Compare Curved Space prices across trusted key stores and find the best deal. Developed by Only By Midnight Ltd.. Published by Maximum Games. Released on 6/29/2021. Available on PC, Xbox. Genres: Action, Indie.

Gorgeous geometry, a synthwave soundtrack that genuinely slaps, and one genuinely clever gimmick - but the campaign wraps up fast and the filler objectives will test your patience before the arcade modes save the day.

My first hour with Curved Space felt like stumbling onto something nobody told me about - a small-team shooter with a spatial trick so visually wild it stopped me mid-level just to watch bullets curve over the horizon of an asteroid. Only By Midnight built their whole identity around one deceptively simple idea: your ship, your bullets, and your enemies all obey the surface geometry of whatever impossible structure you happen to be skating across. That means you can fire around the bend of a space station and catch a spider you can't even see, or flip to the underside of a planetoid mid-fight because the pressure got too hot topside. One level is literally a Mobius strip. That detail alone tells you this team cared. The core mechanics layer on top of the geometry in interesting ways. Your energy leash - not a weapon, a dedicated ability - lets you lash spiders to anchor pylons to drain their energy, chain multiple enemies together, or set up a dash-kill by yanking a target into your ship's path for a brief invulnerability window. Charge enough energy through lashing and you trigger Overdrive, which pumps up every weapon and briefly makes limited-ammo guns go unlimited. The arsenal itself runs from a conventional blaster and plasma gun to a flame thrower, a laser whip, and something the devs call a weed whacker. Weapon drops fall from enemies mid-fight, so you are constantly making small tactical calls about what to carry. Difficulty settings run from Casual all the way to Nightmare, with custom toggles sitting between them. The campaign threads a surprisingly voice-acted story through all of this - a spunky engineer protagonist who starts fragmenting into parallel versions of herself, each one a potential mid-boss or ally depending on which branching path you choose. The comic-book illustrated cutscenes have genuine craft behind them. But the campaign itself runs roughly two to three hours on a first pass, and the objectives it rotates through - clear waves, harvest energy by lashing spiders to siphon towers, assassinate a target - are not all created equal. The energy-harvesting objective in particular drags; it asks you to hold a lash connection while respawning spiders shoot at you, and the pacing just dies. Some boss encounters suffer a similar problem, with hit windows that are both rare and unpredictable, turning what should feel climactic into a war of attrition. Where the game genuinely finds its rhythm is in the post-campaign modes: Daily Runs, Arena, Survival, and Endless all strip away the awkward objectives and let the arcade core breathe. Leaderboard chasing in those modes is a different animal entirely - tight, replayable, score-focused in the way that the campaign almost promises but never fully delivers. The synthwave soundtrack, licensed from FiXT Neon and featuring Scandroid, 3Force, and Fury Weekend, is legitimately excellent; it carries sessions that the level design alone would not sustain. The neon-lit art style is crisp and communicates enemy types at a glance without visual clutter, which matters a lot when the geometry starts bending your sense of up and down. Fair warning for anyone prone to motion sickness: the constant surface-flipping and horizon-warping can disorient even on a good day, and the camera occasionally gets confused during curved transitions. The game also front-loads a fairly lengthy tutorial before the real momentum kicks in. But if you give it the patience it asks for in those first thirty minutes, the arcade modes and the sheer novelty of the curved-space geometry make it worth the ride - especially at the price point it typically sits at. Think of the campaign as a long tutorial for the score-chase modes that follow. Kai, Scout Team

Curved Space

Curved Space

Jun 29, 2021Only By Midnight Ltd.Maximum Games
GamerScout Says

Gorgeous geometry, a synthwave soundtrack that genuinely slaps, and one genuinely clever gimmick - but the campaign wraps up fast and the filler objectives will test your patience before the arcade modes save the day.

