and-click exploration, inventory puzzles, dedicated HOG scenes, and a stack of mini-games stitched together by a dark fantasy story about rescuing your parents from a soul-stealing mage and his harpy army. It is not reinventing anything, but it executes the formula with more care than a lot of its peers. The art direction is the game's strongest card. Scenes are richly painted, color palettes lean into purples, deep blues, and warm firelight, and short animated cutscenes pop up far more often than you'd expect at this price tier. Voice acting holds up surprisingly well too - no cringe-worthy performances here, just competent delivery that keeps the melodramatic story moving without embarrassment. The HOG scenes themselves are varied rather than repetitive, mixing standard item-list hunts with more interactive object-interaction puzzles that require a little more thought than just clicking shiny things. What genuinely sets it apart from bargain-bin HOGs is a handful of mechanical wrinkles. NPC companions show up during the adventure and you can direct them to solve tasks you cannot handle alone, which gives the puzzle flow a slightly different texture than the usual solo item-hunt. The bonus chapter adds elemental spell-casting - earth, water, fire, and air - to solve environmental puzzles, like growing a plant with an earth spell or flooding a pit to float a hard-to-reach object. That is a clever addition, even if it arrives right as the main game wraps up. Difficulty is flexible too: three preset modes plus a custom option, a fast-travel map that highlights available actions on easier settings, a hint system, and a full built-in strategy guide that functions as an in-game walkthrough. The problems are real and worth knowing before you buy. Runtime is thin - expect roughly two hours for the main story and under thirty minutes for the bonus chapter. Several players have reported crashes and one frustrating NPC interaction bug involving a squirrel and an acorn that can block progress. Achievement hunters should also know that the collectible-tied achievements have a documented history of not triggering even when items are collected correctly, which is a known bug that still frustrates completionists. The story is serviceable but skin-deep: evil mage, stolen souls, prophecy, rescue - genre furniture you've seen assembled in this exact order dozens of times. Who should pick this up: casual HOG fans who want a relaxed single-sitting experience with good production values and no brutal difficulty spikes. If you're coming from Artifex Mundi's catalogue this feels like a comfortable step sideways rather than up or down. If you want length, challenge, or a story with any real weight, the Mixed review score on Steam is telling you something honest. Alex, Scout Team

Darkheart: Flight of the Harpies
AdventureCasual

Darkheart: Flight of the Harpies

Dec 15, 2018Lazy Turtle GamesHH-Games
GamerScout Says

A short, polished hidden object adventure that punches above its budget on visuals and voice work - just don't expect to be challenged or to stay busy past a single evening.

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About Darkheart: Flight of the Harpies

My first impression of Darkheart: Flight of the Harpies was surprise - surprise that something this visually tidy came out of a small studio with no major franchise behind it. This is a hidden object adventure in the classic Big Fish mold: point-and-click exploration, inventory puzzles, dedicated HOG scenes, and a stack of mini-games stitched together by a dark fantasy story about rescuing your parents from a soul-stealing mage and his harpy army. It is not reinventing anything, but it executes the formula with more care than a lot of its peers. The art direction is the game's strongest card. Scenes are richly painted, color palettes lean into purples, deep blues, and warm firelight, and short animated cutscenes pop up far more often than you'd expect at this price tier. Voice acting holds up surprisingly well too - no cringe-worthy performances here, just competent delivery that keeps the melodramatic story moving without embarrassment. The HOG scenes themselves are varied rather than repetitive, mixing standard item-list hunts with more interactive object-interaction puzzles that require a little more thought than just clicking shiny things. What genuinely sets it apart from bargain-bin HOGs is a handful of mechanical wrinkles. NPC companions show up during the adventure and you can direct them to solve tasks you cannot handle alone, which gives the puzzle flow a slightly different texture than the usual solo item-hunt. The bonus chapter adds elemental spell-casting - earth, water, fire, and air - to solve environmental puzzles, like growing a plant with an earth spell or flooding a pit to float a hard-to-reach object. That is a clever addition, even if it arrives right as the main game wraps up. Difficulty is flexible too: three preset modes plus a custom option, a fast-travel map that highlights available actions on easier settings, a hint system, and a full built-in strategy guide that functions as an in-game walkthrough. The problems are real and worth knowing before you buy. Runtime is thin - expect roughly two hours for the main story and under thirty minutes for the bonus chapter. Several players have reported crashes and one frustrating NPC interaction bug involving a squirrel and an acorn that can block progress. Achievement hunters should also know that the collectible-tied achievements have a documented history of not triggering even when items are collected correctly, which is a known bug that still frustrates completionists. The story is serviceable but skin-deep: evil mage, stolen souls, prophecy, rescue - genre furniture you've seen assembled in this exact order dozens of times. Who should pick this up: casual HOG fans who want a relaxed single-sitting experience with good production values and no brutal difficulty spikes. If you're coming from Artifex Mundi's catalogue this feels like a comfortable step sideways rather than up or down. If you want length, challenge, or a story with any real weight, the Mixed review score on Steam is telling you something honest. Alex, Scout Team

Tags

steamHidden ObjectPoint-and-ClickDark FantasyNPC CompanionsElemental MagicSingle-SessionBuilt-in WalkthroughCollectiblesBonus Chapter

System Requirements

System requirements for Darkheart: Flight of the Harpies aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
68%(38)

Game Info

Developer
Lazy Turtle Games
Publisher
HH-Games
Release Date
Dec 15, 2018

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