Compare Cyber Chicken prices across 50+ stores and find the best deal. Developed by WHOA!. Published by Plug In Digital. Released on 11/23/2016. Available on PC. Genres: Action, Adventure, Indie.

A 375-pound cybernetic chicken tears through a 2.5D action-platformer with upgradeable weapons and aggressively goofy humor. Short, scrappy, divisive.

Cyber Chicken is a 2.5D action-platformer built around one gloriously absurd premise: a massive, cybernetically enhanced rooster is the last hope for civilization. Developer WHOA! leans hard into the joke, and for a certain kind of player who just wants something loud and self-aware for an afternoon, that premise carries a surprising amount of mileage. The game sits in that small, slightly chaotic corner of indie action releases where budget and ambition don't quite line up, but personality tries to pick up the slack. The core loop is combat and platforming, nothing revolutionary. You move through side-scrolling levels, fight waves of enemies, and gradually unlock and upgrade the Chicken's arsenal. The weapons are the highlight here. There is a visible effort to make each upgrade feel distinct, and the payoff of putting points into a particular loadout gives the combat a little more texture than the thin premise might suggest. The humor is broad and loud, the soundtrack leans into a rock-heavy energy that matches the chaos on screen, and the whole thing has the personality of a game made by people who were clearly having fun building it. Here is the honest part. With 58% positive reviews on Steam from a small pool of reviewers, Cyber Chicken is genuinely a mixed bag. The platforming is functional but unpolished. The humor lands in bursts and then repeats itself in ways that flatten the joke. The runtime is short, which in principle is something I defend when a game uses its brevity well, but Cyber Chicken does not always feel like it has fully used its space before the credits roll. It is the kind of game that needed a tighter editing pass, a bit more variety in enemy design, and maybe one more development cycle to smooth out its rough collisions. Who actually enjoys this? Players who have a soft spot for deliberately weird B-tier indie action, people who remember the era of Flash game humor and want it in a slightly more packaged form, and anyone who can forgive a rough edge in service of a gag. If you approach Cyber Chicken expecting a tightly designed platformer with meaningful depth, you will leave disappointed. If you approach it expecting a cheap, cheerful, occasionally funny action game starring a cybernetic chicken who shoots things, you will get exactly that, nothing more and nothing less. I have genuine affection for small games that commit completely to their bit, and Cyber Chicken commits. The pixel-adjacent 2.5D art style is functional if not inspired, and the soundtrack genuinely has some energy to it. But commitment to a bit and execution of a game are different things, and the mixed reception here reflects a real gap between the two. Worth a look if the concept makes you smile. Approach with calibrated expectations. Kai, Scout Team

Cyber Chicken
ActionAdventureIndie

Cyber Chicken

Nov 23, 2016WHOA!Plug In Digital
GamerScout Says

A 375-pound cybernetic chicken tears through a 2.5D action-platformer with upgradeable weapons and aggressively goofy humor. Short, scrappy, divisive.

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About Cyber Chicken

Cyber Chicken is a 2.5D action-platformer built around one gloriously absurd premise: a massive, cybernetically enhanced rooster is the last hope for civilization. Developer WHOA! leans hard into the joke, and for a certain kind of player who just wants something loud and self-aware for an afternoon, that premise carries a surprising amount of mileage. The game sits in that small, slightly chaotic corner of indie action releases where budget and ambition don't quite line up, but personality tries to pick up the slack. The core loop is combat and platforming, nothing revolutionary. You move through side-scrolling levels, fight waves of enemies, and gradually unlock and upgrade the Chicken's arsenal. The weapons are the highlight here. There is a visible effort to make each upgrade feel distinct, and the payoff of putting points into a particular loadout gives the combat a little more texture than the thin premise might suggest. The humor is broad and loud, the soundtrack leans into a rock-heavy energy that matches the chaos on screen, and the whole thing has the personality of a game made by people who were clearly having fun building it. Here is the honest part. With 58% positive reviews on Steam from a small pool of reviewers, Cyber Chicken is genuinely a mixed bag. The platforming is functional but unpolished. The humor lands in bursts and then repeats itself in ways that flatten the joke. The runtime is short, which in principle is something I defend when a game uses its brevity well, but Cyber Chicken does not always feel like it has fully used its space before the credits roll. It is the kind of game that needed a tighter editing pass, a bit more variety in enemy design, and maybe one more development cycle to smooth out its rough collisions. Who actually enjoys this? Players who have a soft spot for deliberately weird B-tier indie action, people who remember the era of Flash game humor and want it in a slightly more packaged form, and anyone who can forgive a rough edge in service of a gag. If you approach Cyber Chicken expecting a tightly designed platformer with meaningful depth, you will leave disappointed. If you approach it expecting a cheap, cheerful, occasionally funny action game starring a cybernetic chicken who shoots things, you will get exactly that, nothing more and nothing less. I have genuine affection for small games that commit completely to their bit, and Cyber Chicken commits. The pixel-adjacent 2.5D art style is functional if not inspired, and the soundtrack genuinely has some energy to it. But commitment to a bit and execution of a game are different things, and the mixed reception here reflects a real gap between the two. Worth a look if the concept makes you smile. Approach with calibrated expectations. Kai, Scout Team

Tags

steam2.5D PlatformerHumorUpgradeable ArsenalShort GameB-tier IndieCombat PlatformerRock Soundtrack

System Requirements

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Reviews & Ratings

Steam
58%(31)

Game Info

Developer
WHOA!
Publisher
Plug In Digital
Release Date
Nov 23, 2016

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