
Cursed House
A micro-budget first-person horror with a genuinely eerie domestic premise - worth a look if you can forgive rough edges and a very short runtime.
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Screenshots & Media

About Cursed House
My first instinct when I loaded up Cursed House was curiosity rather than dread, and that tension between those two feelings never fully resolved by the time the credits rolled. INNERVISION.Studio is clearly a small operation, possibly one or two people, and that handmade quality radiates from every corner of this short first-person survival horror. You play as Yusuf Nazartsev, a programmer who has scraped together his savings to move to the United States and buy a two-storey house with a basement and an attic. The dream turns to something far darker the morning after he moves in. That setup is lean, almost novelistic in its economy, and I respect a horror game that skips the lore dump and just throws you into the dark. The game is entirely first-person and exploration-focused. Your toolkit is deliberately minimal: a lighter, a glowstick, and a night-vision device, each toggled with its own hotkey. You can peek around corners left and right, crouch, run, and interact with objects using two separate input bindings. On paper that is a solid survival horror control scheme. In practice the pacing sits very close to a walking simulator, and whether you enjoy it will hinge entirely on how much patience you have for slow environmental discovery. The house itself, covering two floors, a basement, and an attic, is the game's strongest asset. Community players have noted that the environment is visually detailed and atmospheric, though they have also flagged that motion sensitivity can be an issue and that some of the more elaborate rooms never factor into the actual gameplay in any meaningful way. That last point stings a little, because wasted space in a horror house is a missed opportunity for dread. There are no critic reviews and no aggregated user score to lean on here, which means this title exists almost entirely off the radar. That is not automatically a death sentence for a small indie horror. What it does mean is that you are buying on faith: faith that the atmosphere lands, faith that the creature or supernatural presence anchoring the story delivers at least one genuine moment of unease. From what players have described, there is atmospheric potential, a dark, psychological tone, and a cinematic framing that punches above the studio's apparent budget. But the content is sparse, the runtime is short, and the rough edges are real. If you want a polished experience, this is not the place. Who is this for? Specifically: players who enjoy the quieter end of survival horror, who find something meditative in exploring a dark house alone with only a glowstick for company, and who are actively rooting for tiny studios to succeed. If you need chase sequences, puzzles with teeth, or a creature AI that genuinely hunts you, you will probably feel the absence of those things very quickly. The photosensitive epilepsy warning is also worth taking seriously given the lighting design choices throughout. Go in with low expectations calibrated correctly, and Cursed House might leave a small, cold handprint on you. Go in expecting anything close to mainstream horror production values and it will not. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- WINDOWS® 7, 8, 8.1, 10
- Memory
- 8 MB RAM
- DirectX
- Version 10
- Graphics
- NVIDIA® GeForce® GTX 950 / AMD Radeon™ R7 370
- Processor
- Intel® Core™ i3 / AMD Ryzen™ 3
Recommended
- OS
- WINDOWS® 7, 8, 8.1, 10
- Memory
- 16 MB RAM
- DirectX
- Version 12
- Graphics
- NVIDIA® GeForce® GTX 1060 / AMD Radeon™ RX 480
- Processor
- Intel® Core™ i5 / AMD Ryzen™ 5
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Reviews & Ratings
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Game Info
- Developer
- INNERVISION.Studio
- Publisher
- INNERVISION.Studio
- Release Date
- Jan 3, 2022