Compare CrossCode prices across 50+ stores and find the best deal. Developed by Radical Fish Games. Published by Deck13. Released on 9/20/2018. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 86/100.

Somewhere between a Zelda dungeon, a Secret of Mana brawl, and a 40-hour sci-fi novel lives CrossCode, and it earns every hour it asks of you.

I went into CrossCode half-expecting a nostalgia play dressed up in SNES colors, and within the first evening I had to rethink the entire framing. Radical Fish Games built something genuinely singular here: a single-player action RPG set inside a fictional MMO called CrossWorlds, where your protagonist Lea is an AI who has been hacked into the game with a broken speech module and no memories. That premise sounds like a premise. It becomes, slowly and seriously, something much more affecting than the setup suggests. The combat is where CrossCode earns its loudest praise and rightfully so. Lea's core moveset involves a melee combo chain, a ranged ball projectile that ricochets off surfaces, a guard-counter, and a dash. As you progress, four elements unlock, each with their own charge variants for every move, plus a break-state mechanic that freezes enemies when specific conditions are met. The system keeps stacking until fights feel closer to a fighting game than a top-down RPG, reading enemy patterns, timing parries, swapping elements mid-combo. The Circuits skill tree, a branching elemental progression system with over 90 combat arts, lets you build toward a preferred style without locking you out of experimentation. Very few action RPGs at this pixel scale demand this much technical engagement from the player, and it rewards every bit of effort you put in. The puzzles are where the community stays divided, and honestly, both camps have a point. Dungeons are long, room-after-room affairs that lean heavily on ball-bouncing and switch mechanics, and the difficulty can spike in ways that will stop players cold. The game does include adjustable puzzle difficulty in the options menu, which softens the worst of it, but if you came primarily for the combat, be ready to slow down and think hard. Some of the timing-based puzzle sequences inside later dungeons can feel like they drag beyond their natural conclusion. Side quests are a mixed bag too, ranging from imaginative tower-defense scenarios and puzzle-boss challenges to straightforward fetch runs that pad without much payoff. The game is self-aware about this, which is either charming or a little uncomfortable depending on your tolerance for that kind of winking. What lingers longest, though, is the craft that holds everything together. The pixel art is meticulous and expressive in ways that recall Chrono Trigger and Terranigma without imitating them. The soundtrack shifts from calming overworld melodies to urgent, pressured rhythms during boss encounters in a way that feels like the music is listening to what is happening on screen. Lea herself, voiceless by design and limited to a handful of pre-set responses, is one of the more quietly moving protagonists in recent indie memory. The secondary characters around her carry real weight, and the sci-fi story, which asks uncomfortable questions about AI identity and ethics, earns a resolution that most players seem to remember long after the credits. If you bounce off early, give it longer than you think you need to. CrossCode front-loads its tutorials and takes its time revealing what it actually is. That slow opening is a real ask. But once it opens up, you are looking at 40 to 80 hours of one of the most carefully constructed action RPGs the indie space has produced. Kai, Scout Team

CrossCode
ActionAdventureIndieRPG

CrossCode

Sep 20, 2018Radical Fish GamesDeck13
GamerScout Says

Somewhere between a Zelda dungeon, a Secret of Mana brawl, and a 40-hour sci-fi novel lives CrossCode, and it earns every hour it asks of you.

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About CrossCode

I went into CrossCode half-expecting a nostalgia play dressed up in SNES colors, and within the first evening I had to rethink the entire framing. Radical Fish Games built something genuinely singular here: a single-player action RPG set inside a fictional MMO called CrossWorlds, where your protagonist Lea is an AI who has been hacked into the game with a broken speech module and no memories. That premise sounds like a premise. It becomes, slowly and seriously, something much more affecting than the setup suggests. The combat is where CrossCode earns its loudest praise and rightfully so. Lea's core moveset involves a melee combo chain, a ranged ball projectile that ricochets off surfaces, a guard-counter, and a dash. As you progress, four elements unlock, each with their own charge variants for every move, plus a break-state mechanic that freezes enemies when specific conditions are met. The system keeps stacking until fights feel closer to a fighting game than a top-down RPG, reading enemy patterns, timing parries, swapping elements mid-combo. The Circuits skill tree, a branching elemental progression system with over 90 combat arts, lets you build toward a preferred style without locking you out of experimentation. Very few action RPGs at this pixel scale demand this much technical engagement from the player, and it rewards every bit of effort you put in. The puzzles are where the community stays divided, and honestly, both camps have a point. Dungeons are long, room-after-room affairs that lean heavily on ball-bouncing and switch mechanics, and the difficulty can spike in ways that will stop players cold. The game does include adjustable puzzle difficulty in the options menu, which softens the worst of it, but if you came primarily for the combat, be ready to slow down and think hard. Some of the timing-based puzzle sequences inside later dungeons can feel like they drag beyond their natural conclusion. Side quests are a mixed bag too, ranging from imaginative tower-defense scenarios and puzzle-boss challenges to straightforward fetch runs that pad without much payoff. The game is self-aware about this, which is either charming or a little uncomfortable depending on your tolerance for that kind of winking. What lingers longest, though, is the craft that holds everything together. The pixel art is meticulous and expressive in ways that recall Chrono Trigger and Terranigma without imitating them. The soundtrack shifts from calming overworld melodies to urgent, pressured rhythms during boss encounters in a way that feels like the music is listening to what is happening on screen. Lea herself, voiceless by design and limited to a handful of pre-set responses, is one of the more quietly moving protagonists in recent indie memory. The secondary characters around her carry real weight, and the sci-fi story, which asks uncomfortable questions about AI identity and ethics, earns a resolution that most players seem to remember long after the credits. If you bounce off early, give it longer than you think you need to. CrossCode front-loads its tutorials and takes its time revealing what it actually is. That slow opening is a real ask. But once it opens up, you are looking at 40 to 80 hours of one of the most carefully constructed action RPGs the indie space has produced. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaZelda-like DungeonsElemental CombatCircuits Skill TreePuzzle-HeavySilent ProtagonistGame-Within-A-GameBall Ricochet Mechanics40-80 Hour Runtime

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
Graphics
Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Processor
2 GHz dual core

Recommended

OS
Windows 7/8
Memory
4 GB RAM
Graphics
Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Processor
2 GHz dual core

Reviews & Ratings

Metacritic
86

Game Info

Developer
Radical Fish Games
Publisher
Deck13
Release Date
Sep 20, 2018

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