Dark Angels: Masquerade of Shadows
A hidden object adventure with genuine bite - time-travel, demon-slaying, and a Chakram that doubles as a puzzle tool keep this well above genre average.
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About Dark Angels: Masquerade of Shadows
My first impression of Dark Angels: Masquerade of Shadows was that it looked like a hundred other Alawar casual releases - moody painted backdrops, supernatural threat, a heroine with a troubled backstory. What I did not expect was how much the game commits to its own action-flavored twist on the hidden object formula. Kate, the protagonist, discovers she is part of a secret order of female demon-hunters, and the story actually earns that premise over the course of the game rather than just using it as window dressing. The core loop sits firmly in hidden object adventure territory - you comb scenes for items, feed them into environmental puzzles, and let the story inch forward. What separates this from the genre baseline is the Chakram, a thrown blade that serves double duty as Kate's weapon against demons and as a puzzle-solving tool. Mouse controls for throwing it are demanding and occasionally fussy, but getting the hang of them gives combat encounters a real sense of physical involvement that most HOG titles never attempt. Magic potions also factor in, loosening up Kate's capabilities at key moments. The puzzle design itself runs hot and cold - early multi-step sequences feel satisfying, but the method of chaining several small interactions just to collect a single object grows tiresome midway through. There is a hint system that will either direct you or skip the problem outright, which is the right call for a genre where frustration can kill the mood fast. The setting is one of the better ideas here. The game splits its time between a contemporary urban environment and a medieval past, using time-travel to let you experience the founding era of the Order firsthand. Both settings are rendered with genuine visual care - the scene art is detailed and atmospheric, and the cutscenes hold up. Voice acting is present and mostly sells the supernatural tone. Background music is workmanlike but appropriate. Dialog choices exist in conversation with NPCs, though their outcomes are rarely surprising and do not branch meaningfully. The technical side has one real sore spot worth flagging: players on ultrawide or non-standard aspect ratios have reported the UI breaking in frustrating ways, with inventory items overlapping the menu button and no option to resize or adjust the window. If you are playing on a 21:9 display, go in with lowered expectations or test before committing. On standard widescreen setups the experience is smooth. Overall, this is a solid casual HOG that punches slightly above its weight because of the Chakram mechanic and the dual-timeline structure. It will not surprise genre veterans in any fundamental way, but it delivers more interactivity and more visual polish than the average weekend Alawar release. If you want a low-pressure supernatural adventure with enough mechanical texture to stay interesting across its full runtime, Dark Angels holds up. Alex, Scout Team
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Game Info
- Developer
- Skywind Games
- Publisher
- Alawar Entertainment
- Release Date
- Feb 2, 2017