Compare Danger Zombies prices across 50+ stores and find the best deal. Developed by Silistre Game. Published by Silistre Game. Released on 5/16/2020. Available on PC. Genres: Action, Adventure, Casual, Indie.

If your gaming session has a ten-minute window and zero appetite for complexity, Danger Zombies will fill that gap - but walk in knowing exactly what that means.

I spend a fair amount of time in the quiet corners of Steam, and Danger Zombies is about as unadorned as a game can get. You are given a fixed view, a gun, and a procession of zombies walking toward you. Your only job is to shoot them before they reach you and collect the points they drop. That is the whole contract, stated plainly and delivered without embellishment. There are no weapon upgrades to unlock, no character builds to plan, no story beats to anticipate. The endless level structure means the game technically never ends - it simply gets harder until you lose, and then you start over. The 2D presentation is simple to the point of being spartan, which at least keeps load times nonexistent and system requirements so low that almost any PC made in the last decade will run it without complaint. The honest case for Danger Zombies is narrow but real. It launched in May 2020, right when a lot of people were looking for something frictionless to decompress with, and that context still holds for anyone who just wants ten minutes of low-stakes clicking. The point-scoring loop is clear enough to produce a small hit of satisfaction when you chain kills cleanly, and the ten Steam achievements give achievement hunters a modest reason to return. The developer did acknowledge community feedback about difficulty being steep early on, which at least suggests some level of responsiveness to players. The honest case against it is harder to ignore. Steam community discussions reveal that the review picture is murkier than the headline number suggests, with some players openly questioning the value relative to the asking price. There is no narrative texture, no handcrafted moment that lingers, no soundscape worth noting, and no sense that the game knows when to end because, structurally, it cannot. For players who look to indie games for intentionality - for the feeling that someone sat down and decided exactly what experience they wanted to create - Danger Zombies offers very little to hold. It feels like a prototype of a game rather than a finished one, and I say that without malice. Some developers start here. This one just put the prototype on a storefront. I will always defend a small game that does one thing with care and conviction. Danger Zombies does one thing, but the conviction is harder to find. If you genuinely want a mindless undead shooter with zero ramp-up time and achievement card fodder, it technically delivers on that narrow brief. Everyone else, and that includes most people reading this, should look a few rows further down the Steam catalogue. Kai, Scout Team

Danger Zombies
ActionAdventureCasualIndie

Danger Zombies

May 16, 2020Silistre Game
GamerScout Says

If your gaming session has a ten-minute window and zero appetite for complexity, Danger Zombies will fill that gap - but walk in knowing exactly what that means.

PC
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Screenshots & Media

Screenshot

About Danger Zombies

I spend a fair amount of time in the quiet corners of Steam, and Danger Zombies is about as unadorned as a game can get. You are given a fixed view, a gun, and a procession of zombies walking toward you. Your only job is to shoot them before they reach you and collect the points they drop. That is the whole contract, stated plainly and delivered without embellishment. There are no weapon upgrades to unlock, no character builds to plan, no story beats to anticipate. The endless level structure means the game technically never ends - it simply gets harder until you lose, and then you start over. The 2D presentation is simple to the point of being spartan, which at least keeps load times nonexistent and system requirements so low that almost any PC made in the last decade will run it without complaint. The honest case for Danger Zombies is narrow but real. It launched in May 2020, right when a lot of people were looking for something frictionless to decompress with, and that context still holds for anyone who just wants ten minutes of low-stakes clicking. The point-scoring loop is clear enough to produce a small hit of satisfaction when you chain kills cleanly, and the ten Steam achievements give achievement hunters a modest reason to return. The developer did acknowledge community feedback about difficulty being steep early on, which at least suggests some level of responsiveness to players. The honest case against it is harder to ignore. Steam community discussions reveal that the review picture is murkier than the headline number suggests, with some players openly questioning the value relative to the asking price. There is no narrative texture, no handcrafted moment that lingers, no soundscape worth noting, and no sense that the game knows when to end because, structurally, it cannot. For players who look to indie games for intentionality - for the feeling that someone sat down and decided exactly what experience they wanted to create - Danger Zombies offers very little to hold. It feels like a prototype of a game rather than a finished one, and I say that without malice. Some developers start here. This one just put the prototype on a storefront. I will always defend a small game that does one thing with care and conviction. Danger Zombies does one thing, but the conviction is harder to find. If you genuinely want a mindless undead shooter with zero ramp-up time and achievement card fodder, it technically delivers on that narrow brief. Everyone else, and that includes most people reading this, should look a few rows further down the Steam catalogue. Kai, Scout Team

Tags

singleplayerachievementstier:indieEndless ShooterWave DefenseScore AttackLow SpecMinimalistAchievement HuntingShort SessionFixed PerspectivePoint Scoring

System Requirements

Minimum

OS
Windows 7 , 8 , 8.1 , 10
Memory
2 GB RAM
Storage
100 MB available space
Graphics
DirectX11 Compatible GPU with 512 MB Video RAM
Processor
2 GHz Dual-Core 32-bit CPU

Reviews & Ratings

No ratings available

Game Info

Developer
Silistre Game
Publisher
Silistre Game
Release Date
May 16, 2020

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