Compare CyberTaxi prices across 50+ stores and find the best deal. Developed by Projects from Basement. Published by Ultimate Games S.A.. Released on 10/30/2020. Available on PC. Genres: Action, Indie, Racing, Simulation.

Quarantine-style vehicular chaos with a cyberpunk coat of paint and a mixed Steam record - only worth your time if you already miss the 90s cab-shooter niche.

My honest first reaction to CyberTaxi was nostalgia followed almost immediately by doubt. The premise is a direct callback to the mid-90s DOS game Quarantine: you drive a weaponised cab through a decaying dystopian city, pick up passengers, shoot things, and try not to die. Whether that pitch excites or exhausts you will tell you everything you need to know about your likely enjoyment here. The structure underneath that concept is busier than it first appears. Four districts of the open-world Hindenburg city unlock progressively as you complete faction missions, and the game claims over 300 randomly generated jobs to keep the loop running. Between fares you earn cash to buy weapons, shields, and gadgets for your cab - a lightweight but functional progression layer that gives each run a mild sense of build direction. Passengers are also NPCs you can interrogate for information, and yes, you can fatally eject rude ones, which is exactly as absurd as it sounds. The synth-wave soundtrack lands well and the rain-drop and lens-flare visual effects set a reasonably convincing noir atmosphere on a small indie budget. Here is where the numbers start to matter less, though. Steam reviews sit at a mixed 64% positive across roughly 174 reviews - not disqualifying, but a clear signal that the game does not consistently deliver on its ambitions. Controller support has been a documented pain point for some players, with reports of input not registering reliably despite the feature being listed. Performance can be uneven depending on settings, and the developer does provide in-game render-distance controls (plus/minus keys) as a workaround, which suggests the engine still carries rough edges even after post-launch patching. There is no mod ecosystem, no multiplayer, and the AI of hostile vehicles reads more as obstacle than opponent. Who should actually consider this? If you have a specific craving for vehicular combat sandboxes in the Quarantine or Carmageddon vein and can tolerate rough production values, CyberTaxi scratches that itch at a sub-five-dollar price point where expectations should be calibrated accordingly. The faction mission structure and four-district progression loop provide more skeleton than many titles in this budget tier. But if you want tight driving physics, a meaningful weapon variety system, or any kind of strategic depth in the build progression, you will hit the ceiling fast. The random mission pool also means mission variety is procedural rather than authored, which dulls the late-game considerably. Budget indie, honest ambition, uneven execution. Approach with the right expectations and the cab ride is bumpy but survivable. Diego, Scout Team

CyberTaxi
ActionIndieRacingSimulation

CyberTaxi

Oct 30, 2020Projects from BasementUltimate Games S.A.
GamerScout Says

Quarantine-style vehicular chaos with a cyberpunk coat of paint and a mixed Steam record - only worth your time if you already miss the 90s cab-shooter niche.

PC
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Screenshots & Media

Screenshot

About CyberTaxi

My honest first reaction to CyberTaxi was nostalgia followed almost immediately by doubt. The premise is a direct callback to the mid-90s DOS game Quarantine: you drive a weaponised cab through a decaying dystopian city, pick up passengers, shoot things, and try not to die. Whether that pitch excites or exhausts you will tell you everything you need to know about your likely enjoyment here. The structure underneath that concept is busier than it first appears. Four districts of the open-world Hindenburg city unlock progressively as you complete faction missions, and the game claims over 300 randomly generated jobs to keep the loop running. Between fares you earn cash to buy weapons, shields, and gadgets for your cab - a lightweight but functional progression layer that gives each run a mild sense of build direction. Passengers are also NPCs you can interrogate for information, and yes, you can fatally eject rude ones, which is exactly as absurd as it sounds. The synth-wave soundtrack lands well and the rain-drop and lens-flare visual effects set a reasonably convincing noir atmosphere on a small indie budget. Here is where the numbers start to matter less, though. Steam reviews sit at a mixed 64% positive across roughly 174 reviews - not disqualifying, but a clear signal that the game does not consistently deliver on its ambitions. Controller support has been a documented pain point for some players, with reports of input not registering reliably despite the feature being listed. Performance can be uneven depending on settings, and the developer does provide in-game render-distance controls (plus/minus keys) as a workaround, which suggests the engine still carries rough edges even after post-launch patching. There is no mod ecosystem, no multiplayer, and the AI of hostile vehicles reads more as obstacle than opponent. Who should actually consider this? If you have a specific craving for vehicular combat sandboxes in the Quarantine or Carmageddon vein and can tolerate rough production values, CyberTaxi scratches that itch at a sub-five-dollar price point where expectations should be calibrated accordingly. The faction mission structure and four-district progression loop provide more skeleton than many titles in this budget tier. But if you want tight driving physics, a meaningful weapon variety system, or any kind of strategic depth in the build progression, you will hit the ceiling fast. The random mission pool also means mission variety is procedural rather than authored, which dulls the late-game considerably. Budget indie, honest ambition, uneven execution. Approach with the right expectations and the cab ride is bumpy but survivable. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Vehicular CombatCyberpunk NoirFaction MissionsCab ShooterProcedural MissionsSynth-Wave SoundtrackBudget Indie

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
13 GB available space
Graphics
NVIDIA GeForce GTX 960 4GB or AMD Radeon R9 280
Processor
Intel Core i3-7100 or AMD Ryzen 3 2200
Additional Notes
1080p Display Screen is recommended.

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
13 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti 4GB or AMD Radeon R9 390
Processor
Intel Core i5-7600 or AMD Ryzen 5 2600
Additional Notes
1080p Display Screen is recommended.

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Projects from Basement
Publisher
Ultimate Games S.A.
Release Date
Oct 30, 2020

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Price History

2026-06-080.68(lowest)

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Frequently asked questions about CyberTaxi

Where can I buy CyberTaxi cheapest?

Compare CyberTaxi prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is CyberTaxi available on?

CyberTaxi is available on PC.

When was CyberTaxi released?

CyberTaxi was released on 30 October 2020.

Who developed CyberTaxi?

CyberTaxi was developed by Projects from Basement and published by Ultimate Games S.A..