Compare Cyberpunk 2077 prices across trusted key stores and find the best deal. Developed by CD PROJEKT RED. Published by CD PROJEKT RED. Released on 12/9/2020. Available on PC, Mac, Xbox. Genres: RPG. Metacritic score: 86/100.

Night City is finally worth living in. After years of patches and a sweeping 2.0 overhaul, V's story delivers the narrative gut-punches and build depth it always promised.

I came back to Cyberpunk 2077 three times: at launch, after the 1.6 stability patches, and again when Update 2.0 dropped alongside the Phantom Liberty expansion. Each time the game was measurably better. The version sitting on storefronts right now is the fourth iteration of a title that started life as one of gaming's most spectacular implosions, and it is, by a fair margin, the best one. The 2.0 update gutted the old percentage-soup perk system and replaced it with a tree that actually changes how you play. Speccing into Reflexes means you zip through firefights like a pinball. Going deep on Intelligence turns you into a ghost who wins fights through a Cyberdeck and a set of quickhacks before anyone fires a shot. Body builds let you kick down doors and absorb punishment that should liquefy a human being. Cyberware is now balanced around a points limit rather than a wallet limit, so every implant slot is a meaningful decision rather than a shopping list. Sandevistan slow-motion headshot runs, Contagion hacker builds that spread digital poison through entire squads, stealth netrunner setups that never touch a trigger: the build variety holds up well past hour 40, and that is the bar I use. The story is where Cyberpunk 2077 has always been quietly excellent, even when the performance was disqualifying. V is a terrific protagonist precisely because the game refuses to make their survival a clean victory. Johnny Silverhand, the ghost haunting V's skull, is one of the better-written NPCs in the genre: antagonistic, occasionally right, frequently insufferable in ways that feel earned rather than scripted. The main quest's endings carry genuine weight. None of them are happy in a simple sense, and the writing trusts the player enough not to explain the thematic point in a closing monologue. The side content is uneven: the gigs and NCPD scanner hustles are efficient filler at best and padding at worst, but the named side quests, particularly those involving Judy, Panam, Kerry, and River, are short story arcs that rival the main plot for emotional investment. Phantom Liberty, the standalone expansion set in the Dogtown district, is worth flagging separately even on the base game's page. It shifts tone from mercenary noir to cold-war spy thriller, pairs V with Solomon Reed (a genuinely compelling new character), and adds a Relic skill tree that slots cleanly into any build. Its branching structure produces meaningfully different endings, none of which pull punches. The writing is tighter than much of the base game, and the Dogtown district, while visually similar to the rest of Night City, is designed around denser, more vertical combat encounters that reward stealth and quickhack builds specifically. The criticisms that stick are real. Night City, for all its visual density, remains a largely non-interactive backdrop. You cannot wander into a stranger's apartment and read their mail the way you can in an Elder Scrolls title or a proper immersive sim. The world is gorgeous and curated rather than alive and reactive. Vehicle combat, added in 2.0, feels tacked on rather than integrated. The police system, while vastly improved over launch, still lacks the organic escalation of a Rockstar game. These are structural limits, not fixable by patches, and they keep Cyberpunk 2077 in the category of outstanding linear-ish RPG with open-world aesthetics rather than true sandbox. That is not a condemnation, just a calibration for what you are actually buying. If you read tooltips, care about whether your build choices feel distinct by the midgame, and can tolerate a story that refuses to reward V with a clean win, Cyberpunk 2077 post-2.0 is one of the more complete action-RPGs available on PC right now. The launch discourse is ancient history. Judge it on what it is today. Monika, Scout Team

Cyberpunk 2077

Cyberpunk 2077

Dec 9, 2020CD PROJEKT RED
GamerScout Says

Night City is finally worth living in. After years of patches and a sweeping 2.0 overhaul, V's story delivers the narrative gut-punches and build depth it always promised.

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Historical low: €16.60

GamerScout Verdict

8.6/10

Best for RPG players who want build depth and a story that earns its bleak endings, skip if you need a truly reactive open world.

