Compare DARK prices across 50+ stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media. Released on 7/3/2013. Available on PC. Genres: Action, RPG.

A vampire stealth-RPG from 2013 with genuine ambition and frustrating execution. Worth knowing what you're signing up for.

DARK casts you as Eric Bane, a freshly turned vampire stumbling through a third-person stealth-action world dripping with gothic club aesthetics and cel-shaded visuals. The pitch is genuinely appealing: use vampiric powers to ghost through enemies, build a skill tree around different feeding and shadow abilities, and unravel a conspiracy that connects underground nightclubs to ancient bloodlines. On paper it sounds like a leaner, meaner take on Vampire: The Masquerade. In practice, it lands somewhere considerably more uneven. The stealth system is the engine everything else depends on, and it works about half the time. Teleporting behind enemies with the Ghost ability and silently feeding to restore health has a satisfying rhythm when the AI cooperates. The problem is that AI cooperation is not guaranteed. Guards can swing between being completely oblivious and psychically detecting you through walls, and that inconsistency drains the tension that good stealth games live on. The skill tree offers meaningful decisions on paper - you can lean into shadow movement, enhance combat takedowns, or stack crowd-control powers - but the encounter design rarely demands that you think hard about your build past the early hours. Build variety exists. It just doesn't get meaningfully stress-tested. The RPG credentials are modest. There are hub conversations that flesh out the setting, a handful of recurring characters, and dialogue choices that gesture at worldbuilding without actually branching in consequential ways. If your bar for RPG depth is Deus Ex or even Alpha Protocol, DARK will feel like a skin over an action game rather than a true role-playing experience. If you come in expecting a mid-budget stealth-action game with light progression, the gap between expectation and reality closes considerably. The vampire lore is earnest and occasionally interesting, even if the writing never earns the mythology it borrows from. Technically, the cel-shaded art direction has aged better than the animations and level geometry. Environments are repetitive - a lot of the same corridor-and-crate layouts recycled through different colour palettes. The roughly eight-to-ten-hour runtime means the padding never becomes truly exhausting, which is about the kindest structural compliment I can offer. Released in 2013, this sits in a specific tier of AA ambition that didn't quite survive contact with its own scope. The mixed Steam verdict (just over half of reviewers recommending it) is an honest signal. DARK is not a disaster, but it asks you to tolerate real friction in exchange for a vampire fantasy that never fully delivers. Fans of the aesthetic - think Vampire: The Masquerade Bloodlines but stripped of that game's writing and systemic depth - may find enough here to enjoy a single weekend run. Everyone else should manage expectations carefully before committing. Monika, Scout Team

DARK
ActionRPG

DARK

Jul 3, 2013Realmforge StudiosKalypso Media
GamerScout Says

A vampire stealth-RPG from 2013 with genuine ambition and frustrating execution. Worth knowing what you're signing up for.

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About DARK

DARK casts you as Eric Bane, a freshly turned vampire stumbling through a third-person stealth-action world dripping with gothic club aesthetics and cel-shaded visuals. The pitch is genuinely appealing: use vampiric powers to ghost through enemies, build a skill tree around different feeding and shadow abilities, and unravel a conspiracy that connects underground nightclubs to ancient bloodlines. On paper it sounds like a leaner, meaner take on Vampire: The Masquerade. In practice, it lands somewhere considerably more uneven. The stealth system is the engine everything else depends on, and it works about half the time. Teleporting behind enemies with the Ghost ability and silently feeding to restore health has a satisfying rhythm when the AI cooperates. The problem is that AI cooperation is not guaranteed. Guards can swing between being completely oblivious and psychically detecting you through walls, and that inconsistency drains the tension that good stealth games live on. The skill tree offers meaningful decisions on paper - you can lean into shadow movement, enhance combat takedowns, or stack crowd-control powers - but the encounter design rarely demands that you think hard about your build past the early hours. Build variety exists. It just doesn't get meaningfully stress-tested. The RPG credentials are modest. There are hub conversations that flesh out the setting, a handful of recurring characters, and dialogue choices that gesture at worldbuilding without actually branching in consequential ways. If your bar for RPG depth is Deus Ex or even Alpha Protocol, DARK will feel like a skin over an action game rather than a true role-playing experience. If you come in expecting a mid-budget stealth-action game with light progression, the gap between expectation and reality closes considerably. The vampire lore is earnest and occasionally interesting, even if the writing never earns the mythology it borrows from. Technically, the cel-shaded art direction has aged better than the animations and level geometry. Environments are repetitive - a lot of the same corridor-and-crate layouts recycled through different colour palettes. The roughly eight-to-ten-hour runtime means the padding never becomes truly exhausting, which is about the kindest structural compliment I can offer. Released in 2013, this sits in a specific tier of AA ambition that didn't quite survive contact with its own scope. The mixed Steam verdict (just over half of reviewers recommending it) is an honest signal. DARK is not a disaster, but it asks you to tolerate real friction in exchange for a vampire fantasy that never fully delivers. Fans of the aesthetic - think Vampire: The Masquerade Bloodlines but stripped of that game's writing and systemic depth - may find enough here to enjoy a single weekend run. Everyone else should manage expectations carefully before committing. Monika, Scout Team

Tags

steamVampireStealth-ActionSkill TreeThird-Person StealthGothic AtmosphereSingle PlaythroughAA TitleLinear Level Design

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Reviews & Ratings

Steam
54%(1,392)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media
Release Date
Jul 3, 2013

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