Compare Dark Fall 2: Lights Out prices across trusted key stores and find the best deal. Developed by Darkling Room. Published by THQ Nordic. Released on 12/3/2013. Available on PC. Genres: Adventure. Metacritic score: 66/100.

If you own a pen, a notepad, and a genuine taste for fog-drenched British ghost stories, this oblique 2004 point-and-click still has something to offer. Everyone else will hit a walkthrough within the hour.

My first hour with Dark Fall 2: Lights Out felt like being handed a creased treasure map with half the symbols blacked out. You drop into the foggy Cornish harbour town of Trewarthan as Benjamin Parker, a cartographer sent to investigate why the Fetch Rock lighthouse has gone dark and why three keepers have vanished. The setup is genuinely atmospheric: the sound design does heavy lifting from the moment you arrive, with disembodied coughs, doors closing in empty rooms, and ghostly voices drifting up from the generator room below. If atmosphere were the whole product, this would be an easy recommendation. The core loop is node-based first-person point-and-click, and it commits hard to the old Myst school of environmental storytelling. You move between pre-rendered screens using directional arrows, scan each view with a cursor that shifts between a magnifying glass, a hand, and a wrench depending on context, and build up a picture of what happened through journals, letters, and an EVP/EMP device you use to surface paranormal residue on photographs and objects. The strongest section is the 1912 lighthouse itself: the claustrophobic climb up Drake's floor, the locked door with its sequence puzzle, the boiler room lit only by your lantern. When the game locks in to that specific space and tone, it earns its horror-adventure label. The problem is that Lights Out tries to be more ambitious than its predecessor and pays for it. A cave portal beneath the lighthouse sends you across four time periods, from Bronze Age 2090 B.C. all the way to a futuristic research station in 2040 A.D. The tonal whiplash of stepping out of a pitch-dark Victorian lighthouse into a sunny 2004 tourist museum kills the dread the opening hour worked hard to build. Cross-era puzzle logic, where you travel thousands of years into the past to unlock a door in 1912, is the kind of design that demands a notebook beside your keyboard. There is no in-game journal, no map, no hint system, and conversations cannot be skipped when you accidentally replay them. Pixel-hunting across dozens of screens, many of which contain nothing functional, is not optional. It is the game. Anyone who bounced off Myst for being obtuse should treat this as a hard pass. For the right player, specifically someone who loved the first Dark Fall or who grew up watching Tom Baker-era Doctor Who and recognises the Flannan Isles disappearances as the real-world seed here, there is a deeply considered world to read through and listen to. Jonathan Boakes' obvious care for British coastal folklore and period detail comes through on every screen. The science fiction swerve late in the story disappointed even some fans, and the Director's Cut on Steam adds content while also changing enough puzzles that older walkthroughs stop working mid-game. No subtitles and a mandatory QuickTime installation for cutscenes are practical annoyances that have not been patched. The 74 percent Steam positive rating is earned by a loyal niche, not a broad audience. Alex, Scout Team

Dark Fall 2: Lights Out

Dark Fall 2: Lights Out

Dec 3, 2013Darkling RoomTHQ Nordic
GamerScout Says

If you own a pen, a notepad, and a genuine taste for fog-drenched British ghost stories, this oblique 2004 point-and-click still has something to offer. Everyone else will hit a walkthrough within the hour.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.21

GamerScout Verdict

Worth it for hardcore old-school adventure fans who liked the first Dark Fall and can tolerate notebook-dependent, hint-free puzzle design.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.2126 Jun 2026
Keyshops
€0.17€0.32€0.46€0.615 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Dark Fall 2: Lights Out

