Compare Cursed Blood prices across trusted key stores and find the best deal. Developed by David Marquardt Studios. Published by David Marquardt Studios. Released on 4/2/2026. Available on PC. Genres: Action, Indie, Early Access.

Samurai apes, katana combos, and a curse system that punishes greed in all the right ways - a scrappy Early Access roguelike with a strong gut feeling and a few rough edges still to sand.

My first run through Cursed Blood ended with a poorly-timed block, blood coating the entire screen, and a mafia rat standing over my corpse. I immediately queued another. That loop is the whole pitch, and for a solo developer-scale project still in Early Access, it lands more often than it fumbles. The studio behind this is David Marquardt Studios, the same small outfit that put out Dust & Neon, so there is genuine pedigree here. The setting is a "bloodpunk" world where industrial machinery fuses with forbidden blood-powered technology, and your four playable samurai ape characters carve through it from a top-down isometric perspective. Combat chains together quick-fire slashes, charged attacks, deflects, and finishers - and crucially, finishing off downed enemies restores health, which makes aggression feel purposeful rather than reckless. Each katana carries its own perk and playstyle weighting, and the run-to-run variety comes from randomised upgrade pots, World Mutations that shift the rules wholesale, and the Damned Obelisk system. The Obelisks are the standout mechanic: interact with one and claim a reward - gold, health, or curse removal - but accept a new curse in return. Curses stack in interesting ways, some raising shop prices, some shaving health, and the decision of when to purge them versus when to stomach the penalty quietly shapes every run. The whole thing moves at a pace that rewards a kind of controlled aggression rather than the methodical patience of something like Hades. The co-op side works seamlessly across online and local play, and the multi-stage bosses are noticeably more manageable with a partner splitting enemy aggro. Solo is absolutely viable but the difficulty spike on anything above the base Blood Mark setting gets steep fast, and the community has noted that meta-progression between runs feels thin right now - weapon unlocks require blood orb grinding over many runs, and there is no permanent character-strengthening loop yet to soften the climb. That is the honest Early Access caveat: the foundation is tight, but the outer scaffolding is still being built. The rougher notes are real. Camera control is fixed and occasionally hides enemies behind environmental geometry. The blood splatter that covers the screen - atmospheric as it is - genuinely obscures blocking windows, which becomes a problem when the parry timing is already strict. Performance can hitch under heavy co-op chaos. Ranged combat is present but clumsy without twin-stick aiming. None of these are dealbreakers for players comfortable with unfinished builds, but they are friction points worth knowing about before committing. What Cursed Blood gets right is harder to fake: the combat feel. Movement is quick, the hit feedback is crunchy, and the stylised world has an atmosphere that punches above the studio's size. The music shifts dynamically in and out of combat, the environments have real texture - breakable objects, loot chests tucked in corners, exploding barrels scattered through grimy docks - and the whole aesthetic holds together with conviction. It is a game that knows what it wants to be. Whether the Early Access runway gets it fully there is the open question. Kai, Scout Team

Cursed Blood
ActionIndieEarly Access

Cursed Blood

Apr 2, 2026David Marquardt Studios
GamerScout Says

Samurai apes, katana combos, and a curse system that punishes greed in all the right ways - a scrappy Early Access roguelike with a strong gut feeling and a few rough edges still to sand.

PC
Steam Deck Verified
Best Price Available
€7.70
at Kinguin
Lowest tracked: €7.51
Track this price

GamerScout Verdict

Worth an Early Access pick-up for co-op roguelike fans; solo players should wait for the meta-progression pass to arrive.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€7.70
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.14-38%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.07-25%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.79
Priced in EUR by the store
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Price History

Lowest tracked
€7.5126 Jun 2026
Current best
€7.70
Keyshops
€7.45€7.65€7.85€8.055 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Cursed Blood

My first run through Cursed Blood ended with a poorly-timed block, blood coating the entire screen, and a mafia rat standing over my corpse. I immediately queued another. That loop is the whole pitch, and for a solo developer-scale project still in Early Access, it lands more often than it fumbles. The studio behind this is David Marquardt Studios, the same small outfit that put out Dust & Neon, so there is genuine pedigree here. The setting is a "bloodpunk" world where industrial machinery fuses with forbidden blood-powered technology, and your four playable samurai ape characters carve through it from a top-down isometric perspective. Combat chains together quick-fire slashes, charged attacks, deflects, and finishers - and crucially, finishing off downed enemies restores health, which makes aggression feel purposeful rather than reckless. Each katana carries its own perk and playstyle weighting, and the run-to-run variety comes from randomised upgrade pots, World Mutations that shift the rules wholesale, and the Damned Obelisk system. The Obelisks are the standout mechanic: interact with one and claim a reward - gold, health, or curse removal - but accept a new curse in return. Curses stack in interesting ways, some raising shop prices, some shaving health, and the decision of when to purge them versus when to stomach the penalty quietly shapes every run. The whole thing moves at a pace that rewards a kind of controlled aggression rather than the methodical patience of something like Hades. The co-op side works seamlessly across online and local play, and the multi-stage bosses are noticeably more manageable with a partner splitting enemy aggro. Solo is absolutely viable but the difficulty spike on anything above the base Blood Mark setting gets steep fast, and the community has noted that meta-progression between runs feels thin right now - weapon unlocks require blood orb grinding over many runs, and there is no permanent character-strengthening loop yet to soften the climb. That is the honest Early Access caveat: the foundation is tight, but the outer scaffolding is still being built. The rougher notes are real. Camera control is fixed and occasionally hides enemies behind environmental geometry. The blood splatter that covers the screen - atmospheric as it is - genuinely obscures blocking windows, which becomes a problem when the parry timing is already strict. Performance can hitch under heavy co-op chaos. Ranged combat is present but clumsy without twin-stick aiming. None of these are dealbreakers for players comfortable with unfinished builds, but they are friction points worth knowing about before committing. What Cursed Blood gets right is harder to fake: the combat feel. Movement is quick, the hit feedback is crunchy, and the stylised world has an atmosphere that punches above the studio's size. The music shifts dynamically in and out of combat, the environments have real texture - breakable objects, loot chests tucked in corners, exploding barrels scattered through grimy docks - and the whole aesthetic holds together with conviction. It is a game that knows what it wants to be. Whether the Early Access runway gets it fully there is the open question.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-cooplocal-coopcontroller-supportcloud-savestier:indieBloodpunkKatana CombatCurse MechanicIsometric RoguelikeWorld MutationsFinisher HealingCouch Co-op FriendlyDeceptively Accessible

System Requirements

Minimum

OS
Windows 7+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
Intel i5+

Recommended

OS
Windows 7+
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Processor
Intel i5+

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Game Info

Developer
David Marquardt Studios
Publisher
David Marquardt Studios
Release Date
Apr 2, 2026

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Frequently asked questions about Cursed Blood

How much does Cursed Blood cost?

As of 6 September 2026, the cheapest in-stock offer for Cursed Blood is €7.70 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cursed Blood cheapest?

The lowest in-stock price we track for Cursed Blood is €7.70 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cursed Blood available on?

Cursed Blood is available on PC.

When was Cursed Blood released?

Cursed Blood was released on 2 April 2026.

Who developed Cursed Blood?

Cursed Blood was developed by David Marquardt Studios.