Compare Crypt Custodian prices across trusted key stores and find the best deal. Developed by Kyle Thompson. Published by Kyle Thompson. Released on 8/27/2024. Available on PC, Xbox. Genres: Adventure. Metacritic score: 82/100.

A dead cat armed with a broom, a sprawling afterlife to sweep, and enough charm to make you genuinely emotional about ghost frogs. Roughly 10-14 hours of top-down metroidvania that punches well above its solo-dev weight.

My first few minutes with Crypt Custodian felt immediately familiar in the best way: tight controls, a cheeky premise, and that specific itch-scratch of spotting a blocked path and mentally bookmarking it for later. Solo developer Kyle Thompson has now made three metroidvanias in four years, and this third one is his most confident yet. Shifting from the side-scrolling style of his earlier work in Islets and Sheepo, Thompson went top-down this time, and it was the right call. The perspective opens up combat and traversal in ways the classic 2D format just could not support. The core loop is exactly what the genre demands: explore a sprawling afterlife built from floating islands and drifting bogs, unlock movement abilities by defeating bosses, then backtrack with your new toolkit to reach everything you mentally filed away. Air dash, clone abilities for switch puzzles, in-air dashing for bigger gaps - the ability rollout feels well-paced and each one genuinely changes where you can go. Fast travel is generous. You can warp to any unlocked point from the map screen without needing to be standing on one, which keeps backtracking from turning into a chore. Combat sits somewhere between a top-down Zelda and a lite bullet-hell: Pluto swings his broom, dodge-rolls, jumps over incoming projectiles, and charges up one of eight special attacks you unlock and swap at shrines. The upgrade system, around 32 passive modifiers you equip using points earned through exploration and challenges, gives you genuine build choices. Stack the exploding-on-death modifier with an attack-speed boost and the combat sings differently than a pure tank build. The broomerang ability does exist but is slightly fiddly on a controller, and outside of specific boss encounters the enemy variety can start to feel like reskins of the same archetypes. Those are real criticisms. The world's distinct areas, a bioluminescent fish graveyard, a devil-branded broken amusement park, moonlit swamps, are cosmetically varied but structurally similar, and a handful of critics noted the map's scale occasionally works against it. Where Crypt Custodian stands out most unexpectedly is in its writing. The other ghosts you recruit are not quest-givers, they are characters with backstories told through collectible photographs, and some of those stories land harder than you would expect from a game with cartoon cat animation. Pet owners should be warned: the emotional gut-punch is real. The difficulty sits in a comfortable middle range on normal, with three selectable difficulty levels and optional curses (one-hit health limits, heavier projectile patterns) for players who want the challenge turned up. A boss rush mode and a randomizer unlock post-credits for anyone chasing completion or replayability. The hidden story content behind the true ending is genuinely opaque without a guide, which is worth noting if completionist frustration is something you want to avoid. Crypt Custodian is the kind of game that reminds you a single developer with a clear design vision can out-execute most mid-budget studios on feel alone. It does not reinvent anything. What it does is polish every element of the top-down metroidvania formula until everything clicks, wrap it in a 1930s cartoon art style that moves with modern fluidity, and then quietly make you cry about a ghost cat. It runs around 10-14 hours depending on how thoroughly you explore, which is exactly the right length for what it is. Alex, Scout Team

Crypt Custodian

Crypt Custodian

Aug 27, 2024Kyle Thompson
GamerScout Says

A dead cat armed with a broom, a sprawling afterlife to sweep, and enough charm to make you genuinely emotional about ghost frogs. Roughly 10-14 hours of top-down metroidvania that punches well above its solo-dev weight.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
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GamerScout Verdict

Best for metroidvania fans who want polished top-down action with genuine emotional weight and no filler padding the runtime.

