Compare Crystal Towers 2 XL prices across 50+ stores and find the best deal. Developed by David Newton. Published by David Newton. Released on 8/11/2015. Available on PC. Genres: Indie.

A one-person passion project that smuggles genuine 90s shareware spirit into a modern Steam wrapper, complete with elemental spells, a crafting Synthesizer, and nearly 300 challenges for a monk on a musical quest.

I have a soft spot for games that could only have been made by a single person who refused to let a personal project die, and Crystal Towers 2 XL is exactly that kind of artifact. David Newton originally released this platformer back in 2011, then spent years reworking it into this XL edition, adding widescreen support, tightening mechanics, and folding in Steam achievements before pushing it out in 2015. That trajectory, a developer revisiting and genuinely improving their own work rather than shipping and abandoning it, already tells you something about the care invested here. The structure borrows a page from the hub-world playbook. You access stages through portals, each containing a set of distinct objectives to clear, much like a compact 3D collectathon flattened into 2D. Bernard the monk moves, stomps, and blasts his way through kingdoms, and the combat loop rewards chaining enemy stomps into combos while picking up crystals and riding springs without breaking your streak. Some missions will gate progress on hitting a specific combo threshold, which adds a layer of intentional mastery beyond just surviving the level. The spell system gives Bernard elemental offensive options and a double-jump ability that, in the XL edition, runs on a sensible MP meter rather than a timed toggle, which is a small but meaningful quality-of-life improvement over the original. There is also a Synthesizer that lets you craft magical artefacts from item drops, giving grindy players a rewards loop to pursue between stages. The boss themes carry genuine energy, which is not surprising once you know that Newton composed the soundtrack himself alongside handling design and code. That musical dimension bleeds into the game's theme too: the whole quest exists because someone stole eight sacred instruments and the world's music is fading. It is a premise that could read as thin but functions here as a tonal anchor, keeping things light and slightly whimsical in a way that suits the pixel aesthetic. Rock Paper Shotgun once called it "totally endearing," and that phrasing lands accurately even years later. Where the game earns honest criticism: it is niche in the truest sense. The community is tiny, the review count on Steam barely registers, and there is no hand-holding to speak of. Certain progression gates require grinding specific resource counts, like Glowing Rocks or Metal Gears, before story-locked portals will even open. Players expecting a breezy linear platformer may bump into that friction and bounce off. The approximately seven-hour average playtime suggests most people complete it, which implies the pacing lands for those who are in the right headspace, but completionists chasing all 34 achievements will spend considerably longer. The self-aware, dry humor woven throughout, including achievement descriptions that openly mock the concept of achievements, signals that Newton knew exactly what kind of game he was making and committed to the bit. Kai, Scout Team

Crystal Towers 2 XL
Indie

Crystal Towers 2 XL

Aug 11, 2015David Newton
GamerScout Says

A one-person passion project that smuggles genuine 90s shareware spirit into a modern Steam wrapper, complete with elemental spells, a crafting Synthesizer, and nearly 300 challenges for a monk on a musical quest.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Crystal Towers 2 XL

I have a soft spot for games that could only have been made by a single person who refused to let a personal project die, and Crystal Towers 2 XL is exactly that kind of artifact. David Newton originally released this platformer back in 2011, then spent years reworking it into this XL edition, adding widescreen support, tightening mechanics, and folding in Steam achievements before pushing it out in 2015. That trajectory, a developer revisiting and genuinely improving their own work rather than shipping and abandoning it, already tells you something about the care invested here. The structure borrows a page from the hub-world playbook. You access stages through portals, each containing a set of distinct objectives to clear, much like a compact 3D collectathon flattened into 2D. Bernard the monk moves, stomps, and blasts his way through kingdoms, and the combat loop rewards chaining enemy stomps into combos while picking up crystals and riding springs without breaking your streak. Some missions will gate progress on hitting a specific combo threshold, which adds a layer of intentional mastery beyond just surviving the level. The spell system gives Bernard elemental offensive options and a double-jump ability that, in the XL edition, runs on a sensible MP meter rather than a timed toggle, which is a small but meaningful quality-of-life improvement over the original. There is also a Synthesizer that lets you craft magical artefacts from item drops, giving grindy players a rewards loop to pursue between stages. The boss themes carry genuine energy, which is not surprising once you know that Newton composed the soundtrack himself alongside handling design and code. That musical dimension bleeds into the game's theme too: the whole quest exists because someone stole eight sacred instruments and the world's music is fading. It is a premise that could read as thin but functions here as a tonal anchor, keeping things light and slightly whimsical in a way that suits the pixel aesthetic. Rock Paper Shotgun once called it "totally endearing," and that phrasing lands accurately even years later. Where the game earns honest criticism: it is niche in the truest sense. The community is tiny, the review count on Steam barely registers, and there is no hand-holding to speak of. Certain progression gates require grinding specific resource counts, like Glowing Rocks or Metal Gears, before story-locked portals will even open. Players expecting a breezy linear platformer may bump into that friction and bounce off. The approximately seven-hour average playtime suggests most people complete it, which implies the pacing lands for those who are in the right headspace, but completionists chasing all 34 achievements will spend considerably longer. The self-aware, dry humor woven throughout, including achievement descriptions that openly mock the concept of achievements, signals that Newton knew exactly what kind of game he was making and committed to the bit. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Hub-World PlatformerCombo MechanicsSpell CraftingCompletionist-FriendlyShareware ThrowbackSolo DevScore AttackMission-Based Stages

System Requirements

Minimum

OS
XP
Memory
512 MB RAM

Recommended

OS
Windows 7
Memory
2 GB RAM

Community Discussion

Be the first to comment on Crystal Towers 2 XL.

Reviews & Ratings

No ratings available

Game Info

Developer
David Newton
Publisher
David Newton
Release Date
Aug 11, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Crystal Towers 2 XL

Where can I buy Crystal Towers 2 XL cheapest?

Compare Crystal Towers 2 XL prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Crystal Towers 2 XL available on?

Crystal Towers 2 XL is available on PC.

When was Crystal Towers 2 XL released?

Crystal Towers 2 XL was released on 11 August 2015.

Who developed Crystal Towers 2 XL?

Crystal Towers 2 XL was developed by David Newton.