Compare CuberPunk 2089 prices across 50+ stores and find the best deal. Developed by Brouillard. Published by Brouillard. Released on 9/28/2018. Available on PC. Genres: Adventure, Casual, Indie.

Cube City has an epidemic, a handful of fetch quests, and almost no human NPCs. That premise is more interesting than the finished game, but if you squint there is a genuine spark in here.

I went into CuberPunk 2089 expecting exactly what it promises: a low-budget, first-person open world set in a blocky cyberpunk city where technology outpaced humanity and most people evacuated. The setup - Cube City as a ghost town, players left to piece together what happened through scattered quests and Easter eggs - is honestly a better premise than a lot of games ten times this size. Brouillard, a solo or micro developer, released this in 2018 and it carries every hallmark of a one-person project made with more imagination than resources. The core loop sits almost entirely on fetch quests: go to a location, retrieve an object, bring it back. That is it. There are no combat mechanics to speak of, no branching dialogue, no meaningful character progression. The city itself has a raw, voxel-adjacent charm that grows on you if you let it, and hunting down Easter eggs and the 15 Steam achievements gives the world a scavenger-hunt texture that suits the lonely, post-evacuation atmosphere. When the pacing works, there is something almost meditative about wandering Cube City solo. The ambient worldbuilding - robots, desolate streets, the faint suggestion of a society that collapsed too fast - carries a quiet weight that the quests alone never could. But the cracks are significant. Mechanics go unexplained, controls are not surfaced anywhere obvious, and there are documented bugs that can lock you into an uncompletable save - most notably in a zombie maze section that can trigger a soft-lock simply by finishing it normally. The story thread about humanity's over-reliance on technology is gestured at rather than developed, and the absence of human NPCs, while atmospherically fitting, means there is very little to anchor your investment between objectives. Community guides exist on Steam (walkthroughs, tips, achievement trackers) which tells you players found the game worth decoding - but the fact that guides are necessary to avoid bricking your run is a sign of unfinished QA work, not depth. At its absolute ceiling, CuberPunk 2089 is a two-hour curiosity with a genuinely distinctive aesthetic and a premise that deserved more development time. The Steam community has been charitable - sitting at mostly positive across nearly 200 reviews - and I think that generosity is graded on the curve of what people paid, not what was delivered. The spark is real. The execution is rough. If you are drawn to tiny, imperfect worlds built by one person with a vision they could only half-realize, there is something here to quietly appreciate. Everyone else will hit the fetch-quest wall inside thirty minutes and feel the gap between ambition and finish line. Kai, Scout Team

CuberPunk 2089
AdventureCasualIndie

CuberPunk 2089

Sep 28, 2018Brouillard
GamerScout Says

Cube City has an epidemic, a handful of fetch quests, and almost no human NPCs. That premise is more interesting than the finished game, but if you squint there is a genuine spark in here.

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Screenshots & Media

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About CuberPunk 2089

I went into CuberPunk 2089 expecting exactly what it promises: a low-budget, first-person open world set in a blocky cyberpunk city where technology outpaced humanity and most people evacuated. The setup - Cube City as a ghost town, players left to piece together what happened through scattered quests and Easter eggs - is honestly a better premise than a lot of games ten times this size. Brouillard, a solo or micro developer, released this in 2018 and it carries every hallmark of a one-person project made with more imagination than resources. The core loop sits almost entirely on fetch quests: go to a location, retrieve an object, bring it back. That is it. There are no combat mechanics to speak of, no branching dialogue, no meaningful character progression. The city itself has a raw, voxel-adjacent charm that grows on you if you let it, and hunting down Easter eggs and the 15 Steam achievements gives the world a scavenger-hunt texture that suits the lonely, post-evacuation atmosphere. When the pacing works, there is something almost meditative about wandering Cube City solo. The ambient worldbuilding - robots, desolate streets, the faint suggestion of a society that collapsed too fast - carries a quiet weight that the quests alone never could. But the cracks are significant. Mechanics go unexplained, controls are not surfaced anywhere obvious, and there are documented bugs that can lock you into an uncompletable save - most notably in a zombie maze section that can trigger a soft-lock simply by finishing it normally. The story thread about humanity's over-reliance on technology is gestured at rather than developed, and the absence of human NPCs, while atmospherically fitting, means there is very little to anchor your investment between objectives. Community guides exist on Steam (walkthroughs, tips, achievement trackers) which tells you players found the game worth decoding - but the fact that guides are necessary to avoid bricking your run is a sign of unfinished QA work, not depth. At its absolute ceiling, CuberPunk 2089 is a two-hour curiosity with a genuinely distinctive aesthetic and a premise that deserved more development time. The Steam community has been charitable - sitting at mostly positive across nearly 200 reviews - and I think that generosity is graded on the curve of what people paid, not what was delivered. The spark is real. The execution is rough. If you are drawn to tiny, imperfect worlds built by one person with a vision they could only half-realize, there is something here to quietly appreciate. Everyone else will hit the fetch-quest wall inside thirty minutes and feel the gap between ambition and finish line. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Ghost Town ExplorationFetch Quest LoopVoxel AestheticAchievement HuntPost-Epidemic LoreSolo DevCyberpunk ParodySoft-lock Risk

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or later
Memory
4 GB RAM
Storage
300 MB available space
Graphics
Nvidia GeForce GTX 650 / AMD Radeon HD 7850
Processor
Intel Core i3-4340 / AMD FX-6300
Sound Card
100% compatible with DirectX 10

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Reviews & Ratings

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Game Info

Developer
Brouillard
Publisher
Brouillard
Release Date
Sep 28, 2018

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What platforms is CuberPunk 2089 available on?

CuberPunk 2089 is available on PC.

When was CuberPunk 2089 released?

CuberPunk 2089 was released on 28 September 2018.

Who developed CuberPunk 2089?

CuberPunk 2089 was developed by Brouillard.