
Crowman & Wolfboy
Two shadow creatures fleeing their own darkness, a monochromatic world dripping with atmosphere, and a soundtrack that earns headphones - this one flew under most people's radar and that's a genuine shame.
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About Crowman & Wolfboy
I have a soft spot for games that started as a Kickstarter dream and grew into something with real handcraft behind it, and Crowman & Wolfboy is exactly that kind of story. Wither Studios built this runner-platformer hybrid over several years before it found its way from mobile to Steam, and even with its small footprint, there is a sincerity to the whole thing that is hard to ignore. If you have any patience for moody, silhouetted worlds in the Limbo vein, this deserves at least a glance. The core loop is a runner-platformer blend where the duo auto-runs through 30-plus levels spread across five distinct environments, but calling it an auto-runner undersells what is actually here. Crowman and Wolfboy each carry their own abilities, unlocked progressively as you push forward: Crowman uses his wings to propel the pair over wider gaps in a kind of assisted long-jump, while Wolfboy grows into a wall-clinging, claw-slashing ground brawler. The two start out sharing a single set of inputs and gradually diverge into complementary roles, which gives each new level a slightly different texture. Collecting the three light orbs per stage physically pushes back the wall of Darkness that chases you, and three optional bonus objectives per level reward revisits once your move set has grown - a small but effective Metroidvania wrinkle stitched into what could have been a throwaway genre exercise. The characters themselves are the quiet highlight. They never speak. Their entire relationship plays out through animation details: Wolfboy steadying himself while Crowman grips his shoulders mid-jump, the pair exchanging a high-five whenever they unlock a new move, Wolfboy visibly tiring from too many attacks while Crowman holds him up. Small things. The kind of handcrafted expressiveness that bigger studios often forget. The soundtrack by Hildor of Dethlehem leans into the eerie and ambient, with each collected light orb triggering a delicate jack-in-the-box chime against a backdrop of low, unsettling tone. It rewards headphones. The honest criticism is that this is a mobile port, and that DNA shows. The difficulty curve is tuned for short sessions and the overall runtime is modest - genre-literate players will clear the main path in a handful of hours, with collectible hunting and level mastery extending it if you want to squeeze every secret loose. The level art, while atmospheric in its monochrome silhouette style, does not always use the visual language of its environments to create the sense of wonder that the premise promises. Some players will find the world feels sparse where it should feel strange. The controls translate well to a gamepad on PC, though the auto-run mentality takes a few levels to internalize if you are approaching this as a traditional platformer. For what it is, Crowman & Wolfboy lands as a genuinely affectionate piece of indie craft with a story beating quietly under its mechanical surface - two creatures just trying to find something kinder than the darkness they were born into. That small, earnest heart is not nothing. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 750 MB available space
- Graphics
- Integrated
- Processor
- 2GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Wither Studios
- Publisher
- Wither Studios, LLC
- Release Date
- Jun 2, 2017