Compare Dark SASI prices across 50+ stores and find the best deal. Developed by Narko Games. Published by Narko Games. Released on 5/18/2018. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Sports, Strategy.

A solo-dev Souls-adjacent action RPG with a punishing death loop and grim atmosphere, sitting at a mixed 57% on Steam with 304 reviews. Approach with calibrated expectations.

I went into Dark SASI expecting budget-tier asset-flip territory, and what I found is both more interesting and more frustrating than that. This is a one-person project from Narko Games, released in 2018, built around a death-loop RPG premise where your character has been pulled into a spirit world and must survive a gauntlet of escalating tests to escape a coma. The soul-transfer mechanic, where dying costs you a scarce "teleport soul" rather than simply resetting you, is genuinely the most strategically coherent idea in the package. Lose your last one and that run is compromised. That single resource-management decision is the closest the game gets to the depth I care about. The boss encounters are the main event, and they are described by the developer as "psychologically difficult," which is a generous framing. What they actually are is punishing in the Souls-adjacent tradition, with a steep ramp in difficulty as you progress. A soundtrack of over 20 tracks tries to push the gloomy atmosphere, and to its credit, the tonal ambition is there. The problem is execution consistency. Steam community threads mention intro cutscene crashes that force-close the game, and the developer has openly acknowledged bugs as a consequence of this being a solo build. To his credit, there are active patch notes and requests for bug reports, which shows more post-launch engagement than many low-budget titles manage. The mixed Steam reception, sitting at 57% positive across 304 user reviews, maps to a real split in the audience. Players who treat it as a rough-edged curiosity from a solo dev get something functional and occasionally tense. Players expecting a polished action RPG will bounce off the presentation and rough localization almost immediately. The game appears to have been developed primarily in Russian, and the English text reads like a machine translation pass, which creates a peculiar tone that some will find charming and others will find impenetrable. There is no tutorial safety net to speak of. From a depth-of-decision standpoint, the teleport-soul system is the only real resource layer, and that is thin gruel compared to what the genre tags on the store page imply. Who is this actually for? Honestly, a narrow slice: players with a specific appetite for low-budget Eastern European indie horror-RPGs, achievement hunters looking for easy completion lists, and people with genuine curiosity about what one developer with a dark premise can produce on minimal resources. If you are expecting meaningful build variety, AI that adapts to your playstyle, or a mod ecosystem, look elsewhere. Those pillars are absent. What exists is a short, punishing, atmosphere-forward experience that occasionally delivers a jolt of tension around its boss encounters before the technical seams show again. Diego, Scout Team

Dark SASI
ActionAdventureIndieRPGSimulationSportsStrategy

Dark SASI

May 18, 2018Narko Games
GamerScout Says

A solo-dev Souls-adjacent action RPG with a punishing death loop and grim atmosphere, sitting at a mixed 57% on Steam with 304 reviews. Approach with calibrated expectations.

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About Dark SASI

I went into Dark SASI expecting budget-tier asset-flip territory, and what I found is both more interesting and more frustrating than that. This is a one-person project from Narko Games, released in 2018, built around a death-loop RPG premise where your character has been pulled into a spirit world and must survive a gauntlet of escalating tests to escape a coma. The soul-transfer mechanic, where dying costs you a scarce "teleport soul" rather than simply resetting you, is genuinely the most strategically coherent idea in the package. Lose your last one and that run is compromised. That single resource-management decision is the closest the game gets to the depth I care about. The boss encounters are the main event, and they are described by the developer as "psychologically difficult," which is a generous framing. What they actually are is punishing in the Souls-adjacent tradition, with a steep ramp in difficulty as you progress. A soundtrack of over 20 tracks tries to push the gloomy atmosphere, and to its credit, the tonal ambition is there. The problem is execution consistency. Steam community threads mention intro cutscene crashes that force-close the game, and the developer has openly acknowledged bugs as a consequence of this being a solo build. To his credit, there are active patch notes and requests for bug reports, which shows more post-launch engagement than many low-budget titles manage. The mixed Steam reception, sitting at 57% positive across 304 user reviews, maps to a real split in the audience. Players who treat it as a rough-edged curiosity from a solo dev get something functional and occasionally tense. Players expecting a polished action RPG will bounce off the presentation and rough localization almost immediately. The game appears to have been developed primarily in Russian, and the English text reads like a machine translation pass, which creates a peculiar tone that some will find charming and others will find impenetrable. There is no tutorial safety net to speak of. From a depth-of-decision standpoint, the teleport-soul system is the only real resource layer, and that is thin gruel compared to what the genre tags on the store page imply. Who is this actually for? Honestly, a narrow slice: players with a specific appetite for low-budget Eastern European indie horror-RPGs, achievement hunters looking for easy completion lists, and people with genuine curiosity about what one developer with a dark premise can produce on minimal resources. If you are expecting meaningful build variety, AI that adapts to your playstyle, or a mod ecosystem, look elsewhere. Those pillars are absent. What exists is a short, punishing, atmosphere-forward experience that occasionally delivers a jolt of tension around its boss encounters before the technical seams show again. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Souls-adjacentDeath LoopPsychological HorrorSolo DevResource ManagementDark AtmosphereBoss Rush

System Requirements

Minimum

OS
Windows /7/8/10
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
Processor
Quad-core Intel or AMD, 2.5 GHz or faster
Sound Card
DirectX Compatible Sound Card with latest drivers

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Game Info

Developer
Narko Games
Publisher
Narko Games
Release Date
May 18, 2018

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What platforms is Dark SASI available on?

Dark SASI is available on PC.

When was Dark SASI released?

Dark SASI was released on 18 May 2018.

Who developed Dark SASI?

Dark SASI was developed by Narko Games.