PCXbox
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.84

GamerScout Verdict

Best for score-chasers and shmup fans who can push past a thin campaign to reach the arcade modes where it actually sings.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.8426 Jun 2026
Keyshops
€0.78€0.82€0.87€0.916 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
Create alert

Screenshots & Media

About Curved Space

My first hour with Curved Space felt like stumbling onto something nobody told me about - a small-team shooter with a spatial trick so visually wild it stopped me mid-level just to watch bullets curve over the horizon of an asteroid. Only By Midnight built their whole identity around one deceptively simple idea: your ship, your bullets, and your enemies all obey the surface geometry of whatever impossible structure you happen to be skating across. That means you can fire around the bend of a space station and catch a spider you can't even see, or flip to the underside of a planetoid mid-fight because the pressure got too hot topside. One level is literally a Mobius strip. That detail alone tells you this team cared. The core mechanics layer on top of the geometry in interesting ways. Your energy leash - not a weapon, a dedicated ability - lets you lash spiders to anchor pylons to drain their energy, chain multiple enemies together, or set up a dash-kill by yanking a target into your ship's path for a brief invulnerability window. Charge enough energy through lashing and you trigger Overdrive, which pumps up every weapon and briefly makes limited-ammo guns go unlimited. The arsenal itself runs from a conventional blaster and plasma gun to a flame thrower, a laser whip, and something the devs call a weed whacker. Weapon drops fall from enemies mid-fight, so you are constantly making small tactical calls about what to carry. Difficulty settings run from Casual all the way to Nightmare, with custom toggles sitting between them. The campaign threads a surprisingly voice-acted story through all of this - a spunky engineer protagonist who starts fragmenting into parallel versions of herself, each one a potential mid-boss or ally depending on which branching path you choose. The comic-book illustrated cutscenes have genuine craft behind them. But the campaign itself runs roughly two to three hours on a first pass, and the objectives it rotates through - clear waves, harvest energy by lashing spiders to siphon towers, assassinate a target - are not all created equal. The energy-harvesting objective in particular drags; it asks you to hold a lash connection while respawning spiders shoot at you, and the pacing just dies. Some boss encounters suffer a similar problem, with hit windows that are both rare and unpredictable, turning what should feel climactic into a war of attrition. Where the game genuinely finds its rhythm is in the post-campaign modes: Daily Runs, Arena, Survival, and Endless all strip away the awkward objectives and let the arcade core breathe. Leaderboard chasing in those modes is a different animal entirely - tight, replayable, score-focused in the way that the campaign almost promises but never fully delivers. The synthwave soundtrack, licensed from FiXT Neon and featuring Scandroid, 3Force, and Fury Weekend, is legitimately excellent; it carries sessions that the level design alone would not sustain. The neon-lit art style is crisp and communicates enemy types at a glance without visual clutter, which matters a lot when the geometry starts bending your sense of up and down. Fair warning for anyone prone to motion sickness: the constant surface-flipping and horizon-warping can disorient even on a good day, and the camera occasionally gets confused during curved transitions. The game also front-loads a fairly lengthy tutorial before the real momentum kicks in. But if you give it the patience it asks for in those first thirty minutes, the arcade modes and the sheer novelty of the curved-space geometry make it worth the ride - especially at the price point it typically sits at. Think of the campaign as a long tutorial for the score-chase modes that follow.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Synthwave SoundtrackCurved GeometryEnergy Leash MechanicOverdrive SystemScore ChaseBranching CampaignDaily Run ModeMotion Sickness WarningLeaderboard Focus

System Requirements

Minimum

OS
Windows 7 SP1 64bit, Windows 8.1 64bit, Windows 10 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® 8800 GT @ 1 GB / ATI® Radeon™ HD 2900 @ 1 GB or better
Processor
Intel® Core™ i5 / AMD Ryzen™ 5 1400 or better

Recommended

OS
Windows 10 64bit
Memory
6 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon™ R9 series
Processor
Intel Core i7-3770 / AMD® FX-8350

Keep exploring

Community Discussion

Be the first to comment on Curved Space.

Reviews & Ratings

Steam
85%(39)

Game Info

Developer
Only By Midnight Ltd.
Publisher
Maximum Games
Release Date
Jun 29, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Curved Space

How much does Curved Space cost?

Curved Space pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Curved Space cheapest?

Compare Curved Space prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Curved Space available on?

Curved Space is available on PC, Xbox.

When was Curved Space released?

Curved Space was released on 29 June 2021.

Who developed Curved Space?

Curved Space was developed by Only By Midnight Ltd. and published by Maximum Games.