Compare Cyberline Racing prices across 50+ stores and find the best deal. Developed by MagicIndie. Published by Plug In Digital. Released on 3/22/2017. Available on PC, Mac. Genres: Action, Indie, Racing.

Combat racing with 12 cars, 24 weapon types, and a career mode built on boss duels - fine for an afternoon, but the dead online lobby is the elephant in the room you need to know about before clicking add to cart.

I went in expecting a budget Twisted Metal clone and got something a bit more structured than that, though not without some serious caveats you should hear first. Cyberline Racing is a top-down-style combat racer ported up from mobile, set in a post-apocalyptic cyberpunk world where a megacorp called Cyberline Corp runs death races as live weapons testing. That premise is better than nothing, and the career mode does push you through a roster of 15 opponents with brief backstories and 1v1 boss duels gating your progression to the next tier. It's thin on narrative weight but functional as a pacing mechanism. The mechanical pitch is straightforward: three weapon slots per car, a permanent chaingun as your baseline, and 11 swappable weapon units pulled from a pool of 24 total types - rocket launchers, mines, machine guns, and more scattered on the track. Each of the 12 cars has a hardwired special weapon tied to its identity, which gives roster selection some actual meaning beyond stat numbers. Modes span standard racing, Survival (last-place elimination every 35 seconds), and Time Trial across 8 tracks. The weapon pickup loop has rhythm to it, and survival mode in particular keeps the chaos honest. What doesn't hold up is the gamepad steering sensitivity - players have flagged it as hair-trigger to the point where stick deflection translates almost immediately to wall contact, and there's no dead zone adjustment baked in. On KB+M you fare better but the game was clearly designed around touch input first. Here's the part that actually matters if you're hoping to play online: the concurrent player count sits at or near single digits on any given day. The all-time Steam peak was under 200. Online PvP exists in the code but finding a live match in 2025 without coordinating a lobby yourself is basically luck. Premium currency server errors have been reported in the Steam community for years with no resolution. The online rankings the marketing leans on are functionally a ghost town. If you're buying this for PvP, adjust expectations hard. Career solo is where the honest value lives. The blueprint-based car unlock system and spare parts upgrade loop give you something to grind toward, and the game does get its hooks in for a few hours once you commit to building out a car. It never pretends to be more than an arcade time-killer, and at sub-dollar pricing the failure mode is low. Mac users on Catalina or above get nothing at all - compatibility was dropped and never patched. Windows players on anything modern run it fine. Bottom line from me: treat it like a single-player arcade curio with some PvP wiring that no longer fires. The 12-car roster, 24-weapon sandbox, and survival race mode give it just enough texture for a weekend romp through career mode. Nobody is waiting for you in ranked. Fred, Scout Team

Cyberline Racing
ActionIndieRacing

Cyberline Racing

Mar 22, 2017MagicIndiePlug In Digital
GamerScout Says

Combat racing with 12 cars, 24 weapon types, and a career mode built on boss duels - fine for an afternoon, but the dead online lobby is the elephant in the room you need to know about before clicking add to cart.

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Screenshots & Media

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About Cyberline Racing

I went in expecting a budget Twisted Metal clone and got something a bit more structured than that, though not without some serious caveats you should hear first. Cyberline Racing is a top-down-style combat racer ported up from mobile, set in a post-apocalyptic cyberpunk world where a megacorp called Cyberline Corp runs death races as live weapons testing. That premise is better than nothing, and the career mode does push you through a roster of 15 opponents with brief backstories and 1v1 boss duels gating your progression to the next tier. It's thin on narrative weight but functional as a pacing mechanism. The mechanical pitch is straightforward: three weapon slots per car, a permanent chaingun as your baseline, and 11 swappable weapon units pulled from a pool of 24 total types - rocket launchers, mines, machine guns, and more scattered on the track. Each of the 12 cars has a hardwired special weapon tied to its identity, which gives roster selection some actual meaning beyond stat numbers. Modes span standard racing, Survival (last-place elimination every 35 seconds), and Time Trial across 8 tracks. The weapon pickup loop has rhythm to it, and survival mode in particular keeps the chaos honest. What doesn't hold up is the gamepad steering sensitivity - players have flagged it as hair-trigger to the point where stick deflection translates almost immediately to wall contact, and there's no dead zone adjustment baked in. On KB+M you fare better but the game was clearly designed around touch input first. Here's the part that actually matters if you're hoping to play online: the concurrent player count sits at or near single digits on any given day. The all-time Steam peak was under 200. Online PvP exists in the code but finding a live match in 2025 without coordinating a lobby yourself is basically luck. Premium currency server errors have been reported in the Steam community for years with no resolution. The online rankings the marketing leans on are functionally a ghost town. If you're buying this for PvP, adjust expectations hard. Career solo is where the honest value lives. The blueprint-based car unlock system and spare parts upgrade loop give you something to grind toward, and the game does get its hooks in for a few hours once you commit to building out a car. It never pretends to be more than an arcade time-killer, and at sub-dollar pricing the failure mode is low. Mac users on Catalina or above get nothing at all - compatibility was dropped and never patched. Windows players on anything modern run it fine. Bottom line from me: treat it like a single-player arcade curio with some PvP wiring that no longer fires. The 12-car roster, 24-weapon sandbox, and survival race mode give it just enough texture for a weekend romp through career mode. Nobody is waiting for you in ranked. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptrading-cardstier:sub-5Combat RacingDeath RaceWeapon PickupsBlueprint ProgressionBoss DuelsSurvival ModeMobile PortTop-Down RacingCareer Mode

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GTX 650Ti, Radeon HD 5870 (May work on lower specifications)
Processor
Core i3 6100, AMD X4 860 and above (May work on lower specifications)
Sound Card
Generic

Recommended

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GTX 750, Radeon HD 6950 (May work on lower specifications)
Processor
Core i5-2500, AMD FX-8120 and above (May work on lower specifications)
Sound Card
Generic

Reviews & Ratings

No ratings available

Game Info

Developer
MagicIndie
Publisher
Plug In Digital
Release Date
Mar 22, 2017

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