Compare Dark Train prices across trusted key stores and find the best deal. Developed by Paperash Studio. Published by Paperash Studio. Released on 10/25/2016. Available on PC, Mac. Genres: Adventure, Indie. Metacritic score: 77/100.

A handcrafted Czech puzzle-adventure with no tutorials, no text, and no mercy - worth every quiet, baffling minute if atmosphere means more to you than convenience.

I kept the lights low and the volume up the first time I sat with Dark Train, and I think that is the only correct way to meet it. Prague-based Paperash Studio built this thing by hand - literally cutting and arranging paper, photographing it, and running the results through Unity - and the result is a 2D steampunk world that looks unlike anything else in the genre. The comparisons critics reached for were Amanita Design titles like Samorost and Machinarium, which tells you something about the lineage, but Dark Train earns its own corner of that tradition. You play as Ann 2.35f, a mechanical squid who functions as both your cursor and your protagonist. She is physically chained to the Dark Train, the last creation of the deceased inventor D. W. Tagrezbung, and your task is to deliver his final mysterious order to an unknown client. The story is told without a single word of dialogue or on-screen text - no narration, no subtitles, nothing. What you get instead is a dense environmental soundscape and a world of four wagons, each containing its own pocket environment: Forest, City, Graveyard, and Pool. You can reorder the wagons, which affects what events trigger and in what sequence, giving the whole thing a quietly non-linear structure that feels more organic than a checklist. Ann herself has abilities beyond simple movement - she can camouflage, use her tentacles to manipulate objects, and learn to emulate shapes she encounters. The train also demands resource management: you monitor and collect water, fire, and electricity to keep it moving, which adds a low-key maintenance layer underneath the puzzles. Here is the part where I defend the slow opening, because it earns the defense. The game throws you in with no tutorial beyond a single startup image showing basic controls. That opacity is intentional and it is also the sharpest point of division among players. Some critics found the puzzles genuinely unfair - too dark to see clearly, feedback too sparse to parse what you triggered and what you did not. Others found that the solutions, once pieced together, felt completely logical and satisfying in retrospect. Both camps are right, which makes this a firmly player-type-dependent recommendation. The Steam community built its own walkthrough guides precisely because the game offers nothing in-game, which is either charming self-sufficiency or an accessibility failure depending on your patience. Metacritic sits at 77, Steam user reviews at roughly 78 percent positive, and the game won Best Visuals at the Czech Game of the Year awards - that spread tells the story better than any single score. What is beyond argument is the sound design. It complements the visuals without ever competing with them - mechanical, oppressive, strangely tender in the quieter wagon sequences. Paperash also shipped two free post-launch content updates: Deep into the City 1, which added three levels including a Basketball Playground, Harp Room, and Factory of Panzer Ritter, and Frozen to the Metal, which brought winter-themed levels. The base game already has genuine replay incentive from its wagon-reordering system, and your choices carry consequence when the train finally reaches its destination. If you need a hint system, turn back. If you need a story spelled out for you, same. But if you are the kind of player who spent an afternoon in Botanicula just listening, or who has a soft spot for games that trust you to feel your way through darkness, Dark Train is quietly one of the most singular atmospheric adventures the indie space has produced. It knows exactly what it is, and it does not apologize for any of it. Kai, Scout Team

Dark Train

Dark Train

Oct 25, 2016Paperash Studio
GamerScout Says

A handcrafted Czech puzzle-adventure with no tutorials, no text, and no mercy - worth every quiet, baffling minute if atmosphere means more to you than convenience.

PCMac
Steam Deck PlayableProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €2.27

GamerScout Verdict

Essential for atmosphere-first puzzle fans who can tolerate zero handholding; a frustrating mismatch for anyone who needs a hint button.

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Screenshots & Media

About Dark Train

I kept the lights low and the volume up the first time I sat with Dark Train, and I think that is the only correct way to meet it. Prague-based Paperash Studio built this thing by hand - literally cutting and arranging paper, photographing it, and running the results through Unity - and the result is a 2D steampunk world that looks unlike anything else in the genre. The comparisons critics reached for were Amanita Design titles like Samorost and Machinarium, which tells you something about the lineage, but Dark Train earns its own corner of that tradition. You play as Ann 2.35f, a mechanical squid who functions as both your cursor and your protagonist. She is physically chained to the Dark Train, the last creation of the deceased inventor D. W. Tagrezbung, and your task is to deliver his final mysterious order to an unknown client. The story is told without a single word of dialogue or on-screen text - no narration, no subtitles, nothing. What you get instead is a dense environmental soundscape and a world of four wagons, each containing its own pocket environment: Forest, City, Graveyard, and Pool. You can reorder the wagons, which affects what events trigger and in what sequence, giving the whole thing a quietly non-linear structure that feels more organic than a checklist. Ann herself has abilities beyond simple movement - she can camouflage, use her tentacles to manipulate objects, and learn to emulate shapes she encounters. The train also demands resource management: you monitor and collect water, fire, and electricity to keep it moving, which adds a low-key maintenance layer underneath the puzzles. Here is the part where I defend the slow opening, because it earns the defense. The game throws you in with no tutorial beyond a single startup image showing basic controls. That opacity is intentional and it is also the sharpest point of division among players. Some critics found the puzzles genuinely unfair - too dark to see clearly, feedback too sparse to parse what you triggered and what you did not. Others found that the solutions, once pieced together, felt completely logical and satisfying in retrospect. Both camps are right, which makes this a firmly player-type-dependent recommendation. The Steam community built its own walkthrough guides precisely because the game offers nothing in-game, which is either charming self-sufficiency or an accessibility failure depending on your patience. Metacritic sits at 77, Steam user reviews at roughly 78 percent positive, and the game won Best Visuals at the Czech Game of the Year awards - that spread tells the story better than any single score. What is beyond argument is the sound design. It complements the visuals without ever competing with them - mechanical, oppressive, strangely tender in the quieter wagon sequences. Paperash also shipped two free post-launch content updates: Deep into the City 1, which added three levels including a Basketball Playground, Harp Room, and Factory of Panzer Ritter, and Frozen to the Metal, which brought winter-themed levels. The base game already has genuine replay incentive from its wagon-reordering system, and your choices carry consequence when the train finally reaches its destination. If you need a hint system, turn back. If you need a story spelled out for you, same. But if you are the kind of player who spent an afternoon in Botanicula just listening, or who has a soft spot for games that trust you to feel your way through darkness, Dark Train is quietly one of the most singular atmospheric adventures the indie space has produced. It knows exactly what it is, and it does not apologize for any of it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:aaaTextless NarrativePaper Craft AestheticNo Hint SystemResource ManagementNon-Linear PuzzlesCzech IndieAtmospheric PuzzleMouse-Driven

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
1GB
Processor
Dual-core Intel or AMD CPU
Sound Card
DirectX 9.0 Compatible

Recommended

OS
Windows 7, 8, 8.1, 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
2GB
Processor
Quad-core Intel or AMD CPU
Sound Card
DirectX 9.0 Compatible

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Reviews & Ratings

Metacritic
77

Game Info

Developer
Paperash Studio
Publisher
Paperash Studio
Release Date
Oct 25, 2016

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Frequently asked questions about Dark Train

How much does Dark Train cost?

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What platforms is Dark Train available on?

Dark Train is available on PC, Mac.

When was Dark Train released?

Dark Train was released on 25 October 2016.

Who developed Dark Train?

Dark Train was developed by Paperash Studio.

Is Dark Train worth buying?

Dark Train holds a Metacritic score of 77/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.