Compare Cubicus 2 prices across 50+ stores and find the best deal. Developed by Louie Inc. Published by Louie Inc. Released on 9/25/2021. Available on PC. Genres: Casual, Indie.

A micro-budget physics puzzler with almost no community footprint - approach with very low expectations and a clear understanding of what you're actually getting here.

I want to be honest with you, because honesty is the whole point of what we do here. My time with Cubicus 2 left me with something closer to genuine concern than a review's worth of impressions. This is a 3D physics puzzle game built around a straightforward premise: guide your way from start to finish across a series of levels by working with the physics of falling and colliding blocks. The loop is simple to the point of being skeletal - you interact with blocks, gravity does its thing, and you either progress or try again. There is no narrative wrapper, no character, no ambient world-building to settle into. Just the geometry and whatever patience you arrived with. The community's own reviews of the first Cubicus game raised serious questions about whether the assets used in this series were assembled rather than authored, and those concerns carry over here. The Steam tags lean on words like "Atmospheric" and "Stylized," but in practice the visual presentation is sparse - colorful in a functional sense, the kind of palette that says "this runs on very old hardware" rather than "someone made deliberate artistic choices." The physics engine does what it says: blocks fall, collide, and stack with a basic fidelity. There is no soundtrack to speak of in any meaningful way, which for me - someone who finds a game's soundscape as revealing as its mechanics - is a real absence. Silence in a puzzle game is not always minimalism. Sometimes it is just silence. Who is this for? In theory, someone who genuinely enjoys a stripped-back block-dropping puzzler with zero friction to entry and zero ambition to impress. The difficulty supposedly scales across its levels, which is the one structural promise the game makes. Whether that arc feels earned or arbitrary is hard to say with any confidence given the near-total absence of player feedback in any public space. Two Steam user reviews exist. No Metacritic score. No community discussions worth reading. That silence, unlike a thoughtfully quiet game, says something. I try to advocate for the small and unnoticed. I have written warmly about games with no marketing budget and rough edges, because rough edges can be part of a genuine creative voice. What I cannot find here is that voice. There is nothing in Cubicus 2 that suggests a developer working through an idea, however humble. It presents as a content-delivery object - levels exist, physics exist, a start and a finish exist. If your only requirement is something to click through during a very specific kind of idle afternoon, it technically clears that bar. But even by the most forgiving standard, it offers nothing that dozens of free browser puzzlers do not already provide without asking anything of your wallet. Kai, Scout Team

Cubicus 2
CasualIndie

Cubicus 2

Sep 25, 2021Louie Inc
GamerScout Says

A micro-budget physics puzzler with almost no community footprint - approach with very low expectations and a clear understanding of what you're actually getting here.

PC
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Screenshots & Media

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About Cubicus 2

I want to be honest with you, because honesty is the whole point of what we do here. My time with Cubicus 2 left me with something closer to genuine concern than a review's worth of impressions. This is a 3D physics puzzle game built around a straightforward premise: guide your way from start to finish across a series of levels by working with the physics of falling and colliding blocks. The loop is simple to the point of being skeletal - you interact with blocks, gravity does its thing, and you either progress or try again. There is no narrative wrapper, no character, no ambient world-building to settle into. Just the geometry and whatever patience you arrived with. The community's own reviews of the first Cubicus game raised serious questions about whether the assets used in this series were assembled rather than authored, and those concerns carry over here. The Steam tags lean on words like "Atmospheric" and "Stylized," but in practice the visual presentation is sparse - colorful in a functional sense, the kind of palette that says "this runs on very old hardware" rather than "someone made deliberate artistic choices." The physics engine does what it says: blocks fall, collide, and stack with a basic fidelity. There is no soundtrack to speak of in any meaningful way, which for me - someone who finds a game's soundscape as revealing as its mechanics - is a real absence. Silence in a puzzle game is not always minimalism. Sometimes it is just silence. Who is this for? In theory, someone who genuinely enjoys a stripped-back block-dropping puzzler with zero friction to entry and zero ambition to impress. The difficulty supposedly scales across its levels, which is the one structural promise the game makes. Whether that arc feels earned or arbitrary is hard to say with any confidence given the near-total absence of player feedback in any public space. Two Steam user reviews exist. No Metacritic score. No community discussions worth reading. That silence, unlike a thoughtfully quiet game, says something. I try to advocate for the small and unnoticed. I have written warmly about games with no marketing budget and rough edges, because rough edges can be part of a genuine creative voice. What I cannot find here is that voice. There is nothing in Cubicus 2 that suggests a developer working through an idea, however humble. It presents as a content-delivery object - levels exist, physics exist, a start and a finish exist. If your only requirement is something to click through during a very specific kind of idle afternoon, it technically clears that bar. But even by the most forgiving standard, it offers nothing that dozens of free browser puzzlers do not already provide without asking anything of your wallet. Kai, Scout Team

Tags

singleplayertier:sub-5Block PhysicsPuzzle Platformer LiteNo SoundtrackAsset Store AestheticLevel-BasedZero NarrativeMouse-DrivenShort Session

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
Storage
1 GB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

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Game Info

Developer
Louie Inc
Publisher
Louie Inc
Release Date
Sep 25, 2021

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Frequently asked questions about Cubicus 2

Where can I buy Cubicus 2 cheapest?

Compare Cubicus 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Cubicus 2 available on?

Cubicus 2 is available on PC.

When was Cubicus 2 released?

Cubicus 2 was released on 25 September 2021.

Who developed Cubicus 2?

Cubicus 2 was developed by Louie Inc.