Compare DARK prices across trusted key stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media. Released on 7/3/2013. Available on PC. Genres: Action, RPG. Metacritic score: 41/100.

A vampire stealth-RPG from 2013 with genuine ambition and frustrating execution. Worth knowing what you're signing up for.

DARK casts you as Eric Bane, a freshly turned vampire stumbling through a third-person stealth-action world dripping with gothic club aesthetics and cel-shaded visuals. The pitch is genuinely appealing: use vampiric powers to ghost through enemies, build a skill tree around different feeding and shadow abilities, and unravel a conspiracy that connects underground nightclubs to ancient bloodlines. On paper it sounds like a leaner, meaner take on Vampire: The Masquerade. In practice, it lands somewhere considerably more uneven. The stealth system is the engine everything else depends on, and it works about half the time. Teleporting behind enemies with the Ghost ability and silently feeding to restore health has a satisfying rhythm when the AI cooperates. The problem is that AI cooperation is not guaranteed. Guards can swing between being completely oblivious and psychically detecting you through walls, and that inconsistency drains the tension that good stealth games live on. The skill tree offers meaningful decisions on paper - you can lean into shadow movement, enhance combat takedowns, or stack crowd-control powers - but the encounter design rarely demands that you think hard about your build past the early hours. Build variety exists. It just doesn't get meaningfully stress-tested. The RPG credentials are modest. There are hub conversations that flesh out the setting, a handful of recurring characters, and dialogue choices that gesture at worldbuilding without actually branching in consequential ways. If your bar for RPG depth is Deus Ex or even Alpha Protocol, DARK will feel like a skin over an action game rather than a true role-playing experience. If you come in expecting a mid-budget stealth-action game with light progression, the gap between expectation and reality closes considerably. The vampire lore is earnest and occasionally interesting, even if the writing never earns the mythology it borrows from. Technically, the cel-shaded art direction has aged better than the animations and level geometry. Environments are repetitive - a lot of the same corridor-and-crate layouts recycled through different colour palettes. The roughly eight-to-ten-hour runtime means the padding never becomes truly exhausting, which is about the kindest structural compliment I can offer. Released in 2013, this sits in a specific tier of AA ambition that didn't quite survive contact with its own scope. The mixed Steam verdict (just over half of reviewers recommending it) is an honest signal. DARK is not a disaster, but it asks you to tolerate real friction in exchange for a vampire fantasy that never fully delivers. Fans of the aesthetic - think Vampire: The Masquerade Bloodlines but stripped of that game's writing and systemic depth - may find enough here to enjoy a single weekend run. Everyone else should manage expectations carefully before committing. Monika, Scout Team

DARK

DARK

Jul 3, 2013Realmforge StudiosKalypso Media
GamerScout Says

A vampire stealth-RPG from 2013 with genuine ambition and frustrating execution. Worth knowing what you're signing up for.

PC
Steam Deck UnsupportedProtonDB Silver
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€0.00
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Historical low: €1.99

GamerScout Verdict

A vampire stealth game with a decent premise undercut by unreliable AI and shallow RPG systems - completable in a weekend, best for genre completionists.

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Price History

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About DARK

DARK casts you as Eric Bane, a freshly turned vampire stumbling through a third-person stealth-action world dripping with gothic club aesthetics and cel-shaded visuals. The pitch is genuinely appealing: use vampiric powers to ghost through enemies, build a skill tree around different feeding and shadow abilities, and unravel a conspiracy that connects underground nightclubs to ancient bloodlines. On paper it sounds like a leaner, meaner take on Vampire: The Masquerade. In practice, it lands somewhere considerably more uneven. The stealth system is the engine everything else depends on, and it works about half the time. Teleporting behind enemies with the Ghost ability and silently feeding to restore health has a satisfying rhythm when the AI cooperates. The problem is that AI cooperation is not guaranteed. Guards can swing between being completely oblivious and psychically detecting you through walls, and that inconsistency drains the tension that good stealth games live on. The skill tree offers meaningful decisions on paper - you can lean into shadow movement, enhance combat takedowns, or stack crowd-control powers - but the encounter design rarely demands that you think hard about your build past the early hours. Build variety exists. It just doesn't get meaningfully stress-tested. The RPG credentials are modest. There are hub conversations that flesh out the setting, a handful of recurring characters, and dialogue choices that gesture at worldbuilding without actually branching in consequential ways. If your bar for RPG depth is Deus Ex or even Alpha Protocol, DARK will feel like a skin over an action game rather than a true role-playing experience. If you come in expecting a mid-budget stealth-action game with light progression, the gap between expectation and reality closes considerably. The vampire lore is earnest and occasionally interesting, even if the writing never earns the mythology it borrows from. Technically, the cel-shaded art direction has aged better than the animations and level geometry. Environments are repetitive - a lot of the same corridor-and-crate layouts recycled through different colour palettes. The roughly eight-to-ten-hour runtime means the padding never becomes truly exhausting, which is about the kindest structural compliment I can offer. Released in 2013, this sits in a specific tier of AA ambition that didn't quite survive contact with its own scope. The mixed Steam verdict (just over half of reviewers recommending it) is an honest signal. DARK is not a disaster, but it asks you to tolerate real friction in exchange for a vampire fantasy that never fully delivers. Fans of the aesthetic - think Vampire: The Masquerade Bloodlines but stripped of that game's writing and systemic depth - may find enough here to enjoy a single weekend run. Everyone else should manage expectations carefully before committing.

Monika
Monika · Scout Team

RPGs

Tags

steamVampireStealth-ActionSkill TreeThird-Person StealthGothic AtmosphereSingle PlaythroughAA TitleLinear Level Design

System Requirements

Minimum

Processor
2.0 GHz Dual Core
Memory
2 GB RAM
Graphics
NVIDIA GeForce 9600 GT / ATI Radeon HD 4670 / Intel HD Graphics 4000, with 512 MB dedicated RAM Hard Drive:5 GB HD space Sound:DirectX compatible sound…

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Reviews & Ratings

Metacritic
41
Steam
54%(1,392)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media
Release Date
Jul 3, 2013

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Frequently asked questions about DARK

How much does DARK cost?

DARK pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is DARK available on?

DARK is available on PC.

When was DARK released?

DARK was released on 3 July 2013.

Who developed DARK?

DARK was developed by Realmforge Studios and published by Kalypso Media.

Is DARK worth buying?

DARK holds a Metacritic score of 41/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.