
D3D INSIDE 2: HELL
A micro-budget FPS where a vodka-soaked grandfather punches demons to death with his own bloodstream - absurdist, lo-fi, and oddly committed to its own logic.
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About D3D INSIDE 2: HELL
I want to be upfront: D3D INSIDE 2: HELL is not trying to compete with anything on the Steam front page, and that is the entire point. Oblom studio has built a tiny, clearly handcrafted first-person shooter around one of the most gloriously absurd premises in the genre - a bearded grandfather named Ded, whose decades of dedicated vodka consumption have left his body composed of roughly fifty percent alcohol, making him lethally toxic to demons on contact. That setup alone tells you whether this game is for you. Mechanically, it sits somewhere between a retro corridor shooter and a light RPG. You get leveling, crafting, resource management, and NPC quest chains layered on top of the demon-blasting. The infamous CCM grenade launcher gives Ded his ranged punch, and explosive vodka functions as both a weapon and a piece of worldbuilding that the game wears completely straight. Boss encounters are present, and the bullet-hell moments suggest the developer understands that a small game still needs difficulty spikes to create shape. Whether those systems are deep or just decorative depends on your patience for rough edges, and there are rough edges. The low-poly aesthetic is functional rather than gorgeous. It is not the kind of deliberate minimalism you see in a game that studied Quake or Minecraft and made intentional choices - it reads more like a solo developer working within Unity constraints and leaning into the limitation with good humor. The community hub shows players asking about language settings, which is a gentle flag: the game launched with a Russian-first text layer and English support varies by menu. Steam user sentiment sits around ninety percent positive across roughly forty reviews, which is a thin but warm signal from a crowd that knew what they were buying. Who should actually download this? Collectors of micro-indie curiosities, people who appreciate the craft of a one-person project shipped and finished, and anyone who wants a quick session of lo-fi demon shooting without a thirty-dollar commitment. The NPC quests give it a little more structure than a pure arena shooter, and the crafting loop adds at least one reason to manage your inventory rather than sprint forward. What it is not: a polished experience, a long one, or a game that will satisfy anyone expecting modern FPS production values. The localization friction is real, and the handmade seams show throughout. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- NVIDIA GeForce GT 730 / AMD Radeon R7 250
- Processor
- Any 2.0 GHz
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Game Info
- Developer
- Oblom studio
- Publisher
- BekkerDev Studio
- Release Date
- Mar 10, 2020