Compare Cube Link prices across 50+ stores and find the best deal. Developed by Hannes Delbeke. Published by Hannes Delbeke. Released on 10/23/2017. Available on PC. Genres: Casual, Indie.

Flow Free veterans think they've seen everything until the puzzle surface folds into a cube and colour paths wrap around corners they never expected. A one-person project with real spatial teeth.

I have a soft spot for the lone-developer puzzle that nobody talks about, and Cube Link fits that description precisely. Hannes Delbeke built this entirely by himself, handling code, art, level design, and sound effects all at once, and the result is a tighter concept than most studio-produced puzzle games bother to attempt. The core idea lifts the familiar flow-colour genre, where you trace lines between matching coloured endpoints without crossing paths, and then wraps it around all six faces of a 3D cube. Rotating the whole cube to reveal hidden angles is not an optional flourish; it is the only way you solve anything past the first handful of levels. That single design decision quietly forces a dimensional shift in how you think about path-routing, and for players who enjoyed Flow Free or 3D Logic, the upgrade feels both logical and genuinely surprising. The difficulty curve is patient early on but becomes serious faster than the minimalist presentation suggests. Community players have noted that some mid-to-late levels feel close to unsolvable on first contact, which is either a selling point or a warning depending on your tolerance for spatial head-scratching. The cube rotation controls use a right-mouse-click to colour tiles and a middle-mouse-button or space-plus-left-click to spin the view, a setup that takes a few minutes to internalise but rarely fights you once the muscle memory sets in. There is no hint system to speak of, so the experience is pure: you and the geometry, working it out. Eight Steam achievements give completionists something to chase, and Steam Cloud means your progress carries between machines without fuss. Two things deserve honest mention. Colour contrast is the bigger one. Some players have flagged that certain level palettes lean on similar hues rather than strongly differentiated colours, which can make tile identification harder than the puzzle logic alone demands. The developer even notes on the Steam page that the game may not be well suited for players with colour blindness, and that caveat is worth taking seriously before purchasing. Content volume is the second consideration. At average playtimes that suggest a few hours of focused play to complete, this sits comfortably in sub-five-dollar micro-game territory, a palate cleanser rather than a weekend commitment. What stays with me is the honesty of the whole thing. No padding, no cosmetic shop, no tutorial that explains the obvious for ten minutes. Cube Link knows what it is: a clean 3D spin on a genre that needed exactly this extension, made by one person who wanted to rotate around the whole cube and simply went ahead and built it. For players who find flat flow puzzles too easy and want their spatial reasoning genuinely tested, this quiet little project punches harder than its modest footprint implies. Kai, Scout Team

Cube Link
CasualIndie

Cube Link

Oct 23, 2017Hannes Delbeke
GamerScout Says

Flow Free veterans think they've seen everything until the puzzle surface folds into a cube and colour paths wrap around corners they never expected. A one-person project with real spatial teeth.

PC
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Screenshots & Media

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About Cube Link

I have a soft spot for the lone-developer puzzle that nobody talks about, and Cube Link fits that description precisely. Hannes Delbeke built this entirely by himself, handling code, art, level design, and sound effects all at once, and the result is a tighter concept than most studio-produced puzzle games bother to attempt. The core idea lifts the familiar flow-colour genre, where you trace lines between matching coloured endpoints without crossing paths, and then wraps it around all six faces of a 3D cube. Rotating the whole cube to reveal hidden angles is not an optional flourish; it is the only way you solve anything past the first handful of levels. That single design decision quietly forces a dimensional shift in how you think about path-routing, and for players who enjoyed Flow Free or 3D Logic, the upgrade feels both logical and genuinely surprising. The difficulty curve is patient early on but becomes serious faster than the minimalist presentation suggests. Community players have noted that some mid-to-late levels feel close to unsolvable on first contact, which is either a selling point or a warning depending on your tolerance for spatial head-scratching. The cube rotation controls use a right-mouse-click to colour tiles and a middle-mouse-button or space-plus-left-click to spin the view, a setup that takes a few minutes to internalise but rarely fights you once the muscle memory sets in. There is no hint system to speak of, so the experience is pure: you and the geometry, working it out. Eight Steam achievements give completionists something to chase, and Steam Cloud means your progress carries between machines without fuss. Two things deserve honest mention. Colour contrast is the bigger one. Some players have flagged that certain level palettes lean on similar hues rather than strongly differentiated colours, which can make tile identification harder than the puzzle logic alone demands. The developer even notes on the Steam page that the game may not be well suited for players with colour blindness, and that caveat is worth taking seriously before purchasing. Content volume is the second consideration. At average playtimes that suggest a few hours of focused play to complete, this sits comfortably in sub-five-dollar micro-game territory, a palate cleanser rather than a weekend commitment. What stays with me is the honesty of the whole thing. No padding, no cosmetic shop, no tutorial that explains the obvious for ten minutes. Cube Link knows what it is: a clean 3D spin on a genre that needed exactly this extension, made by one person who wanted to rotate around the whole cube and simply went ahead and built it. For players who find flat flow puzzles too easy and want their spatial reasoning genuinely tested, this quiet little project punches harder than its modest footprint implies. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-53D Logic PuzzleSpatial ReasoningFlow-StyleColor PathCube RotationSingle-DeveloperNo Hint SystemCompletionist-FriendlyShort-Form Puzzle

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
Storage
150 MB available space
Graphics
256MB Graphics Card
Processor
2.0 GHz Dual Core CPU

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Hannes Delbeke
Publisher
Hannes Delbeke
Release Date
Oct 23, 2017

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Frequently asked questions about Cube Link

Where can I buy Cube Link cheapest?

Compare Cube Link prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Cube Link available on?

Cube Link is available on PC.

When was Cube Link released?

Cube Link was released on 23 October 2017.

Who developed Cube Link?

Cube Link was developed by Hannes Delbeke.