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About Cyberpunk 2077

I came back to Cyberpunk 2077 three times: at launch, after the 1.6 stability patches, and again when Update 2.0 dropped alongside the Phantom Liberty expansion. Each time the game was measurably better. The version sitting on storefronts right now is the fourth iteration of a title that started life as one of gaming's most spectacular implosions, and it is, by a fair margin, the best one. The 2.0 update gutted the old percentage-soup perk system and replaced it with a tree that actually changes how you play. Speccing into Reflexes means you zip through firefights like a pinball. Going deep on Intelligence turns you into a ghost who wins fights through a Cyberdeck and a set of quickhacks before anyone fires a shot. Body builds let you kick down doors and absorb punishment that should liquefy a human being. Cyberware is now balanced around a points limit rather than a wallet limit, so every implant slot is a meaningful decision rather than a shopping list. Sandevistan slow-motion headshot runs, Contagion hacker builds that spread digital poison through entire squads, stealth netrunner setups that never touch a trigger: the build variety holds up well past hour 40, and that is the bar I use. The story is where Cyberpunk 2077 has always been quietly excellent, even when the performance was disqualifying. V is a terrific protagonist precisely because the game refuses to make their survival a clean victory. Johnny Silverhand, the ghost haunting V's skull, is one of the better-written NPCs in the genre: antagonistic, occasionally right, frequently insufferable in ways that feel earned rather than scripted. The main quest's endings carry genuine weight. None of them are happy in a simple sense, and the writing trusts the player enough not to explain the thematic point in a closing monologue. The side content is uneven: the gigs and NCPD scanner hustles are efficient filler at best and padding at worst, but the named side quests, particularly those involving Judy, Panam, Kerry, and River, are short story arcs that rival the main plot for emotional investment. Phantom Liberty, the standalone expansion set in the Dogtown district, is worth flagging separately even on the base game's page. It shifts tone from mercenary noir to cold-war spy thriller, pairs V with Solomon Reed (a genuinely compelling new character), and adds a Relic skill tree that slots cleanly into any build. Its branching structure produces meaningfully different endings, none of which pull punches. The writing is tighter than much of the base game, and the Dogtown district, while visually similar to the rest of Night City, is designed around denser, more vertical combat encounters that reward stealth and quickhack builds specifically. The criticisms that stick are real. Night City, for all its visual density, remains a largely non-interactive backdrop. You cannot wander into a stranger's apartment and read their mail the way you can in an Elder Scrolls title or a proper immersive sim. The world is gorgeous and curated rather than alive and reactive. Vehicle combat, added in 2.0, feels tacked on rather than integrated. The police system, while vastly improved over launch, still lacks the organic escalation of a Rockstar game. These are structural limits, not fixable by patches, and they keep Cyberpunk 2077 in the category of outstanding linear-ish RPG with open-world aesthetics rather than true sandbox. That is not a condemnation, just a calibration for what you are actually buying. If you read tooltips, care about whether your build choices feel distinct by the midgame, and can tolerate a story that refuses to reward V with a clean win, Cyberpunk 2077 post-2.0 is one of the more complete action-RPGs available on PC right now. The launch discourse is ancient history. Judge it on what it is today.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesNetrunner BuildCyberware CustomizationBranching EndingsFirst-Person RPGOpen-World NoirQuickhack CombatSandevistanPost-Launch RedemptionMorally Complex Narrative

System Requirements

Minimum

OS
64-bit Windows 10
Memory
12 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380
Processor
Core i7-6700 or Ryzen 5 1600

Recommended

OS
64-bit Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
GeForce RTX 2060 SUPER or Radeon RX 5700 XT or Arc A770
Processor
Core i7-12700 or Ryzen 7 7800X3D

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Reviews & Ratings

GamerScout
8.6/10
Metacritic
86User: 7.1
OpenCritic
86Strong
Steam
87%(955,372)

How Long to Beat

Main Story24h
Main + Extras60h
Completionist103h

Game Info

Developer
CD PROJEKT RED
Publisher
CD PROJEKT RED
Release Date
Dec 9, 2020
Age Rating
PEGI 18M

Game Modes

single player
Up to 1 players

Languages

Audio (10)
EnglishJapaneseMandarinGermanFrenchItalian+4 more
Subtitles (15)
EnglishFrenchGermanSpanishItalianPolish+9 more

Features

Full Controller SupportRay TracingDlssHdrAchievementsCloud Saves

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Frequently asked questions about Cyberpunk 2077

How much does Cyberpunk 2077 cost?

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What platforms is Cyberpunk 2077 available on?

Cyberpunk 2077 is available on PC, Mac, Xbox.

When was Cyberpunk 2077 released?

Cyberpunk 2077 was released on 9 December 2020.

Who developed Cyberpunk 2077?

Cyberpunk 2077 was developed by CD PROJEKT RED.

Is Cyberpunk 2077 worth buying?

Cyberpunk 2077 holds a Metacritic score of 86/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.