Compare Dandy Ace prices across 50+ stores and find the best deal. Developed by Mad Mimic. Published by NEOWIZ. Released on 3/25/2021. Available on PC, Mac. Genres: Action, Indie. Metacritic score: 80/100.

Part bullet-hell, part card-builder: Mad Mimic's roguelite hides a genuinely clever combo system behind a flamboyant magician aesthetic that earns every sequin.

I went into Dandy Ace half-expecting a Hades clone wearing a top hat, and what I found instead was something closer to a card-game design puzzle that occasionally explodes into near-bullet-hell chaos. The setting is a cursed mirror belonging to Lele, the Green-Eyed Illusionist, and every run has you fighting through his procedurally generated palace as the magician Dandy Ace, collecting cards, spending shards on permanent upgrades, and slowly chipping away at a jealous rival who mocks you over voiceover every time you die. That rivalry gives the game a faint but functional personality hook, and Lele's theatrical taunting lands more often than you might expect. The card system is where the real craft lives. You carry up to four active cards at a time, each mapped to a face button, and the twist is that every card has both a primary and a sub-slot role. Slot a yellow crowd-control card as a modifier beneath a pink attack card and you change what that attack does entirely. Five of a Kind throws out a spread of five cards that hits multiple targets, but pair it with a damage-over-time modifier and you turn it into a status-stacking machine. Dancing Wand bounces between enemies, which is lovely in packed rooms but nearly useless on single-target bosses, so the game quietly teaches you to rethink your build before every major fight. Pink cards skew toward damage, blue cards handle movement and dash options, and yellow cards lean into crowd control and traps like Packet Trick, which lays a row of explosive cards on the floor. With over a thousand theoretical combinations advertised, the reality is that certain sub-slot cards (Bubble Trouble comes up in community discussions constantly) outperform most alternatives, which does blunt some of that theoretical variety in later runs. Still, discovering the combinations that actually click for your playstyle is the loop that keeps the hours moving. Where Dandy Ace struggles is in its environmental variety. The palace looks spectacular in screenshots and in motion, all particle effects and glamorous stage dressing, but the room layouts repeat noticeably once you have ten-plus hours in. The isometric perspective also makes dodging dense projectile patterns harder than it should be, and the dash move suffers from too few invincibility frames to feel like a reliable escape tool. Some rooms spike in enemy density to a point that feels less designed and more like a stress test. The story offers enough wit to stay out of the way but not enough depth to pull you back into runs the way Hades does through its narrative momentum. Critics who compared the two are not wrong, but the comparison is slightly unfair: this is a shorter, mechanically tighter game with less ambition on the story side, and that is a reasonable trade. For a roguelite fan who has already finished Hades and wants something that pushes the card-building angle harder, Dandy Ace delivers a focused, well-performing experience. It runs at a locked high frame rate even on older hardware, voice acting is full and charismatic, and the Twitch integration, which lets viewers vote on your card drops or even control Lele directly, is one of the better streaming features I have seen bolted onto a game of this size. Come in expecting roughly ten to fifteen hours to see everything at Normal difficulty, with a harder mode waiting after. Come in expecting Supergiant levels of narrative and you will leave disappointed. Come in for the combo hunting and the theatrical visual flair, and you will find a Brazilian indie from Mad Mimic that punches well above what its modest footprint suggests. Kai, Scout Team

Dandy Ace
ActionIndie

Dandy Ace

Mar 25, 2021Mad MimicNEOWIZ
GamerScout Says

Part bullet-hell, part card-builder: Mad Mimic's roguelite hides a genuinely clever combo system behind a flamboyant magician aesthetic that earns every sequin.

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About Dandy Ace

I went into Dandy Ace half-expecting a Hades clone wearing a top hat, and what I found instead was something closer to a card-game design puzzle that occasionally explodes into near-bullet-hell chaos. The setting is a cursed mirror belonging to Lele, the Green-Eyed Illusionist, and every run has you fighting through his procedurally generated palace as the magician Dandy Ace, collecting cards, spending shards on permanent upgrades, and slowly chipping away at a jealous rival who mocks you over voiceover every time you die. That rivalry gives the game a faint but functional personality hook, and Lele's theatrical taunting lands more often than you might expect. The card system is where the real craft lives. You carry up to four active cards at a time, each mapped to a face button, and the twist is that every card has both a primary and a sub-slot role. Slot a yellow crowd-control card as a modifier beneath a pink attack card and you change what that attack does entirely. Five of a Kind throws out a spread of five cards that hits multiple targets, but pair it with a damage-over-time modifier and you turn it into a status-stacking machine. Dancing Wand bounces between enemies, which is lovely in packed rooms but nearly useless on single-target bosses, so the game quietly teaches you to rethink your build before every major fight. Pink cards skew toward damage, blue cards handle movement and dash options, and yellow cards lean into crowd control and traps like Packet Trick, which lays a row of explosive cards on the floor. With over a thousand theoretical combinations advertised, the reality is that certain sub-slot cards (Bubble Trouble comes up in community discussions constantly) outperform most alternatives, which does blunt some of that theoretical variety in later runs. Still, discovering the combinations that actually click for your playstyle is the loop that keeps the hours moving. Where Dandy Ace struggles is in its environmental variety. The palace looks spectacular in screenshots and in motion, all particle effects and glamorous stage dressing, but the room layouts repeat noticeably once you have ten-plus hours in. The isometric perspective also makes dodging dense projectile patterns harder than it should be, and the dash move suffers from too few invincibility frames to feel like a reliable escape tool. Some rooms spike in enemy density to a point that feels less designed and more like a stress test. The story offers enough wit to stay out of the way but not enough depth to pull you back into runs the way Hades does through its narrative momentum. Critics who compared the two are not wrong, but the comparison is slightly unfair: this is a shorter, mechanically tighter game with less ambition on the story side, and that is a reasonable trade. For a roguelite fan who has already finished Hades and wants something that pushes the card-building angle harder, Dandy Ace delivers a focused, well-performing experience. It runs at a locked high frame rate even on older hardware, voice acting is full and charismatic, and the Twitch integration, which lets viewers vote on your card drops or even control Lele directly, is one of the better streaming features I have seen bolted onto a game of this size. Come in expecting roughly ten to fifteen hours to see everything at Normal difficulty, with a harder mode waiting after. Come in expecting Supergiant levels of narrative and you will leave disappointed. Come in for the combo hunting and the theatrical visual flair, and you will find a Brazilian indie from Mad Mimic that punches well above what its modest footprint suggests. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaCard-Combo BuildsBullet-Hell MomentsIsometric ActionFull Voice ActingTwitch IntegrationPermanent UpgradesBoss AdaptationStatus Effects

Steam Deck & Linux

Steam Deck VerifiedProtonDB Gold

Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
Intel i5+

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Processor
Intel i5+

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Mad Mimic
Publisher
NEOWIZ
Release Date
Mar 25, 2021

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What platforms is Dandy Ace available on?

Dandy Ace is available on PC, Mac.

When was Dandy Ace released?

Dandy Ace was released on 25 March 2021.

Who developed Dandy Ace?

Dandy Ace was developed by Mad Mimic and published by NEOWIZ.

Is Dandy Ace worth buying?

Dandy Ace holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.