Compare Curious Expedition 2 prices across 50+ stores and find the best deal. Developed by Maschinen-Mensch. Published by Maschinen-Mensch. Released on 1/28/2021. Available on PC. Genres: Adventure, Indie, RPG, Simulation, Strategy. Metacritic score: 76/100.

A roguelike that plays like a haunted board game from 1889: rich emergent stories, punishing resource management, and runs that rarely feel the same twice. Worth it if losing a crew member to an angry volcano sounds fun rather than frustrating.

My first run in Curious Expedition 2 ended when I looted a temple, triggered a volcanic eruption, and watched my entire party get swallowed by the island while scrambling for the boat. I restarted immediately. That loop, spectacular failure followed by compulsive restart, is the clearest signal this game sends about who it is designed for. At its structural core this is a hex-based roguelike built around a sanity resource and procedurally generated island maps. Every step across the fog-of-war costs sanity, so supply management is the real strategy layer. Whisky, chocolate, and whatever you can scavenge from local tribes become the currency of survival. The risk-reward tension in temple looting is genuinely well-designed: stealing artifacts boosts your fame score but triggers ecological disasters that can kill crew members if you do not exit the area fast enough. Knowing when to be greedy and when to protect your party is the kind of decision-making I actually want from a strategy game. Between expeditions you return to a central hub where three Explorer Clubs, broadly comparable to faction-based sponsor guilds tied to American, British, and Chinese backers, fund your next run in exchange for everything you bring home. That reset mechanic is the sharpest divisive point in the game: reviewers split hard on whether losing your gear every expedition feels like clean roguelike design or punishing tedium. I lean toward the former, but if persistent progression is what keeps you coming back to a game, this one will frustrate you. Combat is where Curious Expedition 2 loses some altitude. The dice-based system has you rolling to determine available actions each turn, then choosing activation order to weaken enemies before engaging directly. In theory that is interesting. In practice most encounters collapse into going through the motions with the dice deciding more than your decisions do. It feels like the most board-game-faithful part of the design and also the least satisfying one to engage with repeatedly. Outside of combat, though, the exploration mechanics hold up well across many runs. The Director Mode, added post-launch as a free update, layers additional modifiers and challenge flags onto expeditions, giving veteran players something to chase. Three paid DLCs have also added new biomes and expedition types since the 1.0 release in January 2021. One area worth flagging for strategy-minded buyers: the mod ecosystem is basically nonexistent. The developers confirmed no official mod tooling was planned at launch, and the IL2CPP build architecture blocked community modding efforts early on. If mod longevity is part of your value calculation, as it should be for a genre where community content can triple playtime, Curious Expedition 2 offers very little there. The replayability that does exist comes from procedural generation and Director Mode, not a modding scene. The game is genuinely accessible to newcomers willing to play the tutorial seriously. The prologue functions as a well-paced on-ramp and the difficulty sliders let you tune the experience considerably. That said, even on easier settings the sanity system will punish overconfident movement, and the game never tells you how badly a run can spiral until it has already spiraled. Treat the first two or three expeditions as paid tuition and the mid-game opens up into something with real texture. Diego, Scout Team

Curious Expedition 2
AdventureIndieRPGSimulationStrategy

Curious Expedition 2

Jan 28, 2021Maschinen-Mensch
GamerScout Says

A roguelike that plays like a haunted board game from 1889: rich emergent stories, punishing resource management, and runs that rarely feel the same twice. Worth it if losing a crew member to an angry volcano sounds fun rather than frustrating.

PC
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About Curious Expedition 2

My first run in Curious Expedition 2 ended when I looted a temple, triggered a volcanic eruption, and watched my entire party get swallowed by the island while scrambling for the boat. I restarted immediately. That loop, spectacular failure followed by compulsive restart, is the clearest signal this game sends about who it is designed for. At its structural core this is a hex-based roguelike built around a sanity resource and procedurally generated island maps. Every step across the fog-of-war costs sanity, so supply management is the real strategy layer. Whisky, chocolate, and whatever you can scavenge from local tribes become the currency of survival. The risk-reward tension in temple looting is genuinely well-designed: stealing artifacts boosts your fame score but triggers ecological disasters that can kill crew members if you do not exit the area fast enough. Knowing when to be greedy and when to protect your party is the kind of decision-making I actually want from a strategy game. Between expeditions you return to a central hub where three Explorer Clubs, broadly comparable to faction-based sponsor guilds tied to American, British, and Chinese backers, fund your next run in exchange for everything you bring home. That reset mechanic is the sharpest divisive point in the game: reviewers split hard on whether losing your gear every expedition feels like clean roguelike design or punishing tedium. I lean toward the former, but if persistent progression is what keeps you coming back to a game, this one will frustrate you. Combat is where Curious Expedition 2 loses some altitude. The dice-based system has you rolling to determine available actions each turn, then choosing activation order to weaken enemies before engaging directly. In theory that is interesting. In practice most encounters collapse into going through the motions with the dice deciding more than your decisions do. It feels like the most board-game-faithful part of the design and also the least satisfying one to engage with repeatedly. Outside of combat, though, the exploration mechanics hold up well across many runs. The Director Mode, added post-launch as a free update, layers additional modifiers and challenge flags onto expeditions, giving veteran players something to chase. Three paid DLCs have also added new biomes and expedition types since the 1.0 release in January 2021. One area worth flagging for strategy-minded buyers: the mod ecosystem is basically nonexistent. The developers confirmed no official mod tooling was planned at launch, and the IL2CPP build architecture blocked community modding efforts early on. If mod longevity is part of your value calculation, as it should be for a genre where community content can triple playtime, Curious Expedition 2 offers very little there. The replayability that does exist comes from procedural generation and Director Mode, not a modding scene. The game is genuinely accessible to newcomers willing to play the tutorial seriously. The prologue functions as a well-paced on-ramp and the difficulty sliders let you tune the experience considerably. That said, even on easier settings the sanity system will punish overconfident movement, and the game never tells you how badly a run can spiral until it has already spiraled. Treat the first two or three expeditions as paid tuition and the mid-game opens up into something with real texture. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaHex-Grid ExplorationSanity MechanicNarrative RoguelikeDice CombatProcedural StorytellingResource ManagementClub/Faction SystemDirector ModePost-Launch DLC

Steam Deck & Linux

Steam Deck VerifiedProtonDB Gold

Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Graphics
DX10 compatible video card
Processor
2 Ghz

DLC & Add-ons for Curious Expedition 21

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Maschinen-Mensch
Publisher
Maschinen-Mensch
Release Date
Jan 28, 2021

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What platforms is Curious Expedition 2 available on?

Curious Expedition 2 is available on PC.

When was Curious Expedition 2 released?

Curious Expedition 2 was released on 28 January 2021.

Who developed Curious Expedition 2?

Curious Expedition 2 was developed by Maschinen-Mensch.

Is Curious Expedition 2 worth buying?

Curious Expedition 2 holds a Metacritic score of 76/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.