My first hour with Dark Fall 2: Lights Out felt like being handed a creased treasure map with half the symbols blacked out. You drop into the foggy Cornish harbour town of Trewarthan as Benjamin Parker, a cartographer sent to investigate why the Fetch Rock lighthouse has gone dark and why three keepers have vanished. The setup is genuinely atmospheric: the sound design does heavy lifting from the moment you arrive, with disembodied coughs, doors closing in empty rooms, and ghostly voices drifting up from the generator room below. If atmosphere were the whole product, this would be an easy recommendation. The core loop is node-based first-person point-and-click, and it commits hard to the old Myst school of environmental storytelling. You move between pre-rendered screens using directional arrows, scan each view with a cursor that shifts between a magnifying glass, a hand, and a wrench depending on context, and build up a picture of what happened through journals, letters, and an EVP/EMP device you use to surface paranormal residue on photographs and objects. The strongest section is the 1912 lighthouse itself: the claustrophobic climb up Drake's floor, the locked door with its sequence puzzle, the boiler room lit only by your lantern. When the game locks in to that specific space and tone, it earns its horror-adventure label. The problem is that Lights Out tries to be more ambitious than its predecessor and pays for it. A cave portal beneath the lighthouse sends you across four time periods, from Bronze Age 2090 B.C. all the way to a futuristic research station in 2040 A.D. The tonal whiplash of stepping out of a pitch-dark Victorian lighthouse into a sunny 2004 tourist museum kills the dread the opening hour worked hard to build. Cross-era puzzle logic, where you travel thousands of years into the past to unlock a door in 1912, is the kind of design that demands a notebook beside your keyboard. There is no in-game journal, no map, no hint system, and conversations cannot be skipped when you accidentally replay them. Pixel-hunting across dozens of screens, many of which contain nothing functional, is not optional. It is the game. Anyone who bounced off Myst for being obtuse should treat this as a hard pass. For the right player, specifically someone who loved the first Dark Fall or who grew up watching Tom Baker-era Doctor Who and recognises the Flannan Isles disappearances as the real-world seed here, there is a deeply considered world to read through and listen to. Jonathan Boakes' obvious care for British coastal folklore and period detail comes through on every screen. The science fiction swerve late in the story disappointed even some fans, and the Director's Cut on Steam adds content while also changing enough puzzles that older walkthroughs stop working mid-game. No subtitles and a mandatory QuickTime installation for cutscenes are practical annoyances that have not been patched. The 74 percent Steam positive rating is earned by a loyal niche, not a broad audience.

Alex
Alex · Scout Team

Catch-all

Tags

steamNode-Based NavigationGhost Hunting GadgetsTime Travel PuzzleNo Save PenaltyPen-and-Paper RequiredCornish GothicEVP MechanicsUnskippable Dialogue

System Requirements

Minimum

Processor
1 GHz Processor
Memory
256 MB RAM
Graphics
3D graphics card compatible with DirectX 7

Recommended

Processor
1.4 GHz Processor
Memory
512 MB RAM
Graphics
3D graphics card compatible with DirectX 9

Keep exploring

Community Discussion

Be the first to comment on Dark Fall 2: Lights Out.

Reviews & Ratings

Metacritic
66
Steam
74%(126)

Game Info

Developer
Darkling Room
Publisher
THQ Nordic
Release Date
Dec 3, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Darkling Room

Buy smarter: helpful guides

Looking for more? See games like Dark Fall 2: Lights Out →

Frequently asked questions about Dark Fall 2: Lights Out

How much does Dark Fall 2: Lights Out cost?

Dark Fall 2: Lights Out pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Dark Fall 2: Lights Out cheapest?

Compare Dark Fall 2: Lights Out prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dark Fall 2: Lights Out available on?

Dark Fall 2: Lights Out is available on PC.

When was Dark Fall 2: Lights Out released?

Dark Fall 2: Lights Out was released on 3 December 2013.

Who developed Dark Fall 2: Lights Out?

Dark Fall 2: Lights Out was developed by Darkling Room and published by THQ Nordic.

Is Dark Fall 2: Lights Out worth buying?

Dark Fall 2: Lights Out holds a Metacritic score of 66/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.