
cyubeVR
If your VR headset has been gathering dust, cyubeVR will remind you exactly why you bought it - provided you come for the building and not the combat.
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About cyubeVR
My first hour in cyubeVR felt genuinely rare in the VR space: a procedurally generated world that actually made me stop moving just to look at it. The day-night cycle pushes real shadows across a landscape made of voxel terrain and detailed 3D flora, and when night falls, the aurora borealis arcs overhead in a way that the flat-screen Minecraft universe simply cannot replicate. This is a one-person studio product built from the ground up for VR, and that intentionality shows in almost every interaction. The core loop is mining, crafting, and building, but what separates cyubeVR from its obvious genre neighbours is how physical it all feels. You reach out with your motion controllers to physically craft pickaxes, fill chests, and place blocks in three-dimensional space. The controls have a learning curve during the first half-hour, but community feedback consistently notes that after a couple of hours they click into something that feels close to second nature. Dual-wielding tools is supported, the view distance is genuinely impressive for a VR title, and Steam Workshop mod support means the community can layer in content the base game hasn't shipped yet - including enemy mobs for players who want something to swing at. That last point is the honest caveat. Right now cyubeVR is a peaceful sandbox: exploration, resource gathering, construction. There is no survival threat beyond fall damage, no combat system, and no multiplayer. For a certain kind of player - the one who could spend a Sunday afternoon just digging cave systems or raising a tower - this is meditative in the best sense. For anyone expecting a survival-loop tension arc, the world can feel quiet in ways that start to hollow out after a few sessions. The developer roadmap has listed melee combat and multiplayer as high-priority planned features for years, and the game has received over fifty updates across its Early Access life, so the trajectory is real. But those features are still not in the build you are buying today, and Steam's own store page flags that the last developer update was over fifteen months ago at time of writing - worth noting before you bank on a packed roadmap delivering quickly. Performance is the other honest flag. The visuals are some of the most demanding in VR, and player reports consistently mention needing to reduce settings even on RTX 2070-class hardware. Frame drops in VR are more noticeable than on a monitor, so factor your rig's headroom carefully. The flipside is that on a machine that can handle it, the near-infinite view distance and lighting effects are the kind of thing you screenshot and send to friends. For solo players who love the creative-builder genre and have wanted to inhabit that world rather than view it through a window, cyubeVR delivers something genuinely special. Go in knowing what it currently is - a polished, gorgeous, peacefully paced single-player sandbox - rather than what the roadmap hopes it will become. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 14 GB RAM
- Storage
- 20 GB available space
- Graphics
- 6 GB VRAM | Nvidia GTX 1060 // AMD RX 580
- Processor
- AMD Ryzen or Intel CPU, from 2014 or later with at least 6 threads
- VR Support
- SteamVR. Standing, Sitting or Room Scale. Requires motion controllers. Supports all VR headsets that can run SteamVR games (e.g. Index, Quest, WMR, Vive, Pico, Pimax, HP Reverb).
Recommended
- OS
- Windows 10 or newer
- Memory
- 16 GB RAM
- Storage
- 25 GB available space
- Graphics
- 12 GB VRAM | Nvidia RTX 3060 // AMD RX 7600 XT
- Processor
- AMD Ryzen or Intel CPU, from 2016 or later with at least 8 threads
- VR Support
- SteamVR. Standing, Sitting or Room Scale. Requires motion controllers. Supports all VR headsets that can run SteamVR games (e.g. Index, Quest, WMR, Vive, Pico, Pimax, HP Reverb).
Reviews & Ratings
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Game Info
- Developer
- Stonebrick Studios
- Publisher
- Stonebrick Studios
- Release Date
- Jan 26, 2018