Compare Dark Grim Mariupolis prices across 50+ stores and find the best deal. Developed by Team Mariupolis. Published by Xitilon. Released on 3/20/2018. Available on PC, Xbox. Genres: Adventure, Indie.

A two-hour noir fever dream starring a robot detective in a city ruled by a dark god - genuinely strange, occasionally brilliant, and just rough enough to test your patience.

I keep a mental list of games that nobody asked for but somebody clearly needed to make, and Dark Grim Mariupolis belongs on it. You play as Thor, a robot detective investigating a crime at a local shrine, chain-smoking and challenging strangers to duels in a city called Mariupolis that mashes together Greco-Roman mythology, Norse iconography, 1940s noir, and a pantheon of robot citizens under the thumb of a grim god named Pentaculus. It is, by any objective measure, completely bizarre. It is also one of the most committed acts of weird world-building you will find at this price tier. The core loop is classic point-and-click: pick up items, combine them, exhaust dialogue trees, progress. Thor has a companion called Fugu that sits in the corner of the screen and doles out hints when you are truly lost, which you will be. The puzzle design is the game's sharpest edge, and not always in a good way. Some interactions require you to "hold" an item and talk to a character rather than use the item directly on them, which reads as a rough edge rather than intentional design. A 32-page in-game diary contains mostly surrealist noise with a single essential clue buried inside, and at least a handful of milestone puzzles that offer no feedback and no signposting whatsoever. If you solve them, it is more likely through persistence than any fair logical chain the game laid out for you. That is worth knowing before you sit down. And yet. The writing, when it lands, is genuinely funny and strange in ways that feel handcrafted rather than procedurally weird. The art style is part wireframe vector geometry and part Picasso, with a CRT-style grain layered over the top that gives the whole thing the texture of a cassette tape someone left in a warm car. It absolutely should not work, and it mostly does. The atmosphere is the real achievement: Mariupolis has a specific, hermetically sealed personality that no other game quite replicates. Characters like the Warlock behind the bar and the Viking Wolfil with a key on his chest feel like they belong to a mythology the developer had fully worked out before writing a single line of dialogue. Whether all that mythology reaches you clearly through the translation and the surrealism is a different matter. The whole experience runs somewhere between two and three hours depending on how hard the puzzles hit you. That runtime is either a mercy or a limitation depending on what you came for. If you want a complete, polished adventure game with fair puzzles and clear feedback, this is not that. If you want to spend a quiet evening in a place that smells like noir and myth and machine oil, with a companion fish guiding you through a city that should not exist, there is something genuinely worth finding here. Go in with a walkthrough bookmarked and your expectations adjusted accordingly. Kai, Scout Team

Dark Grim Mariupolis
AdventureIndie

Dark Grim Mariupolis

Mar 20, 2018Team MariupolisXitilon
GamerScout Says

A two-hour noir fever dream starring a robot detective in a city ruled by a dark god - genuinely strange, occasionally brilliant, and just rough enough to test your patience.

PCXbox
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About Dark Grim Mariupolis

I keep a mental list of games that nobody asked for but somebody clearly needed to make, and Dark Grim Mariupolis belongs on it. You play as Thor, a robot detective investigating a crime at a local shrine, chain-smoking and challenging strangers to duels in a city called Mariupolis that mashes together Greco-Roman mythology, Norse iconography, 1940s noir, and a pantheon of robot citizens under the thumb of a grim god named Pentaculus. It is, by any objective measure, completely bizarre. It is also one of the most committed acts of weird world-building you will find at this price tier. The core loop is classic point-and-click: pick up items, combine them, exhaust dialogue trees, progress. Thor has a companion called Fugu that sits in the corner of the screen and doles out hints when you are truly lost, which you will be. The puzzle design is the game's sharpest edge, and not always in a good way. Some interactions require you to "hold" an item and talk to a character rather than use the item directly on them, which reads as a rough edge rather than intentional design. A 32-page in-game diary contains mostly surrealist noise with a single essential clue buried inside, and at least a handful of milestone puzzles that offer no feedback and no signposting whatsoever. If you solve them, it is more likely through persistence than any fair logical chain the game laid out for you. That is worth knowing before you sit down. And yet. The writing, when it lands, is genuinely funny and strange in ways that feel handcrafted rather than procedurally weird. The art style is part wireframe vector geometry and part Picasso, with a CRT-style grain layered over the top that gives the whole thing the texture of a cassette tape someone left in a warm car. It absolutely should not work, and it mostly does. The atmosphere is the real achievement: Mariupolis has a specific, hermetically sealed personality that no other game quite replicates. Characters like the Warlock behind the bar and the Viking Wolfil with a key on his chest feel like they belong to a mythology the developer had fully worked out before writing a single line of dialogue. Whether all that mythology reaches you clearly through the translation and the surrealism is a different matter. The whole experience runs somewhere between two and three hours depending on how hard the puzzles hit you. That runtime is either a mercy or a limitation depending on what you came for. If you want a complete, polished adventure game with fair puzzles and clear feedback, this is not that. If you want to spend a quiet evening in a place that smells like noir and myth and machine oil, with a companion fish guiding you through a city that should not exist, there is something genuinely worth finding here. Go in with a walkthrough bookmarked and your expectations adjusted accordingly. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Point-and-ClickNoirSurrealistGreek MythologyRobot ProtagonistShort PlaytimeHint SystemAtmosphericPuzzle-Adventure

System Requirements

Minimum

OS
XP, Vista, 7, 8, 10, 11
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
35 MB available space
Graphics
256 Mb
Processor
1.6 GHz

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Game Info

Developer
Team Mariupolis
Publisher
Xitilon
Release Date
Mar 20, 2018

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What platforms is Dark Grim Mariupolis available on?

Dark Grim Mariupolis is available on PC, Xbox.

When was Dark Grim Mariupolis released?

Dark Grim Mariupolis was released on 20 March 2018.

Who developed Dark Grim Mariupolis?

Dark Grim Mariupolis was developed by Team Mariupolis and published by Xitilon.