Compare Cursed House prices across 50+ stores and find the best deal. Developed by INNERVISION.Studio. Published by INNERVISION.Studio. Released on 1/3/2022. Available on PC. Genres: Action, Adventure, Indie.

A micro-budget first-person horror with a genuinely eerie domestic premise - worth a look if you can forgive rough edges and a very short runtime.

My first instinct when I loaded up Cursed House was curiosity rather than dread, and that tension between those two feelings never fully resolved by the time the credits rolled. INNERVISION.Studio is clearly a small operation, possibly one or two people, and that handmade quality radiates from every corner of this short first-person survival horror. You play as Yusuf Nazartsev, a programmer who has scraped together his savings to move to the United States and buy a two-storey house with a basement and an attic. The dream turns to something far darker the morning after he moves in. That setup is lean, almost novelistic in its economy, and I respect a horror game that skips the lore dump and just throws you into the dark. The game is entirely first-person and exploration-focused. Your toolkit is deliberately minimal: a lighter, a glowstick, and a night-vision device, each toggled with its own hotkey. You can peek around corners left and right, crouch, run, and interact with objects using two separate input bindings. On paper that is a solid survival horror control scheme. In practice the pacing sits very close to a walking simulator, and whether you enjoy it will hinge entirely on how much patience you have for slow environmental discovery. The house itself, covering two floors, a basement, and an attic, is the game's strongest asset. Community players have noted that the environment is visually detailed and atmospheric, though they have also flagged that motion sensitivity can be an issue and that some of the more elaborate rooms never factor into the actual gameplay in any meaningful way. That last point stings a little, because wasted space in a horror house is a missed opportunity for dread. There are no critic reviews and no aggregated user score to lean on here, which means this title exists almost entirely off the radar. That is not automatically a death sentence for a small indie horror. What it does mean is that you are buying on faith: faith that the atmosphere lands, faith that the creature or supernatural presence anchoring the story delivers at least one genuine moment of unease. From what players have described, there is atmospheric potential, a dark, psychological tone, and a cinematic framing that punches above the studio's apparent budget. But the content is sparse, the runtime is short, and the rough edges are real. If you want a polished experience, this is not the place. Who is this for? Specifically: players who enjoy the quieter end of survival horror, who find something meditative in exploring a dark house alone with only a glowstick for company, and who are actively rooting for tiny studios to succeed. If you need chase sequences, puzzles with teeth, or a creature AI that genuinely hunts you, you will probably feel the absence of those things very quickly. The photosensitive epilepsy warning is also worth taking seriously given the lighting design choices throughout. Go in with low expectations calibrated correctly, and Cursed House might leave a small, cold handprint on you. Go in expecting anything close to mainstream horror production values and it will not. Kai, Scout Team

Cursed House
ActionAdventureIndie

Cursed House

Jan 3, 2022INNERVISION.Studio
GamerScout Says

A micro-budget first-person horror with a genuinely eerie domestic premise - worth a look if you can forgive rough edges and a very short runtime.

PC
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Screenshots & Media

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About Cursed House

My first instinct when I loaded up Cursed House was curiosity rather than dread, and that tension between those two feelings never fully resolved by the time the credits rolled. INNERVISION.Studio is clearly a small operation, possibly one or two people, and that handmade quality radiates from every corner of this short first-person survival horror. You play as Yusuf Nazartsev, a programmer who has scraped together his savings to move to the United States and buy a two-storey house with a basement and an attic. The dream turns to something far darker the morning after he moves in. That setup is lean, almost novelistic in its economy, and I respect a horror game that skips the lore dump and just throws you into the dark. The game is entirely first-person and exploration-focused. Your toolkit is deliberately minimal: a lighter, a glowstick, and a night-vision device, each toggled with its own hotkey. You can peek around corners left and right, crouch, run, and interact with objects using two separate input bindings. On paper that is a solid survival horror control scheme. In practice the pacing sits very close to a walking simulator, and whether you enjoy it will hinge entirely on how much patience you have for slow environmental discovery. The house itself, covering two floors, a basement, and an attic, is the game's strongest asset. Community players have noted that the environment is visually detailed and atmospheric, though they have also flagged that motion sensitivity can be an issue and that some of the more elaborate rooms never factor into the actual gameplay in any meaningful way. That last point stings a little, because wasted space in a horror house is a missed opportunity for dread. There are no critic reviews and no aggregated user score to lean on here, which means this title exists almost entirely off the radar. That is not automatically a death sentence for a small indie horror. What it does mean is that you are buying on faith: faith that the atmosphere lands, faith that the creature or supernatural presence anchoring the story delivers at least one genuine moment of unease. From what players have described, there is atmospheric potential, a dark, psychological tone, and a cinematic framing that punches above the studio's apparent budget. But the content is sparse, the runtime is short, and the rough edges are real. If you want a polished experience, this is not the place. Who is this for? Specifically: players who enjoy the quieter end of survival horror, who find something meditative in exploring a dark house alone with only a glowstick for company, and who are actively rooting for tiny studios to succeed. If you need chase sequences, puzzles with teeth, or a creature AI that genuinely hunts you, you will probably feel the absence of those things very quickly. The photosensitive epilepsy warning is also worth taking seriously given the lighting design choices throughout. Go in with low expectations calibrated correctly, and Cursed House might leave a small, cold handprint on you. Go in expecting anything close to mainstream horror production values and it will not. Kai, Scout Team

Tags

singleplayertier:sub-5First-Person HorrorWalking Sim AdjacentMicro-Budget IndiePsychological HorrorShort RuntimeFlashlight MechanicsDomestic HorrorSolo Developer

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
WINDOWS® 7, 8, 8.1, 10
Memory
8 MB RAM
DirectX
Version 10
Graphics
NVIDIA® GeForce® GTX 950 / AMD Radeon™ R7 370
Processor
Intel® Core™ i3 / AMD Ryzen™ 3

Recommended

OS
WINDOWS® 7, 8, 8.1, 10
Memory
16 MB RAM
DirectX
Version 12
Graphics
NVIDIA® GeForce® GTX 1060 / AMD Radeon™ RX 480
Processor
Intel® Core™ i5 / AMD Ryzen™ 5

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Game Info

Developer
INNERVISION.Studio
Publisher
INNERVISION.Studio
Release Date
Jan 3, 2022

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Frequently asked questions about Cursed House

Where can I buy Cursed House cheapest?

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What platforms is Cursed House available on?

Cursed House is available on PC.

When was Cursed House released?

Cursed House was released on 3 January 2022.

Who developed Cursed House?

Cursed House was developed by INNERVISION.Studio.