Compare Cursed New Year prices across 50+ stores and find the best deal. Developed by Станислав Клепицкий. Published by AU Studio. Released on 12/5/2024. Available on PC. Genres: Action, Indie.

A 30-minute walking-simulator horror with a broken family at its core and jump scares as its main currency. Worth it only if your tolerance for micro-length indie horror runs deep.

I want to like solo-developer horror more than I like this one, and I kept trying to find something to defend. Cursed New Year puts you in the shoes of a children's animator arriving at a private home on New Year's Eve to entertain a young girl named Sarah. Within minutes the assignment turns grim, and from that point the game hands you a gloomy house to walk through, diary fragments to pick up, and a family tragedy to piece together one scrawled note at a time. The premise genuinely has weight. A child caught between two parents whose lives unraveled inside these walls is not a cheap hook. The problem is that nothing built around that hook is sturdy enough to carry it. The core loop is pure walking simulator. You move through rooms, interact with readable collectibles, and the story inches forward. The developers cite photorealistic graphics and atmospheric sound design as the experience's pillars, and honestly the sound work does some honest lifting. There are moments where a creak or a low ambient drone genuinely builds pressure. But then a jump scare fires, the tension resets, and you realize the game is leaning on those jolts rather than earning dread through accumulation. For horror fans trained on slower-burn fare, that rhythm gets predictable fast. The runtime is officially listed at around 30 minutes, and that is not a soft estimate. A relaxed first playthrough lands right there. Achievements exist, and the walkthrough community has already mapped the three letters you need to collect to avoid missing story-tied unlocks, but a reported bug prevents at least two achievements from triggering correctly on completion. Who is this for? Genuinely, it skews toward players who are new to the genre and want something that feels scary without asking much of them. The atmosphere is gloomy rather than oppressive, the scares are audible warnings more than crafted horror, and the plot thread, while touching on suicide and family violence with appropriate content warnings attached, never quite lands the emotional gut-punch the setup promises. Seasoned horror readers will recognize the bones of something that could have been expanded into a proper short game if given another development pass. As it stands, the content warnings are heavier than the actual emotional experience, which is a strange imbalance. I will say the sound design deserves a mention that does not get buried. The ambience in the house has a specific texture, somewhere between old wood and cold air, that does more atmospheric work than the visuals. If the developer returns for a second project and leans harder into that instinct rather than defaulting to screamers, there is something worth watching here. For now, Cursed New Year sits in a difficult middle place: too thin for the horror faithful, possibly just right for someone wanting their first low-stakes haunted house walk. Kai, Scout Team

Cursed New Year
ActionIndie

Cursed New Year

Dec 5, 2024Станислав КлепицкийAU Studio
GamerScout Says

A 30-minute walking-simulator horror with a broken family at its core and jump scares as its main currency. Worth it only if your tolerance for micro-length indie horror runs deep.

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Screenshots & Media

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About Cursed New Year

I want to like solo-developer horror more than I like this one, and I kept trying to find something to defend. Cursed New Year puts you in the shoes of a children's animator arriving at a private home on New Year's Eve to entertain a young girl named Sarah. Within minutes the assignment turns grim, and from that point the game hands you a gloomy house to walk through, diary fragments to pick up, and a family tragedy to piece together one scrawled note at a time. The premise genuinely has weight. A child caught between two parents whose lives unraveled inside these walls is not a cheap hook. The problem is that nothing built around that hook is sturdy enough to carry it. The core loop is pure walking simulator. You move through rooms, interact with readable collectibles, and the story inches forward. The developers cite photorealistic graphics and atmospheric sound design as the experience's pillars, and honestly the sound work does some honest lifting. There are moments where a creak or a low ambient drone genuinely builds pressure. But then a jump scare fires, the tension resets, and you realize the game is leaning on those jolts rather than earning dread through accumulation. For horror fans trained on slower-burn fare, that rhythm gets predictable fast. The runtime is officially listed at around 30 minutes, and that is not a soft estimate. A relaxed first playthrough lands right there. Achievements exist, and the walkthrough community has already mapped the three letters you need to collect to avoid missing story-tied unlocks, but a reported bug prevents at least two achievements from triggering correctly on completion. Who is this for? Genuinely, it skews toward players who are new to the genre and want something that feels scary without asking much of them. The atmosphere is gloomy rather than oppressive, the scares are audible warnings more than crafted horror, and the plot thread, while touching on suicide and family violence with appropriate content warnings attached, never quite lands the emotional gut-punch the setup promises. Seasoned horror readers will recognize the bones of something that could have been expanded into a proper short game if given another development pass. As it stands, the content warnings are heavier than the actual emotional experience, which is a strange imbalance. I will say the sound design deserves a mention that does not get buried. The ambience in the house has a specific texture, somewhere between old wood and cold air, that does more atmospheric work than the visuals. If the developer returns for a second project and leans harder into that instinct rather than defaulting to screamers, there is something worth watching here. For now, Cursed New Year sits in a difficult middle place: too thin for the horror faithful, possibly just right for someone wanting their first low-stakes haunted house walk. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Walking SimulatorJump ScaresShort HorrorFamily TragedySolo DeveloperBroken AchievementsHoliday Horror

System Requirements

Minimum

OS
WINDOWS 10, 11 (64-BIT)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 760
Processor
Intel Core i5

Recommended

OS
WINDOWS 10, 11 (64-BIT)
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 1060
Processor
Intel Core i7

Reviews & Ratings

No ratings available

Game Info

Developer
Станислав Клепицкий
Publisher
AU Studio
Release Date
Dec 5, 2024

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