Compare CUBE 332 prices across 50+ stores and find the best deal. Developed by CUBE 332. Published by Metal Fox. Released on 9/28/2018. Available on PC. Genres: Indie.

One button, a mouse, and obstacles to destroy: CUBE 332 is the kind of ruthlessly minimal runner that either clicks for you in twenty minutes or sends you straight back to your library.

I have a soft spot for games that fit their entire design philosophy into a single sentence, and CUBE 332 manages exactly that. You guide a cube from point A to point B using nothing but mouse movement and a single button to clear obstacles in your path. That's the whole pitch. No tutorial cinematics, no upgrade menus, no lore drops. Just you, a cube, and a steadily hostile arrangement of things trying to stop it from reaching the finish line. The dual-input mechanic is the one genuinely interesting idea here. Your cursor isn't passive decoration: it actively destroys obstacles while your other hand (or thumb, or pinky, depending on your grip) handles the single button that controls the cube's movement. Getting both actions to feel like one fluid motion takes a few runs, and there's a brief window where that coordination clicks and the game suddenly feels tighter than it has any right to. That moment of flow is real, and it's worth acknowledging. The 15 Steam achievements give you a loose ladder of milestones to climb, and a community report notes that at least one achievement trigger appears to misfire around stage 10 when players have already pushed past stage 13, which is the kind of small-studio bug that can sour the mood if you're chasing the full set. Where CUBE 332 struggles is in everything surrounding that central mechanic. The visual presentation is plain in a way that feels more accidental than intentional. Minimalism can be a choice with atmosphere behind it; here it reads more like a resource constraint. There's no sense of hand-crafted level design building toward anything, no audio texture that rewards repeated sessions, and almost no community presence to tell you whether the later stages contain surprises or just repeat the same obstacle patterns at higher speed. Metal Fox published a cluster of similarly scoped games around the same period, and CUBE 332 carries the hallmarks of a rapid-development mindset: functional core, thin edges. Who is this actually for? Honestly, the window is narrow. If you are the kind of player who genuinely enjoys mastering a single, well-defined reflex loop and squeezing achievements out of a low-friction session, there's something here to respect. It asks less than thirty minutes of honest attention before you know whether it resonates. If you need visual craft, progression depth, or any sense of a world behind the gameplay, you will feel the emptiness inside the first level. Approach it the way you'd approach a browser game that somehow earned a Steam page, and you won't feel cheated. Expect more than that, and you probably will. Kai, Scout Team

CUBE 332
Indie

CUBE 332

Sep 28, 2018CUBE 332Metal Fox
GamerScout Says

One button, a mouse, and obstacles to destroy: CUBE 332 is the kind of ruthlessly minimal runner that either clicks for you in twenty minutes or sends you straight back to your library.

PC
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Screenshots & Media

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About CUBE 332

I have a soft spot for games that fit their entire design philosophy into a single sentence, and CUBE 332 manages exactly that. You guide a cube from point A to point B using nothing but mouse movement and a single button to clear obstacles in your path. That's the whole pitch. No tutorial cinematics, no upgrade menus, no lore drops. Just you, a cube, and a steadily hostile arrangement of things trying to stop it from reaching the finish line. The dual-input mechanic is the one genuinely interesting idea here. Your cursor isn't passive decoration: it actively destroys obstacles while your other hand (or thumb, or pinky, depending on your grip) handles the single button that controls the cube's movement. Getting both actions to feel like one fluid motion takes a few runs, and there's a brief window where that coordination clicks and the game suddenly feels tighter than it has any right to. That moment of flow is real, and it's worth acknowledging. The 15 Steam achievements give you a loose ladder of milestones to climb, and a community report notes that at least one achievement trigger appears to misfire around stage 10 when players have already pushed past stage 13, which is the kind of small-studio bug that can sour the mood if you're chasing the full set. Where CUBE 332 struggles is in everything surrounding that central mechanic. The visual presentation is plain in a way that feels more accidental than intentional. Minimalism can be a choice with atmosphere behind it; here it reads more like a resource constraint. There's no sense of hand-crafted level design building toward anything, no audio texture that rewards repeated sessions, and almost no community presence to tell you whether the later stages contain surprises or just repeat the same obstacle patterns at higher speed. Metal Fox published a cluster of similarly scoped games around the same period, and CUBE 332 carries the hallmarks of a rapid-development mindset: functional core, thin edges. Who is this actually for? Honestly, the window is narrow. If you are the kind of player who genuinely enjoys mastering a single, well-defined reflex loop and squeezing achievements out of a low-friction session, there's something here to respect. It asks less than thirty minutes of honest attention before you know whether it resonates. If you need visual craft, progression depth, or any sense of a world behind the gameplay, you will feel the emptiness inside the first level. Approach it the way you'd approach a browser game that somehow earned a Steam page, and you won't feel cheated. Expect more than that, and you probably will. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5One-Button ControlsMouse-Based GameplayObstacle ClearingReflex TrainerShort SessionAchievement HuntingHardcore Runner

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
256 MB RAM
Storage
25 MB available space
Graphics
Intel HD Graphics
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
CUBE 332
Publisher
Metal Fox
Release Date
Sep 28, 2018

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What platforms is CUBE 332 available on?

CUBE 332 is available on PC.

When was CUBE 332 released?

CUBE 332 was released on 28 September 2018.

Who developed CUBE 332?

CUBE 332 was developed by CUBE 332 and published by Metal Fox.