Compare Dark Days prices across 50+ stores and find the best deal. Developed by Brutal Studio. Published by Brutal Studio. Released on 6/3/2016. Available on PC. Genres: Action, Indie.

A scrappy solo-dev zombie shooter from 2016 that punches slightly above its weight - worth a look if you miss the era of compact, story-driven top-down survival and can forgive some rough edges.

I went into Dark Days expecting a bargain-bin zombie shovelware situation and walked away with something more considered than I anticipated. Brutal Studio - clearly a very small outfit - built a top-down 3D survival shooter with an actual named protagonist, a named island, and what feels like a genuine attempt at story. Carter, a lone hunter stranded on the infected island of Colbrook, is not a blank slate; there are cinematic cutscenes and character interactions woven through the campaign. That is not nothing for a game at this price point and scale. The core loop sits at the intersection of zone-clearing and scavenging. You sweep locations for crafting materials, repair barricades to hold safe houses, and link those safe houses together to unlock fast-travel between them. It is a tidy progression structure that gives each session a sense of purpose beyond just shooting the next zombie. The weapon variety is wider than you might expect - handguns, assault rifles, shotguns, a crossbow, throwing knives, molotov cocktails, explosive mines, and grenades are all on the table, plus melee options for when ammo runs dry. Blueprints unlocked through exploration feed a crafting system that produces medic packs, sticky bombs for breeching locked doors, and lockpicks for reaching optional secret areas. That last detail - secret areas tucked behind crafted tools - hints at a developer who wanted players to actually engage with the systems. The zombie roster makes a small but meaningful effort at variety. Slow movers appear in numbers and reward crowd-control thinking. Runners are faster and tankier, demanding target prioritization. Zombie Beasts are slow but absorb punishment and hit extremely hard - the kind of enemy that teaches you not to get cornered. Optional side content includes collectible letters that expand lore about the infection, which is a quiet, understated way to do worldbuilding that I genuinely appreciate in small games. Now for the honest part. Dark Days is a 2016 indie built on a modest budget, and the seams show. The Steam review pool is small - a few dozen votes placing it in mostly positive territory - which means the signal is thin. Community forum posts flag inventory UI jankiness and compatibility hiccups on older hardware. This is not a polished commercial release; it is closer to a passion project that shipped. Pacing inside individual levels can feel uneven, and the production values sit firmly in low-budget Unity territory. If your tolerance for rough edges is low, this will frustrate you before it rewards you. Who is this actually for? Compact, story-framed zombie survival in a top-down perspective is a niche that does not get served as often as the open-world multiplayer variant. If you find something appealing about the idea of a finite, authored campaign - Carter on Colbrook, a beginning, a middle, an escape - rather than an endless sandbox, Dark Days has a quiet sincerity worth respecting. It knows what it is trying to be, and that counts for something. Kai, Scout Team

Dark Days
ActionIndie

Dark Days

Jun 3, 2016Brutal Studio
GamerScout Says

A scrappy solo-dev zombie shooter from 2016 that punches slightly above its weight - worth a look if you miss the era of compact, story-driven top-down survival and can forgive some rough edges.

PC
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About Dark Days

I went into Dark Days expecting a bargain-bin zombie shovelware situation and walked away with something more considered than I anticipated. Brutal Studio - clearly a very small outfit - built a top-down 3D survival shooter with an actual named protagonist, a named island, and what feels like a genuine attempt at story. Carter, a lone hunter stranded on the infected island of Colbrook, is not a blank slate; there are cinematic cutscenes and character interactions woven through the campaign. That is not nothing for a game at this price point and scale. The core loop sits at the intersection of zone-clearing and scavenging. You sweep locations for crafting materials, repair barricades to hold safe houses, and link those safe houses together to unlock fast-travel between them. It is a tidy progression structure that gives each session a sense of purpose beyond just shooting the next zombie. The weapon variety is wider than you might expect - handguns, assault rifles, shotguns, a crossbow, throwing knives, molotov cocktails, explosive mines, and grenades are all on the table, plus melee options for when ammo runs dry. Blueprints unlocked through exploration feed a crafting system that produces medic packs, sticky bombs for breeching locked doors, and lockpicks for reaching optional secret areas. That last detail - secret areas tucked behind crafted tools - hints at a developer who wanted players to actually engage with the systems. The zombie roster makes a small but meaningful effort at variety. Slow movers appear in numbers and reward crowd-control thinking. Runners are faster and tankier, demanding target prioritization. Zombie Beasts are slow but absorb punishment and hit extremely hard - the kind of enemy that teaches you not to get cornered. Optional side content includes collectible letters that expand lore about the infection, which is a quiet, understated way to do worldbuilding that I genuinely appreciate in small games. Now for the honest part. Dark Days is a 2016 indie built on a modest budget, and the seams show. The Steam review pool is small - a few dozen votes placing it in mostly positive territory - which means the signal is thin. Community forum posts flag inventory UI jankiness and compatibility hiccups on older hardware. This is not a polished commercial release; it is closer to a passion project that shipped. Pacing inside individual levels can feel uneven, and the production values sit firmly in low-budget Unity territory. If your tolerance for rough edges is low, this will frustrate you before it rewards you. Who is this actually for? Compact, story-framed zombie survival in a top-down perspective is a niche that does not get served as often as the open-world multiplayer variant. If you find something appealing about the idea of a finite, authored campaign - Carter on Colbrook, a beginning, a middle, an escape - rather than an endless sandbox, Dark Days has a quiet sincerity worth respecting. It knows what it is trying to be, and that counts for something. Kai, Scout Team

Tags

singleplayertier:sub-5Top-Down ShooterBlueprint CraftingSafe House DefenseLore CollectiblesStory CampaignWave DefenseMelee BackupFast-Travel ProgressionSolo Experience

System Requirements

Minimum

OS
Windows Vista 32 / 64 bit
Memory
2 GB RAM
DirectX
Version 10
Storage
200 MB available space
Processor
2 Ghz

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Game Info

Developer
Brutal Studio
Publisher
Brutal Studio
Release Date
Jun 3, 2016

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What platforms is Dark Days available on?

Dark Days is available on PC.

When was Dark Days released?

Dark Days was released on 3 June 2016.

Who developed Dark Days?

Dark Days was developed by Brutal Studio.