Compare Cubikolor prices across 50+ stores and find the best deal. Developed by Fractal Box. Published by Plug In Digital. Released on 5/20/2016. Available on PC. Genres: Casual, Indie.

A logic puzzle game where you guide a colored cube through 150 trap-filled levels, fighting a scheming machine called the System with nothing but spatial reasoning.

Cubikolor is a pure logic puzzler from Fractal Box, built around one deceptively simple idea: you control a cube called the Kube, and you need to roll it across grid-based levels while matching its face colors to targets and avoiding an array of traps set by an antagonistic entity known only as the System. There are no enemies to fight, no reflexes to test. Just you, a grid, and the slow dawning horror of realizing you rolled the wrong face onto the wrong tile three moves ago. The 150 levels scale in a way that feels genuinely considered rather than padded. Early stages ease you into the rotation mechanics, teaching you how each roll changes which color faces which direction. Then the System starts introducing pressure plates, teleporters, locked gates, and color-specific barriers, layering complexity without ever burying the core idea. That core idea stays clean throughout, which is a real achievement for a puzzle game of this length. Many similar titles lose the thread by level 80. Cubikolor mostly holds it. Where the game earns its quiet charm is in its aesthetic restraint. The visual presentation is minimal, almost clinical, which suits the cold-machine-vs-lone-cube narrative perfectly. The soundtrack carries that same mood, a subdued electronic hum that sits just below your concentration rather than demanding attention. It is the kind of soundscape that disappears into your thinking, and that is exactly what good puzzle game audio should do. The System as a concept, an unseen adversarial force running you through tests, gives the whole thing a slightly ominous texture without ever needing cutscenes or dialogue to sell it. The honest caveats: the story framing is thin. The System never develops into anything more than a flavoring device, so if you come for narrative depth you will leave a little hungry. The visual style, while intentional, will read as spartan to players expecting the kind of pixel artistry or hand-drawn warmth that defines more celebrated indie puzzlers. And at 38 Steam reviews even at time of writing, this is genuinely an overlooked release. That obscurity is not a quality signal either way, but it does mean community hints and level guides are sparse if you get stuck. For the right player, though, Cubikolor is a satisfying and honest few hours. If you like spatial rotation puzzles, the kind where you sketch moves on paper or stare at the ceiling working through a sequence, this delivers a clean and well-paced version of that experience. It knows what it is, keeps its scope tight, and does not outstay its welcome. Kai, Scout Team

Cubikolor
CasualIndie

Cubikolor

May 20, 2016Fractal BoxPlug In Digital
GamerScout Says

A logic puzzle game where you guide a colored cube through 150 trap-filled levels, fighting a scheming machine called the System with nothing but spatial reasoning.

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About Cubikolor

Cubikolor is a pure logic puzzler from Fractal Box, built around one deceptively simple idea: you control a cube called the Kube, and you need to roll it across grid-based levels while matching its face colors to targets and avoiding an array of traps set by an antagonistic entity known only as the System. There are no enemies to fight, no reflexes to test. Just you, a grid, and the slow dawning horror of realizing you rolled the wrong face onto the wrong tile three moves ago. The 150 levels scale in a way that feels genuinely considered rather than padded. Early stages ease you into the rotation mechanics, teaching you how each roll changes which color faces which direction. Then the System starts introducing pressure plates, teleporters, locked gates, and color-specific barriers, layering complexity without ever burying the core idea. That core idea stays clean throughout, which is a real achievement for a puzzle game of this length. Many similar titles lose the thread by level 80. Cubikolor mostly holds it. Where the game earns its quiet charm is in its aesthetic restraint. The visual presentation is minimal, almost clinical, which suits the cold-machine-vs-lone-cube narrative perfectly. The soundtrack carries that same mood, a subdued electronic hum that sits just below your concentration rather than demanding attention. It is the kind of soundscape that disappears into your thinking, and that is exactly what good puzzle game audio should do. The System as a concept, an unseen adversarial force running you through tests, gives the whole thing a slightly ominous texture without ever needing cutscenes or dialogue to sell it. The honest caveats: the story framing is thin. The System never develops into anything more than a flavoring device, so if you come for narrative depth you will leave a little hungry. The visual style, while intentional, will read as spartan to players expecting the kind of pixel artistry or hand-drawn warmth that defines more celebrated indie puzzlers. And at 38 Steam reviews even at time of writing, this is genuinely an overlooked release. That obscurity is not a quality signal either way, but it does mean community hints and level guides are sparse if you get stuck. For the right player, though, Cubikolor is a satisfying and honest few hours. If you like spatial rotation puzzles, the kind where you sketch moves on paper or stare at the ceiling working through a sequence, this delivers a clean and well-paced version of that experience. It knows what it is, keeps its scope tight, and does not outstay its welcome. Kai, Scout Team

Tags

steamLogic PuzzleGrid-BasedMinimalistSpatial ReasoningSingle PlayerRelaxing Difficulty CurveShort Playtime

System Requirements

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Reviews & Ratings

Steam
89%(38)

Game Info

Developer
Fractal Box
Publisher
Plug In Digital
Release Date
May 20, 2016

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