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About Crypt Custodian

My first few minutes with Crypt Custodian felt immediately familiar in the best way: tight controls, a cheeky premise, and that specific itch-scratch of spotting a blocked path and mentally bookmarking it for later. Solo developer Kyle Thompson has now made three metroidvanias in four years, and this third one is his most confident yet. Shifting from the side-scrolling style of his earlier work in Islets and Sheepo, Thompson went top-down this time, and it was the right call. The perspective opens up combat and traversal in ways the classic 2D format just could not support. The core loop is exactly what the genre demands: explore a sprawling afterlife built from floating islands and drifting bogs, unlock movement abilities by defeating bosses, then backtrack with your new toolkit to reach everything you mentally filed away. Air dash, clone abilities for switch puzzles, in-air dashing for bigger gaps - the ability rollout feels well-paced and each one genuinely changes where you can go. Fast travel is generous. You can warp to any unlocked point from the map screen without needing to be standing on one, which keeps backtracking from turning into a chore. Combat sits somewhere between a top-down Zelda and a lite bullet-hell: Pluto swings his broom, dodge-rolls, jumps over incoming projectiles, and charges up one of eight special attacks you unlock and swap at shrines. The upgrade system, around 32 passive modifiers you equip using points earned through exploration and challenges, gives you genuine build choices. Stack the exploding-on-death modifier with an attack-speed boost and the combat sings differently than a pure tank build. The broomerang ability does exist but is slightly fiddly on a controller, and outside of specific boss encounters the enemy variety can start to feel like reskins of the same archetypes. Those are real criticisms. The world's distinct areas, a bioluminescent fish graveyard, a devil-branded broken amusement park, moonlit swamps, are cosmetically varied but structurally similar, and a handful of critics noted the map's scale occasionally works against it. Where Crypt Custodian stands out most unexpectedly is in its writing. The other ghosts you recruit are not quest-givers, they are characters with backstories told through collectible photographs, and some of those stories land harder than you would expect from a game with cartoon cat animation. Pet owners should be warned: the emotional gut-punch is real. The difficulty sits in a comfortable middle range on normal, with three selectable difficulty levels and optional curses (one-hit health limits, heavier projectile patterns) for players who want the challenge turned up. A boss rush mode and a randomizer unlock post-credits for anyone chasing completion or replayability. The hidden story content behind the true ending is genuinely opaque without a guide, which is worth noting if completionist frustration is something you want to avoid. Crypt Custodian is the kind of game that reminds you a single developer with a clear design vision can out-execute most mid-budget studios on feel alone. It does not reinvent anything. What it does is polish every element of the top-down metroidvania formula until everything clicks, wrap it in a 1930s cartoon art style that moves with modern fluidity, and then quietly make you cry about a ghost cat. It runs around 10-14 hours depending on how thoroughly you explore, which is exactly the right length for what it is.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaTop-Down MetroidvaniaBuild CustomizationBoss Rush ModeBullet-Hell ElementsEmotional NarrativeSolo DevFast TravelCharm SystemPost-Credits Content

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GeForce GT 220 (1024 MB), Radeon HD 4650 (1024 VRAM), or equivalent
Processor
Intel Pentium E2180 (2 * 2000), AMD Athlon Dual Core 4450e (2 * 2300), or equivalent

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GeForce GT 640 (2048 VRAM), Radeon R7 250 (2048 VRAM), or equivalent
Processor
Intel Core i3-3240 (2 * 3400), AMD A8-3850 (4 * 2900), or equivalent

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Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Kyle Thompson
Publisher
Kyle Thompson
Release Date
Aug 27, 2024

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Frequently asked questions about Crypt Custodian

How much does Crypt Custodian cost?

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What platforms is Crypt Custodian available on?

Crypt Custodian is available on PC, Xbox.

When was Crypt Custodian released?

Crypt Custodian was released on 27 August 2024.

Who developed Crypt Custodian?

Crypt Custodian was developed by Kyle Thompson.

Is Crypt Custodian worth buying?

Crypt Custodian holds a Metacritic score of 82/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.