
Darkest Hunters
A match-3 puzzle engine wearing an RPG costume, and the disguise works better than you'd expect for about the first dozen hours.
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About Darkest Hunters
My honest first reaction to Darkest Hunters was confusion about what genre bucket it actually belongs in. The Steam tags say RPG and Strategy, but the core loop is closer to Puzzle Quest: you string together colored gem tiles on a grid, those chains replenish your health, mana, and attack pools, and the elemental color you travel through before hitting an enemy determines what damage type lands. Chain five or more identical tiles and you forge a special crystal that detonates in a line or wider pattern, which can be used tactically to clear mobs or set up a boss kill. It is a genuinely distinctive mechanic and the moment-to-moment decisions, whether to heal with green tiles, top up mana with blue, or charge attack with red, carry real tactical weight in the mid-game. The RPG scaffolding around that puzzle core is thin but functional. Between missions you visit a town with a blacksmith stocking weapons and armor, a magic shop for spells, and a tavern where you can browse a bestiary and manage your character. Elemental resistances on armor matter: scorpion poison and other elemental enemy types will chew through you if you roll into a zone with the wrong chest piece equipped. Gear can be upgraded by collecting duplicate copies, though this process is slow and gold stays scarce throughout the run, which creates a persistent low-level tension around upgrade decisions. There are thirteen hero portraits to choose from, though in practice they share identical stats, which is a missed opportunity for build variety that more ambitious RPG systems would have filled. The weaknesses are real and they compound over time. Sound design is minimal, with a thin loop of tracks that turns repetitive fast. The story barely exists: dark evil rises, elves fall, you hunt. The interface has rough edges, with some clunky menu navigation that reviewers consistently flagged. Boss encounters appear roughly every eight levels and start growing more complex attack patterns as the game progresses, which is welcome, but the primary grind to reach them is long and samey. Progression feels sluggish in the back half because armor and weapon leveling requires farming duplicate drops at a slow rate. For who this actually lands: if you have a soft spot for Puzzle Quest-style hybrid mechanics and want something that runs in short sessions, Darkest Hunters delivers a functional loop. It is a low-commitment casual pick-up, not a deep strategy title despite the genre tags. Treat it like a train-commute game with a dark fantasy skin and the shallow systems stop feeling like failures. Treat it as a serious RPG or a system-deep puzzler and the cracks widen quickly. Steam reviews sit at a mixed 51 percent from a small sample, which tracks: this is a game that fits a narrow appetite. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP with Service Pack 2 or higher
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 300 MB available space
- Graphics
- 512 MB video memory, shader model 3.0
- Processor
- 2.0 GHz
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Reviews & Ratings
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Game Info
- Developer
- ECC GAMES S.A.
- Publisher
- Ultimate Games S.A.
- Release Date
- Sep 27, 2017