
Daddy's gone a-hunting
A one-person prehistoric action game with genuine DIY charm, built entirely by a solo developer who also composed the music - low expectations going in, genuine warmth coming out.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Daddy's gone a-hunting
I went into this one with no community consensus to lean on, no critic scores to triangulate against, and a title that sounds like a folk song. What I found is exactly the kind of micro-release that gets swallowed by the Steam catalog every week: a solo project by Wojciech Krupinski, who handled design, art, code, and music without a team behind him. That context matters. It reframes what you are actually evaluating. The setup is ridiculous in the best low-fi way. A lazy prehistoric dad gets kicked out by his wife and has to hunt food for his kids. You navigate over 50 room-based stages spread across two distinct zones, battling prehistoric monsters with your loyal pet fish - used as both a sword and a boomerang. Yes, the fish. That detail is either the most charming thing in the game or a sign you should close the tab, and your reaction to it will tell you everything you need to know about your own fit with this title. The combat is simple and repetitive, but the absurdist logic of the premise gives it a scrappy energy that keeps early rooms tolerable. The 16-bit SNES-adjacent pixel art is rough at the edges but has a handmade quality that studio asset packs can never quite fake. The developer described it as SNES graphics with a modern touch, and that tracks. The retro FX sounds - little crunchy explosions, impact hits, the general prehistoric chaos - do more work than they have any right to, adding a tactile feel to combat that a more polished game might drown in orchestration. The music is retro-style and built to match the pixel world rather than compete with it. Modest, functional, sometimes quietly enjoyable. Where the game loses credibility is in its shallowness as a sustained experience. Two zones and a fish weapon do not a deep action game make. There is no real progression system, no build variety, no unlocks that meaningfully alter how you play. The difficulty can spike in ways that feel accidental rather than designed - deaths come, and there is no shame in that, but the learning curve owes more to repetition than to any satisfying skill expression. The absence of Steam achievements stings a little for completionist-minded players, and community requests for them went unanswered. This is not a game that grows with you. For what it is - a sub-dollar curiosity from a developer who made everything himself, released it, and moved on - it deserves a fair look rather than reflexive dismissal. The window of audience is narrow: retro action fans who enjoy the archaeology of tiny Steam releases, or anyone who simply wants fifteen minutes of prehistoric silliness without any friction. Go in with patience and zero expectations for depth, and there is a genuine handmade oddity here worth a moment of your time. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 512 MB RAM
- DirectX
- Version 11
- Storage
- 50 MB available space
- Graphics
- Video Any 3D capable card
- Processor
- Intel Pentium 4 1.3 GHz
- Additional Notes
- You need DirectX End-User Runtime Web Installer
Recommended
- OS
- Windows XP/Windows 7
- Memory
- 1 GB RAM
- Storage
- 2 GB available space
- Graphics
- Video Any 3D capable card
- Processor
- Intel Core 2 Duo or Athlon 64 X2
- Additional Notes
- You need DirectX End-User Runtime Web Installer
Community Discussion
Be the first to comment on Daddy's gone a-hunting.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Wojciech Krupinski
- Publisher
- KrupinskiArt
- Release Date
- Dec 12, 2017