
Cursed New Year
A 30-minute walking-simulator horror with a broken family at its core and jump scares as its main currency. Worth it only if your tolerance for micro-length indie horror runs deep.
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Screenshots & Media

About Cursed New Year
I want to like solo-developer horror more than I like this one, and I kept trying to find something to defend. Cursed New Year puts you in the shoes of a children's animator arriving at a private home on New Year's Eve to entertain a young girl named Sarah. Within minutes the assignment turns grim, and from that point the game hands you a gloomy house to walk through, diary fragments to pick up, and a family tragedy to piece together one scrawled note at a time. The premise genuinely has weight. A child caught between two parents whose lives unraveled inside these walls is not a cheap hook. The problem is that nothing built around that hook is sturdy enough to carry it. The core loop is pure walking simulator. You move through rooms, interact with readable collectibles, and the story inches forward. The developers cite photorealistic graphics and atmospheric sound design as the experience's pillars, and honestly the sound work does some honest lifting. There are moments where a creak or a low ambient drone genuinely builds pressure. But then a jump scare fires, the tension resets, and you realize the game is leaning on those jolts rather than earning dread through accumulation. For horror fans trained on slower-burn fare, that rhythm gets predictable fast. The runtime is officially listed at around 30 minutes, and that is not a soft estimate. A relaxed first playthrough lands right there. Achievements exist, and the walkthrough community has already mapped the three letters you need to collect to avoid missing story-tied unlocks, but a reported bug prevents at least two achievements from triggering correctly on completion. Who is this for? Genuinely, it skews toward players who are new to the genre and want something that feels scary without asking much of them. The atmosphere is gloomy rather than oppressive, the scares are audible warnings more than crafted horror, and the plot thread, while touching on suicide and family violence with appropriate content warnings attached, never quite lands the emotional gut-punch the setup promises. Seasoned horror readers will recognize the bones of something that could have been expanded into a proper short game if given another development pass. As it stands, the content warnings are heavier than the actual emotional experience, which is a strange imbalance. I will say the sound design deserves a mention that does not get buried. The ambience in the house has a specific texture, somewhere between old wood and cold air, that does more atmospheric work than the visuals. If the developer returns for a second project and leans harder into that instinct rather than defaulting to screamers, there is something worth watching here. For now, Cursed New Year sits in a difficult middle place: too thin for the horror faithful, possibly just right for someone wanting their first low-stakes haunted house walk. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- WINDOWS 10, 11 (64-BIT)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 760
- Processor
- Intel Core i5
Recommended
- OS
- WINDOWS 10, 11 (64-BIT)
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 1060
- Processor
- Intel Core i7
Reviews & Ratings
No ratings available
Game Info
- Developer
- Станислав Клепицкий
- Publisher
- AU Studio
- Release Date
- Dec 5, 2024