Compare cyubeVR prices across 50+ stores and find the best deal. Developed by Stonebrick Studios. Published by Stonebrick Studios. Released on 1/26/2018. Available on PC. Genres: Adventure, Indie, Early Access.

If your VR headset has been gathering dust, cyubeVR will remind you exactly why you bought it - provided you come for the building and not the combat.

My first hour in cyubeVR felt genuinely rare in the VR space: a procedurally generated world that actually made me stop moving just to look at it. The day-night cycle pushes real shadows across a landscape made of voxel terrain and detailed 3D flora, and when night falls, the aurora borealis arcs overhead in a way that the flat-screen Minecraft universe simply cannot replicate. This is a one-person studio product built from the ground up for VR, and that intentionality shows in almost every interaction. The core loop is mining, crafting, and building, but what separates cyubeVR from its obvious genre neighbours is how physical it all feels. You reach out with your motion controllers to physically craft pickaxes, fill chests, and place blocks in three-dimensional space. The controls have a learning curve during the first half-hour, but community feedback consistently notes that after a couple of hours they click into something that feels close to second nature. Dual-wielding tools is supported, the view distance is genuinely impressive for a VR title, and Steam Workshop mod support means the community can layer in content the base game hasn't shipped yet - including enemy mobs for players who want something to swing at. That last point is the honest caveat. Right now cyubeVR is a peaceful sandbox: exploration, resource gathering, construction. There is no survival threat beyond fall damage, no combat system, and no multiplayer. For a certain kind of player - the one who could spend a Sunday afternoon just digging cave systems or raising a tower - this is meditative in the best sense. For anyone expecting a survival-loop tension arc, the world can feel quiet in ways that start to hollow out after a few sessions. The developer roadmap has listed melee combat and multiplayer as high-priority planned features for years, and the game has received over fifty updates across its Early Access life, so the trajectory is real. But those features are still not in the build you are buying today, and Steam's own store page flags that the last developer update was over fifteen months ago at time of writing - worth noting before you bank on a packed roadmap delivering quickly. Performance is the other honest flag. The visuals are some of the most demanding in VR, and player reports consistently mention needing to reduce settings even on RTX 2070-class hardware. Frame drops in VR are more noticeable than on a monitor, so factor your rig's headroom carefully. The flipside is that on a machine that can handle it, the near-infinite view distance and lighting effects are the kind of thing you screenshot and send to friends. For solo players who love the creative-builder genre and have wanted to inhabit that world rather than view it through a window, cyubeVR delivers something genuinely special. Go in knowing what it currently is - a polished, gorgeous, peacefully paced single-player sandbox - rather than what the roadmap hopes it will become. Kai, Scout Team

cyubeVR
AdventureIndieEarly Access

cyubeVR

Jan 26, 2018Stonebrick Studios
GamerScout Says

If your VR headset has been gathering dust, cyubeVR will remind you exactly why you bought it - provided you come for the building and not the combat.

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Screenshots & Media

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About cyubeVR

My first hour in cyubeVR felt genuinely rare in the VR space: a procedurally generated world that actually made me stop moving just to look at it. The day-night cycle pushes real shadows across a landscape made of voxel terrain and detailed 3D flora, and when night falls, the aurora borealis arcs overhead in a way that the flat-screen Minecraft universe simply cannot replicate. This is a one-person studio product built from the ground up for VR, and that intentionality shows in almost every interaction. The core loop is mining, crafting, and building, but what separates cyubeVR from its obvious genre neighbours is how physical it all feels. You reach out with your motion controllers to physically craft pickaxes, fill chests, and place blocks in three-dimensional space. The controls have a learning curve during the first half-hour, but community feedback consistently notes that after a couple of hours they click into something that feels close to second nature. Dual-wielding tools is supported, the view distance is genuinely impressive for a VR title, and Steam Workshop mod support means the community can layer in content the base game hasn't shipped yet - including enemy mobs for players who want something to swing at. That last point is the honest caveat. Right now cyubeVR is a peaceful sandbox: exploration, resource gathering, construction. There is no survival threat beyond fall damage, no combat system, and no multiplayer. For a certain kind of player - the one who could spend a Sunday afternoon just digging cave systems or raising a tower - this is meditative in the best sense. For anyone expecting a survival-loop tension arc, the world can feel quiet in ways that start to hollow out after a few sessions. The developer roadmap has listed melee combat and multiplayer as high-priority planned features for years, and the game has received over fifty updates across its Early Access life, so the trajectory is real. But those features are still not in the build you are buying today, and Steam's own store page flags that the last developer update was over fifteen months ago at time of writing - worth noting before you bank on a packed roadmap delivering quickly. Performance is the other honest flag. The visuals are some of the most demanding in VR, and player reports consistently mention needing to reduce settings even on RTX 2070-class hardware. Frame drops in VR are more noticeable than on a monitor, so factor your rig's headroom carefully. The flipside is that on a machine that can handle it, the near-infinite view distance and lighting effects are the kind of thing you screenshot and send to friends. For solo players who love the creative-builder genre and have wanted to inhabit that world rather than view it through a window, cyubeVR delivers something genuinely special. Go in knowing what it currently is - a polished, gorgeous, peacefully paced single-player sandbox - rather than what the roadmap hopes it will become. Kai, Scout Team

Tags

singleplayerachievementsworkshoptier:indieVR-ExclusivePhysical CraftingPeaceful SandboxAurora AtmosphereHigh PC DemandWorkshop ModdableSolo Builder

System Requirements

Minimum

OS
Windows 7 or newer
Memory
14 GB RAM
Storage
20 GB available space
Graphics
6 GB VRAM | Nvidia GTX 1060 // AMD RX 580
Processor
AMD Ryzen or Intel CPU, from 2014 or later with at least 6 threads
VR Support
SteamVR. Standing, Sitting or Room Scale. Requires motion controllers. Supports all VR headsets that can run SteamVR games (e.g. Index, Quest, WMR, Vive, Pico, Pimax, HP Reverb).

Recommended

OS
Windows 10 or newer
Memory
16 GB RAM
Storage
25 GB available space
Graphics
12 GB VRAM | Nvidia RTX 3060 // AMD RX 7600 XT
Processor
AMD Ryzen or Intel CPU, from 2016 or later with at least 8 threads
VR Support
SteamVR. Standing, Sitting or Room Scale. Requires motion controllers. Supports all VR headsets that can run SteamVR games (e.g. Index, Quest, WMR, Vive, Pico, Pimax, HP Reverb).

Reviews & Ratings

No ratings available

Game Info

Developer
Stonebrick Studios
Publisher
Stonebrick Studios
Release Date
Jan 26, 2018

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